godot/modules/jolt_physics/spaces/jolt_body_accessor_3d.cpp

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/**************************************************************************/
/* jolt_body_accessor_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "jolt_body_accessor_3d.h"
#include "jolt_space_3d.h"
namespace {
template <class... TTypes>
struct VariantVisitors : TTypes... {
using TTypes::operator()...;
};
template <class... TTypes>
VariantVisitors(TTypes...) -> VariantVisitors<TTypes...>;
} // namespace
JoltBodyAccessor3D::JoltBodyAccessor3D(const JoltSpace3D *p_space) :
space(p_space) {
}
JoltBodyAccessor3D::~JoltBodyAccessor3D() = default;
void JoltBodyAccessor3D::acquire(const JPH::BodyID *p_ids, int p_id_count) {
ERR_FAIL_NULL(space);
lock_iface = &space->get_lock_iface();
ids = BodyIDSpan(p_ids, p_id_count);
_acquire_internal(p_ids, p_id_count);
}
void JoltBodyAccessor3D::acquire(const JPH::BodyID &p_id) {
ERR_FAIL_NULL(space);
lock_iface = &space->get_lock_iface();
ids = p_id;
_acquire_internal(&p_id, 1);
}
void JoltBodyAccessor3D::acquire_active() {
const JPH::PhysicsSystem &physics_system = space->get_physics_system();
acquire(physics_system.GetActiveBodiesUnsafe(JPH::EBodyType::RigidBody), (int)physics_system.GetNumActiveBodies(JPH::EBodyType::RigidBody));
}
void JoltBodyAccessor3D::acquire_all() {
ERR_FAIL_NULL(space);
lock_iface = &space->get_lock_iface();
JPH::BodyIDVector *vector = std::get_if<JPH::BodyIDVector>(&ids);
if (vector == nullptr) {
ids = JPH::BodyIDVector();
vector = std::get_if<JPH::BodyIDVector>(&ids);
}
space->get_physics_system().GetBodies(*vector);
_acquire_internal(vector->data(), (int)vector->size());
}
void JoltBodyAccessor3D::release() {
_release_internal();
lock_iface = nullptr;
}
const JPH::BodyID *JoltBodyAccessor3D::get_ids() const {
ERR_FAIL_COND_V(not_acquired(), nullptr);
return std::visit(
VariantVisitors{
[](const JPH::BodyID &p_id) { return &p_id; },
[](const JPH::BodyIDVector &p_vector) { return p_vector.data(); },
[](const BodyIDSpan &p_span) { return p_span.ptr; } },
ids);
}
int JoltBodyAccessor3D::get_count() const {
ERR_FAIL_COND_V(not_acquired(), 0);
return std::visit(
VariantVisitors{
[](const JPH::BodyID &p_id) { return 1; },
[](const JPH::BodyIDVector &p_vector) { return (int)p_vector.size(); },
[](const BodyIDSpan &p_span) { return p_span.count; } },
ids);
}
const JPH::BodyID &JoltBodyAccessor3D::get_at(int p_index) const {
CRASH_BAD_INDEX(p_index, get_count());
return get_ids()[p_index];
}
void JoltBodyReader3D::_acquire_internal(const JPH::BodyID *p_ids, int p_id_count) {
mutex_mask = lock_iface->GetMutexMask(p_ids, p_id_count);
lock_iface->LockRead(mutex_mask);
}
void JoltBodyReader3D::_release_internal() {
ERR_FAIL_COND(not_acquired());
lock_iface->UnlockRead(mutex_mask);
}
JoltBodyReader3D::JoltBodyReader3D(const JoltSpace3D *p_space) :
JoltBodyAccessor3D(p_space) {
}
const JPH::Body *JoltBodyReader3D::try_get(const JPH::BodyID &p_id) const {
if (unlikely(p_id.IsInvalid())) {
return nullptr;
}
ERR_FAIL_COND_V(not_acquired(), nullptr);
return lock_iface->TryGetBody(p_id);
}
const JPH::Body *JoltBodyReader3D::try_get(int p_index) const {
const int count = get_count();
if (unlikely(p_index < 0 || p_index >= count)) {
return nullptr;
}
return try_get(get_at(p_index));
}
const JPH::Body *JoltBodyReader3D::try_get() const {
return try_get(0);
}
void JoltBodyWriter3D::_acquire_internal(const JPH::BodyID *p_ids, int p_id_count) {
mutex_mask = lock_iface->GetMutexMask(p_ids, p_id_count);
lock_iface->LockWrite(mutex_mask);
}
void JoltBodyWriter3D::_release_internal() {
ERR_FAIL_COND(not_acquired());
lock_iface->UnlockWrite(mutex_mask);
}
JoltBodyWriter3D::JoltBodyWriter3D(const JoltSpace3D *p_space) :
JoltBodyAccessor3D(p_space) {
}
JPH::Body *JoltBodyWriter3D::try_get(const JPH::BodyID &p_id) const {
if (unlikely(p_id.IsInvalid())) {
return nullptr;
}
ERR_FAIL_COND_V(not_acquired(), nullptr);
return lock_iface->TryGetBody(p_id);
}
JPH::Body *JoltBodyWriter3D::try_get(int p_index) const {
const int count = get_count();
if (unlikely(p_index < 0 || p_index >= count)) {
return nullptr;
}
return try_get(get_at(p_index));
}
JPH::Body *JoltBodyWriter3D::try_get() const {
return try_get(0);
}