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			87 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
		
		
			
		
	
	
			87 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
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								/*************************************************************************/
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								/*  godot_main_osx.mm                                                    */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "os_osx.h"
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								#include "main/main.h"
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								#include <string.h>
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								#include <unistd.h>
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								//#define main godot_main
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								int main(int argc, char** argv) {
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									if (argc>=1 && argv[0][0]=='/') {
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										//potentially launched from finder
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										int len = strlen(argv[0]);
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										while (len--) {
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											if (argv[0][len] == '/') break;
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										}
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										if (len>=0) {
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											char *path = (char *)malloc(len+1);
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											memcpy(path, argv[0], len);
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											path[len]=0;
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											char *pathinfo = (char*)malloc(strlen(path)+strlen("/../Info.plist")+1);
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											 //in real code you would check for errors in malloc here
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											strcpy(pathinfo, path);
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											strcat(pathinfo, "/../Info.plist");
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											FILE*f=fopen(pathinfo,"rb");
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											if (f) {
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												//running from app bundle, as Info.plist was found
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												fclose(f);
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												chdir(path);
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												chdir("../Resources"); //data.pck, or just the files are here
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											}
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											free(path);
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											free(pathinfo);
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										}
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									}
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									OS_OSX os;
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									Error err  = Main::setup(argv[0],argc-1,&argv[1]);
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									if (err!=OK)
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										return 255;
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									if (Main::start())
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										os.run(); // it is actually the OS that decides how to run
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									Main::cleanup();
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									return 0;
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								};
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