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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  navigation_mesh.h                                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef NAVIGATION_MESH_H
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							|  |  |  | #define NAVIGATION_MESH_H
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							|  |  |  | #include "scene/resources/mesh.h"
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										 |  |  | class Mesh; | 
					
						
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										 |  |  | class NavigationMesh : public Resource { | 
					
						
							|  |  |  | 	GDCLASS(NavigationMesh, Resource); | 
					
						
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										 |  |  | 	Vector<Vector3> vertices; | 
					
						
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										 |  |  | 	struct Polygon { | 
					
						
							|  |  |  | 		Vector<int> indices; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	Vector<Polygon> polygons; | 
					
						
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										 |  |  | 	Ref<ArrayMesh> debug_mesh; | 
					
						
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							|  |  |  | 	struct _EdgeKey { | 
					
						
							|  |  |  | 		Vector3 from; | 
					
						
							|  |  |  | 		Vector3 to; | 
					
						
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										 |  |  | 		bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; } | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | 	virtual void _validate_property(PropertyInfo &property) const override; | 
					
						
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										 |  |  | 	void _set_polygons(const Array &p_array); | 
					
						
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										 |  |  | 	Array _get_polygons() const; | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	enum SamplePartitionType { | 
					
						
							|  |  |  | 		SAMPLE_PARTITION_WATERSHED = 0, | 
					
						
							|  |  |  | 		SAMPLE_PARTITION_MONOTONE, | 
					
						
							|  |  |  | 		SAMPLE_PARTITION_LAYERS, | 
					
						
							|  |  |  | 		SAMPLE_PARTITION_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	enum ParsedGeometryType { | 
					
						
							|  |  |  | 		PARSED_GEOMETRY_MESH_INSTANCES = 0, | 
					
						
							|  |  |  | 		PARSED_GEOMETRY_STATIC_COLLIDERS, | 
					
						
							|  |  |  | 		PARSED_GEOMETRY_BOTH, | 
					
						
							|  |  |  | 		PARSED_GEOMETRY_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	enum SourceGeometryMode { | 
					
						
							|  |  |  | 		SOURCE_GEOMETRY_NAVMESH_CHILDREN = 0, | 
					
						
							|  |  |  | 		SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN, | 
					
						
							|  |  |  | 		SOURCE_GEOMETRY_GROUPS_EXPLICIT, | 
					
						
							|  |  |  | 		SOURCE_GEOMETRY_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	float cell_size; | 
					
						
							|  |  |  | 	float cell_height; | 
					
						
							|  |  |  | 	float agent_height; | 
					
						
							|  |  |  | 	float agent_radius; | 
					
						
							|  |  |  | 	float agent_max_climb; | 
					
						
							|  |  |  | 	float agent_max_slope; | 
					
						
							|  |  |  | 	float region_min_size; | 
					
						
							|  |  |  | 	float region_merge_size; | 
					
						
							|  |  |  | 	float edge_max_length; | 
					
						
							|  |  |  | 	float edge_max_error; | 
					
						
							|  |  |  | 	float verts_per_poly; | 
					
						
							|  |  |  | 	float detail_sample_distance; | 
					
						
							|  |  |  | 	float detail_sample_max_error; | 
					
						
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							|  |  |  | 	SamplePartitionType partition_type; | 
					
						
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										 |  |  | 	ParsedGeometryType parsed_geometry_type; | 
					
						
							|  |  |  | 	uint32_t collision_mask; | 
					
						
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										 |  |  | 	SourceGeometryMode source_geometry_mode; | 
					
						
							|  |  |  | 	StringName source_group_name; | 
					
						
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										 |  |  | 	bool filter_low_hanging_obstacles; | 
					
						
							|  |  |  | 	bool filter_ledge_spans; | 
					
						
							|  |  |  | 	bool filter_walkable_low_height_spans; | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	// Recast settings
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							|  |  |  | 	void set_sample_partition_type(int p_value); | 
					
						
							|  |  |  | 	int get_sample_partition_type() const; | 
					
						
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										 |  |  | 	void set_parsed_geometry_type(int p_value); | 
					
						
							|  |  |  | 	int get_parsed_geometry_type() const; | 
					
						
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							|  |  |  | 	void set_collision_mask(uint32_t p_mask); | 
					
						
							|  |  |  | 	uint32_t get_collision_mask() const; | 
					
						
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							|  |  |  | 	void set_collision_mask_bit(int p_bit, bool p_value); | 
					
						
							|  |  |  | 	bool get_collision_mask_bit(int p_bit) const; | 
					
						
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										 |  |  | 	void set_source_geometry_mode(int p_geometry_mode); | 
					
						
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										 |  |  | 	int get_source_geometry_mode() const; | 
					
						
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							|  |  |  | 	void set_source_group_name(StringName p_group_name); | 
					
						
							|  |  |  | 	StringName get_source_group_name() const; | 
					
						
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										 |  |  | 	void set_cell_size(float p_value); | 
					
						
							|  |  |  | 	float get_cell_size() const; | 
					
						
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							|  |  |  | 	void set_cell_height(float p_value); | 
					
						
							|  |  |  | 	float get_cell_height() const; | 
					
						
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							|  |  |  | 	void set_agent_height(float p_value); | 
					
						
							|  |  |  | 	float get_agent_height() const; | 
					
						
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							|  |  |  | 	void set_agent_radius(float p_value); | 
					
						
							|  |  |  | 	float get_agent_radius(); | 
					
						
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							|  |  |  | 	void set_agent_max_climb(float p_value); | 
					
						
							|  |  |  | 	float get_agent_max_climb() const; | 
					
						
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							|  |  |  | 	void set_agent_max_slope(float p_value); | 
					
						
							|  |  |  | 	float get_agent_max_slope() const; | 
					
						
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							|  |  |  | 	void set_region_min_size(float p_value); | 
					
						
							|  |  |  | 	float get_region_min_size() const; | 
					
						
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							|  |  |  | 	void set_region_merge_size(float p_value); | 
					
						
							|  |  |  | 	float get_region_merge_size() const; | 
					
						
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							|  |  |  | 	void set_edge_max_length(float p_value); | 
					
						
							|  |  |  | 	float get_edge_max_length() const; | 
					
						
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							|  |  |  | 	void set_edge_max_error(float p_value); | 
					
						
							|  |  |  | 	float get_edge_max_error() const; | 
					
						
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							|  |  |  | 	void set_verts_per_poly(float p_value); | 
					
						
							|  |  |  | 	float get_verts_per_poly() const; | 
					
						
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							|  |  |  | 	void set_detail_sample_distance(float p_value); | 
					
						
							|  |  |  | 	float get_detail_sample_distance() const; | 
					
						
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							|  |  |  | 	void set_detail_sample_max_error(float p_value); | 
					
						
							|  |  |  | 	float get_detail_sample_max_error() const; | 
					
						
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							|  |  |  | 	void set_filter_low_hanging_obstacles(bool p_value); | 
					
						
							|  |  |  | 	bool get_filter_low_hanging_obstacles() const; | 
					
						
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							|  |  |  | 	void set_filter_ledge_spans(bool p_value); | 
					
						
							|  |  |  | 	bool get_filter_ledge_spans() const; | 
					
						
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							|  |  |  | 	void set_filter_walkable_low_height_spans(bool p_value); | 
					
						
							|  |  |  | 	bool get_filter_walkable_low_height_spans() const; | 
					
						
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										 |  |  | 	void create_from_mesh(const Ref<Mesh> &p_mesh); | 
					
						
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										 |  |  | 	void set_vertices(const Vector<Vector3> &p_vertices); | 
					
						
							|  |  |  | 	Vector<Vector3> get_vertices() const; | 
					
						
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										 |  |  | 	void add_polygon(const Vector<int> &p_polygon); | 
					
						
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										 |  |  | 	int get_polygon_count() const; | 
					
						
							|  |  |  | 	Vector<int> get_polygon(int p_idx); | 
					
						
							|  |  |  | 	void clear_polygons(); | 
					
						
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										 |  |  | 	Ref<Mesh> get_debug_mesh(); | 
					
						
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										 |  |  | 	NavigationMesh(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // NAVIGATION_MESH_H
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