2017-09-12 17:42:36 -03:00
										 
									 
								 
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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="Texture" inherits="Resource" category="Core" version="3.2">
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									<brief_description>
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										Texture for 2D and 3D.
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									</brief_description>
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									<description>
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										A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control].
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											2018-07-09 16:31:34 +02:00
										 
									 
								 
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										Textures are often created by loading them from a file. See [method @GDScript.load].
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									</description>
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									<tutorials>
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									</tutorials>
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									<methods>
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										<method name="draw" qualifiers="const">
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											<return type="void">
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											</return>
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											<argument index="0" name="canvas_item" type="RID">
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											</argument>
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											<argument index="1" name="position" type="Vector2">
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											</argument>
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											<argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
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											</argument>
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											<argument index="3" name="transpose" type="bool" default="false">
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											</argument>
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											<argument index="4" name="normal_map" type="Texture" default="null">
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											</argument>
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											<description>
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											</description>
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										</method>
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										<method name="draw_rect" qualifiers="const">
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											<return type="void">
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											</return>
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											<argument index="0" name="canvas_item" type="RID">
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											</argument>
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											<argument index="1" name="rect" type="Rect2">
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											</argument>
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											<argument index="2" name="tile" type="bool">
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											</argument>
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											<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
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											</argument>
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											<argument index="4" name="transpose" type="bool" default="false">
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											</argument>
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											<argument index="5" name="normal_map" type="Texture" default="null">
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											</argument>
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											<description>
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											</description>
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										</method>
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										<method name="draw_rect_region" qualifiers="const">
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											<return type="void">
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											</return>
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											<argument index="0" name="canvas_item" type="RID">
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											</argument>
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											<argument index="1" name="rect" type="Rect2">
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											</argument>
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											<argument index="2" name="src_rect" type="Rect2">
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											</argument>
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											<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
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											</argument>
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											<argument index="4" name="transpose" type="bool" default="false">
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											</argument>
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											<argument index="5" name="normal_map" type="Texture" default="null">
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											</argument>
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											<argument index="6" name="clip_uv" type="bool" default="true">
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											</argument>
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											<description>
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											</description>
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										</method>
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										<method name="get_data" qualifiers="const">
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											<return type="Image">
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											</return>
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											<description>
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											</description>
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										</method>
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										<method name="get_height" qualifiers="const">
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											<return type="int">
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											</return>
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											<description>
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												Returns the texture height.
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											</description>
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										</method>
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										<method name="get_size" qualifiers="const">
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											<return type="Vector2">
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											</return>
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											<description>
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												Returns the texture size.
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											</description>
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										</method>
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										<method name="get_width" qualifiers="const">
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											<return type="int">
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											</return>
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											<description>
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												Returns the texture width.
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											</description>
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										</method>
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										<method name="has_alpha" qualifiers="const">
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											<return type="bool">
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											</return>
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											<description>
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											</description>
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										</method>
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									</methods>
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									<members>
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										<member name="flags" type="int" setter="set_flags" getter="get_flags" default="4">
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											The texture's flags.
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										</member>
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									</members>
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									<constants>
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										<constant name="FLAGS_DEFAULT" value="7" enum="Flags">
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											Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant FLAG_FILTER] are enabled.
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										</constant>
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										<constant name="FLAG_MIPMAPS" value="1" enum="Flags">
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											Generates mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
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										</constant>
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										<constant name="FLAG_REPEAT" value="2" enum="Flags">
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											Repeats the texture (instead of clamp to edge).
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										</constant>
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										<constant name="FLAG_FILTER" value="4" enum="Flags">
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											Uses a magnifying filter, to enable smooth zooming in of the texture.
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										</constant>
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										<constant name="FLAG_ANISOTROPIC_FILTER" value="8" enum="Flags">
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											Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
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											This results in better-looking textures when viewed from oblique angles.
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										</constant>
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										<constant name="FLAG_CONVERT_TO_LINEAR" value="16" enum="Flags">
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											Converts the texture to the sRGB color space.
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										</constant>
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										<constant name="FLAG_MIRRORED_REPEAT" value="32" enum="Flags">
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											Repeats the texture with alternate sections mirrored.
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										</constant>
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											2018-08-21 00:35:30 +02:00
										 
									 
								 
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										<constant name="FLAG_VIDEO_SURFACE" value="2048" enum="Flags">
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											2017-10-22 12:56:11 +02:00
										 
									 
								 
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											Texture is a video surface.
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										</constant>
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											2017-09-12 17:42:36 -03:00
										 
									 
								 
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									</constants>
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								</class>
							 |