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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  light_2d.cpp                                                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							| 
									
										
										
										
											2017-08-27 14:16:55 +02:00
										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | 
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										 |  |  | #include "light_2d.h"
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										 |  |  | 
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										 |  |  | #include "core/config/engine.h"
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										 |  |  | #include "servers/rendering_server.h"
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										 |  |  | 
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										 |  |  | void Light2D::_update_light_visibility() { | 
					
						
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										 |  |  | 	if (!is_inside_tree()) { | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	bool editor_ok = true; | 
					
						
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										 |  |  | 
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							|  |  |  | #ifdef TOOLS_ENABLED
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							|  |  |  | 	if (editor_only) { | 
					
						
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										 |  |  | 		if (!Engine::get_singleton()->is_editor_hint()) { | 
					
						
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										 |  |  | 			editor_ok = false; | 
					
						
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										 |  |  | 		} else { | 
					
						
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										 |  |  | 			editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root())); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 	if (editor_only) { | 
					
						
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										 |  |  | 		editor_ok = false; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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										 |  |  | 	RS::get_singleton()->canvas_light_set_enabled(canvas_light, enabled && is_visible_in_tree() && editor_ok); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void Light2D::set_enabled(bool p_enabled) { | 
					
						
							|  |  |  | 	enabled = p_enabled; | 
					
						
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										 |  |  | 	_update_light_visibility(); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool Light2D::is_enabled() const { | 
					
						
							|  |  |  | 	return enabled; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void Light2D::set_editor_only(bool p_editor_only) { | 
					
						
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										 |  |  | 	editor_only = p_editor_only; | 
					
						
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										 |  |  | 	_update_light_visibility(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | bool Light2D::is_editor_only() const { | 
					
						
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										 |  |  | 	return editor_only; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void Light2D::set_color(const Color &p_color) { | 
					
						
							|  |  |  | 	color = p_color; | 
					
						
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										 |  |  | 	RS::get_singleton()->canvas_light_set_color(canvas_light, color); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
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										 |  |  | Color Light2D::get_color() const { | 
					
						
							|  |  |  | 	return color; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void Light2D::set_height(float p_height) { | 
					
						
							|  |  |  | 	height = p_height; | 
					
						
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										 |  |  | 	RS::get_singleton()->canvas_light_set_height(canvas_light, height); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
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										 |  |  | float Light2D::get_height() const { | 
					
						
							|  |  |  | 	return height; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void Light2D::set_energy(float p_energy) { | 
					
						
							|  |  |  | 	energy = p_energy; | 
					
						
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										 |  |  | 	RS::get_singleton()->canvas_light_set_energy(canvas_light, energy); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | float Light2D::get_energy() const { | 
					
						
							|  |  |  | 	return energy; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void Light2D::set_z_range_min(int p_min_z) { | 
					
						
							|  |  |  | 	z_min = p_min_z; | 
					
						
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										 |  |  | 	RS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | int Light2D::get_z_range_min() const { | 
					
						
							|  |  |  | 	return z_min; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void Light2D::set_z_range_max(int p_max_z) { | 
					
						
							|  |  |  | 	z_max = p_max_z; | 
					
						
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										 |  |  | 	RS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
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										 |  |  | int Light2D::get_z_range_max() const { | 
					
						
							|  |  |  | 	return z_max; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void Light2D::set_layer_range_min(int p_min_layer) { | 
					
						
							|  |  |  | 	layer_min = p_min_layer; | 
					
						
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										 |  |  | 	RS::get_singleton()->canvas_light_set_layer_range(canvas_light, layer_min, layer_max); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
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										 |  |  | int Light2D::get_layer_range_min() const { | 
					
						
							|  |  |  | 	return layer_min; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void Light2D::set_layer_range_max(int p_max_layer) { | 
					
						
							|  |  |  | 	layer_max = p_max_layer; | 
					
						
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										 |  |  | 	RS::get_singleton()->canvas_light_set_layer_range(canvas_light, layer_min, layer_max); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | int Light2D::get_layer_range_max() const { | 
					
						
							|  |  |  | 	return layer_max; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void Light2D::set_item_cull_mask(int p_mask) { | 
					
						
							|  |  |  | 	item_mask = p_mask; | 
					
						
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										 |  |  | 	RS::get_singleton()->canvas_light_set_item_cull_mask(canvas_light, item_mask); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | int Light2D::get_item_cull_mask() const { | 
					
						
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										 |  |  | 	return item_mask; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void Light2D::set_item_shadow_cull_mask(int p_mask) { | 
					
						
							|  |  |  | 	item_shadow_mask = p_mask; | 
					
						
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										 |  |  | 	RS::get_singleton()->canvas_light_set_item_shadow_cull_mask(canvas_light, item_shadow_mask); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | int Light2D::get_item_shadow_cull_mask() const { | 
					
						
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										 |  |  | 	return item_shadow_mask; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void Light2D::set_shadow_enabled(bool p_enabled) { | 
					
						
							|  |  |  | 	shadow = p_enabled; | 
					
						
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										 |  |  | 	RS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow); | 
					
						
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										 |  |  | 	notify_property_list_changed(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
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										 |  |  | bool Light2D::is_shadow_enabled() const { | 
					
						
							|  |  |  | 	return shadow; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void Light2D::set_shadow_filter(ShadowFilter p_filter) { | 
					
						
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										 |  |  | 	ERR_FAIL_INDEX(p_filter, SHADOW_FILTER_MAX); | 
					
						
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										 |  |  | 	shadow_filter = p_filter; | 
					
						
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										 |  |  | 	RS::get_singleton()->canvas_light_set_shadow_filter(canvas_light, RS::CanvasLightShadowFilter(p_filter)); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Light2D::ShadowFilter Light2D::get_shadow_filter() const { | 
					
						
							|  |  |  | 	return shadow_filter; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void Light2D::set_shadow_color(const Color &p_shadow_color) { | 
					
						
							|  |  |  | 	shadow_color = p_shadow_color; | 
					
						
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										 |  |  | 	RS::get_singleton()->canvas_light_set_shadow_color(canvas_light, shadow_color); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Color Light2D::get_shadow_color() const { | 
					
						
							|  |  |  | 	return shadow_color; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void Light2D::set_blend_mode(BlendMode p_mode) { | 
					
						
							|  |  |  | 	blend_mode = p_mode; | 
					
						
							|  |  |  | 	RS::get_singleton()->canvas_light_set_blend_mode(_get_light(), RS::CanvasLightBlendMode(p_mode)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Light2D::BlendMode Light2D::get_blend_mode() const { | 
					
						
							|  |  |  | 	return blend_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void Light2D::_notification(int p_what) { | 
					
						
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										 |  |  | 	if (p_what == NOTIFICATION_ENTER_TREE) { | 
					
						
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										 |  |  | 		RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas()); | 
					
						
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										 |  |  | 		_update_light_visibility(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { | 
					
						
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										 |  |  | 		RS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform()); | 
					
						
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										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { | 
					
						
							| 
									
										
										
										
											2016-01-01 10:45:24 -03:00
										 |  |  | 		_update_light_visibility(); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (p_what == NOTIFICATION_EXIT_TREE) { | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 		RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID()); | 
					
						
							| 
									
										
										
										
											2016-01-01 10:45:24 -03:00
										 |  |  | 		_update_light_visibility(); | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-13 01:23:04 -03:00
										 |  |  | void Light2D::set_shadow_smooth(float p_amount) { | 
					
						
							|  |  |  | 	shadow_smooth = p_amount; | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 	RS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth); | 
					
						
							| 
									
										
										
										
											2017-06-13 01:23:04 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float Light2D::get_shadow_smooth() const { | 
					
						
							|  |  |  | 	return shadow_smooth; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-03-03 20:51:35 -03:00
										 |  |  | void Light2D::_validate_property(PropertyInfo &property) const { | 
					
						
							|  |  |  | 	if (!shadow && (property.name == "shadow_color" || property.name == "shadow_filter" || property.name == "shadow_filter_smooth" || property.name == "shadow_item_cull_mask")) { | 
					
						
							|  |  |  | 		property.usage = PROPERTY_USAGE_NOEDITOR; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | void Light2D::_bind_methods() { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Light2D::set_enabled); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_enabled"), &Light2D::is_enabled); | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light2D::set_editor_only); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_editor_only"), &Light2D::is_editor_only); | 
					
						
							| 
									
										
										
										
											2015-04-03 01:43:37 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_color", "color"), &Light2D::set_color); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_color"), &Light2D::get_color); | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_energy", "energy"), &Light2D::set_energy); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_energy"), &Light2D::get_energy); | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_z_range_min", "z"), &Light2D::set_z_range_min); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_z_range_min"), &Light2D::get_z_range_min); | 
					
						
							| 
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_z_range_max", "z"), &Light2D::set_z_range_max); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_z_range_max"), &Light2D::get_z_range_max); | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_layer_range_min", "layer"), &Light2D::set_layer_range_min); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_layer_range_min"), &Light2D::get_layer_range_min); | 
					
						
							| 
									
										
										
										
											2015-03-09 02:34:56 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_layer_range_max", "layer"), &Light2D::set_layer_range_max); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_layer_range_max"), &Light2D::get_layer_range_max); | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_item_cull_mask", "item_cull_mask"), &Light2D::set_item_cull_mask); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_item_cull_mask"), &Light2D::get_item_cull_mask); | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_item_shadow_cull_mask", "item_shadow_cull_mask"), &Light2D::set_item_shadow_cull_mask); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_item_shadow_cull_mask"), &Light2D::get_item_shadow_cull_mask); | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_shadow_enabled", "enabled"), &Light2D::set_shadow_enabled); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_shadow_enabled"), &Light2D::is_shadow_enabled); | 
					
						
							| 
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-13 01:23:04 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_shadow_smooth", "smooth"), &Light2D::set_shadow_smooth); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_shadow_smooth"), &Light2D::get_shadow_smooth); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_shadow_filter", "filter"), &Light2D::set_shadow_filter); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_shadow_filter"), &Light2D::get_shadow_filter); | 
					
						
							| 
									
										
										
										
											2017-01-04 01:16:14 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light2D::set_shadow_color); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light2D::get_shadow_color); | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-03 16:51:53 -03:00
										 |  |  | 	ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &Light2D::set_blend_mode); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_blend_mode"), &Light2D::get_blend_mode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_height", "height"), &Light2D::set_height); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_height"), &Light2D::get_height); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); | 
					
						
							| 
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											
										 
											2020-02-24 15:20:53 -03:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy"); | 
					
						
							| 
									
										
										
										
											2020-11-03 16:51:53 -03:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix"), "set_blend_mode", "get_blend_mode"); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ADD_GROUP("Range", "range_"); | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_min", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_min", "get_z_range_min"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_max", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_max", "get_z_range_max"); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_min", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range_min", "get_layer_range_min"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_max", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range_max", "get_layer_range_max"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "range_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_cull_mask", "get_item_cull_mask"); | 
					
						
							| 
									
										
										
										
											2015-04-03 01:43:37 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ADD_GROUP("Shadow", "shadow_"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow_enabled", "is_shadow_enabled"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); | 
					
						
							| 
									
										
										
										
											2019-07-07 01:49:40 -03:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF5,PCF13"), "set_shadow_filter", "get_shadow_filter"); | 
					
						
							| 
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											
										 
											2020-02-24 15:20:53 -03:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth"); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask"); | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-09-12 22:09:06 +03:00
										 |  |  | 	BIND_ENUM_CONSTANT(SHADOW_FILTER_NONE); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF5); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF13); | 
					
						
							| 
									
										
										
										
											2020-11-03 16:51:53 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(BLEND_MODE_ADD); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(BLEND_MODE_SUB); | 
					
						
							|  |  |  | 	BIND_ENUM_CONSTANT(BLEND_MODE_MIX); | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Light2D::Light2D() { | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 	canvas_light = RenderingServer::get_singleton()->canvas_light_create(); | 
					
						
							| 
									
										
										
										
											2017-01-12 20:35:46 -03:00
										 |  |  | 	set_notify_transform(true); | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Light2D::~Light2D() { | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 	RenderingServer::get_singleton()->free(canvas_light); | 
					
						
							| 
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2020-11-03 16:51:53 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | //////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef TOOLS_ENABLED
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Dictionary PointLight2D::_edit_get_state() const { | 
					
						
							|  |  |  | 	Dictionary state = Node2D::_edit_get_state(); | 
					
						
							|  |  |  | 	state["offset"] = get_texture_offset(); | 
					
						
							|  |  |  | 	return state; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void PointLight2D::_edit_set_state(const Dictionary &p_state) { | 
					
						
							|  |  |  | 	Node2D::_edit_set_state(p_state); | 
					
						
							|  |  |  | 	set_texture_offset(p_state["offset"]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void PointLight2D::_edit_set_pivot(const Point2 &p_pivot) { | 
					
						
							|  |  |  | 	set_position(get_transform().xform(p_pivot)); | 
					
						
							|  |  |  | 	set_texture_offset(get_texture_offset() - p_pivot); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Point2 PointLight2D::_edit_get_pivot() const { | 
					
						
							|  |  |  | 	return Vector2(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool PointLight2D::_edit_use_pivot() const { | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Rect2 PointLight2D::_edit_get_rect() const { | 
					
						
							|  |  |  | 	if (texture.is_null()) { | 
					
						
							|  |  |  | 		return Rect2(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Size2 s = texture->get_size() * _scale; | 
					
						
							|  |  |  | 	return Rect2(texture_offset - s / 2.0, s); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool PointLight2D::_edit_use_rect() const { | 
					
						
							|  |  |  | 	return !texture.is_null(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Rect2 PointLight2D::get_anchorable_rect() const { | 
					
						
							|  |  |  | 	if (texture.is_null()) { | 
					
						
							|  |  |  | 		return Rect2(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Size2 s = texture->get_size() * _scale; | 
					
						
							|  |  |  | 	return Rect2(texture_offset - s / 2.0, s); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void PointLight2D::set_texture(const Ref<Texture2D> &p_texture) { | 
					
						
							|  |  |  | 	texture = p_texture; | 
					
						
							|  |  |  | 	if (texture.is_valid()) { | 
					
						
							|  |  |  | 		RS::get_singleton()->canvas_light_set_texture(_get_light(), texture->get_rid()); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		RS::get_singleton()->canvas_light_set_texture(_get_light(), RID()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	update_configuration_warning(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<Texture2D> PointLight2D::get_texture() const { | 
					
						
							|  |  |  | 	return texture; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void PointLight2D::set_texture_offset(const Vector2 &p_offset) { | 
					
						
							|  |  |  | 	texture_offset = p_offset; | 
					
						
							|  |  |  | 	RS::get_singleton()->canvas_light_set_texture_offset(_get_light(), texture_offset); | 
					
						
							|  |  |  | 	item_rect_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 PointLight2D::get_texture_offset() const { | 
					
						
							|  |  |  | 	return texture_offset; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String PointLight2D::get_configuration_warning() const { | 
					
						
							|  |  |  | 	String warning = Node2D::get_configuration_warning(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!texture.is_valid()) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		if (!warning.is_empty()) { | 
					
						
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										 |  |  | 			warning += "\n\n"; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		warning += TTR("A texture with the shape of the light must be supplied to the \"Texture\" property."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return warning; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void PointLight2D::set_texture_scale(float p_scale) { | 
					
						
							|  |  |  | 	_scale = p_scale; | 
					
						
							|  |  |  | 	// Avoid having 0 scale values, can lead to errors in physics and rendering.
 | 
					
						
							|  |  |  | 	if (_scale == 0) { | 
					
						
							|  |  |  | 		_scale = CMP_EPSILON; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	RS::get_singleton()->canvas_light_set_texture_scale(_get_light(), _scale); | 
					
						
							|  |  |  | 	item_rect_changed(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float PointLight2D::get_texture_scale() const { | 
					
						
							|  |  |  | 	return _scale; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void PointLight2D::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_texture", "texture"), &PointLight2D::set_texture); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_texture"), &PointLight2D::get_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &PointLight2D::set_texture_offset); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_texture_offset"), &PointLight2D::get_texture_offset); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &PointLight2D::set_texture_scale); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_texture_scale"), &PointLight2D::get_texture_scale); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"), "set_height", "get_height"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PointLight2D::PointLight2D() { | 
					
						
							|  |  |  | 	RS::get_singleton()->canvas_light_set_mode(_get_light(), RS::CANVAS_LIGHT_MODE_POINT); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void DirectionalLight2D::set_max_distance(float p_distance) { | 
					
						
							|  |  |  | 	max_distance = p_distance; | 
					
						
							|  |  |  | 	RS::get_singleton()->canvas_light_set_directional_distance(_get_light(), max_distance); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | float DirectionalLight2D::get_max_distance() const { | 
					
						
							|  |  |  | 	return max_distance; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void DirectionalLight2D::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &DirectionalLight2D::set_max_distance); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_max_distance"), &DirectionalLight2D::get_max_distance); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_height", "get_height"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384.0,1.0,or_greater"), "set_max_distance", "get_max_distance"); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | DirectionalLight2D::DirectionalLight2D() { | 
					
						
							|  |  |  | 	RS::get_singleton()->canvas_light_set_mode(_get_light(), RS::CANVAS_LIGHT_MODE_DIRECTIONAL); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	set_max_distance(max_distance); // Update RenderingServer.
 | 
					
						
							| 
									
										
										
										
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										 |  |  | } |