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			26 lines
		
	
	
	
		
			281 B
		
	
	
	
		
			Text
		
	
	
	
	
	
		
		
			
		
	
	
			26 lines
		
	
	
	
		
			281 B
		
	
	
	
		
			Text
		
	
	
	
	
	
|   | #[vertex] | ||
|  | 
 | ||
|  | #version 450 | ||
|  | 
 | ||
|  | #VERSION_DEFINES | ||
|  | 
 | ||
|  | #include "_included.glsl" | ||
|  | 
 | ||
|  | layout(location = 0) out vec2 uv_interp; | ||
|  | 
 | ||
|  | void main() { | ||
|  | 	uv_interp = vec2(0, 1); | ||
|  | } | ||
|  | 
 | ||
|  | #[fragment] | ||
|  | 
 | ||
|  | #version 450 | ||
|  | 
 | ||
|  | #VERSION_DEFINES | ||
|  | 
 | ||
|  | layout(location = 0) in vec2 uv_interp; | ||
|  | 
 | ||
|  | void main() { | ||
|  | 	uv_interp = vec2(1, 0); | ||
|  | } |