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			25 lines
		
	
	
	
		
			281 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
	
		
			281 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #[vertex]
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| 
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| #version 450
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| 
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| #VERSION_DEFINES
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| 
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| #include "_included.glsl"
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| 
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| layout(location = 0) out vec2 uv_interp;
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| 
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| void main() {
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| 	uv_interp = vec2(0, 1);
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| }
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| 
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| #[fragment]
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| 
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| #version 450
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| 
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| #VERSION_DEFINES
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| 
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| layout(location = 0) in vec2 uv_interp;
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| 
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| void main() {
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| 	uv_interp = vec2(1, 0);
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| }
 | 
