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								/**************************************************************************/
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								/*  segment_shape_2d.cpp                                                  */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#include "segment_shape_2d.h"
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											2020-05-25 20:20:45 +03:00
										 
									 
								 
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								#include "core/math/geometry_2d.h"
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								#include "servers/physics_server_2d.h"
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								#include "servers/rendering_server.h"
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											2017-12-27 09:28:02 +01:00
										 
									 
								 
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								bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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									Vector2 l[2] = { a, b };
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									Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l);
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									return p_point.distance_to(closest) < p_tolerance;
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								}
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								void SegmentShape2D::_update_shape() {
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									Rect2 r;
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									r.position = a;
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									r.size = b;
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									PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), r);
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									emit_changed();
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								}
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								void SegmentShape2D::set_a(const Vector2 &p_a) {
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									a = p_a;
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									_update_shape();
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								}
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											2020-05-14 14:29:06 +02:00
										 
									 
								 
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								Vector2 SegmentShape2D::get_a() const {
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									return a;
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								}
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								void SegmentShape2D::set_b(const Vector2 &p_b) {
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									b = p_b;
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									_update_shape();
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								}
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								Vector2 SegmentShape2D::get_b() const {
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									return b;
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								}
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								void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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									RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, a, b, p_color, 3);
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								}
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								Rect2 SegmentShape2D::get_rect() const {
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									Rect2 rect;
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									rect.position = a;
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									rect.expand_to(b);
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									return rect;
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								}
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								real_t SegmentShape2D::get_enclosing_radius() const {
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									return (a + b).length();
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								}
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								void SegmentShape2D::_bind_methods() {
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									ClassDB::bind_method(D_METHOD("set_a", "a"), &SegmentShape2D::set_a);
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									ClassDB::bind_method(D_METHOD("get_a"), &SegmentShape2D::get_a);
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									ClassDB::bind_method(D_METHOD("set_b", "b"), &SegmentShape2D::set_b);
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									ClassDB::bind_method(D_METHOD("get_b"), &SegmentShape2D::get_b);
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											2021-12-02 18:09:19 -06:00
										 
									 
								 
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									ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "a", PROPERTY_HINT_NONE, "suffix:px"), "set_a", "get_a");
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									ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b", PROPERTY_HINT_NONE, "suffix:px"), "set_b", "get_b");
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								}
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											2017-12-06 21:36:34 +01:00
										 
									 
								 
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								SegmentShape2D::SegmentShape2D() :
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										Shape2D(PhysicsServer2D::get_singleton()->segment_shape_create()) {
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									a = Vector2();
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									b = Vector2(0, 10);
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									_update_shape();
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								}
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