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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  navigation_link_2d.h                                                  */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef NAVIGATION_LINK_2D_H
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							|  |  |  | #define NAVIGATION_LINK_2D_H
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							|  |  |  | #include "scene/2d/node_2d.h"
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							|  |  |  | class NavigationLink2D : public Node2D { | 
					
						
							|  |  |  | 	GDCLASS(NavigationLink2D, Node2D); | 
					
						
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							|  |  |  | 	bool enabled = true; | 
					
						
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										 |  |  | 	RID link; | 
					
						
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										 |  |  | 	RID map_override; | 
					
						
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										 |  |  | 	bool bidirectional = true; | 
					
						
							|  |  |  | 	uint32_t navigation_layers = 1; | 
					
						
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										 |  |  | 	Vector2 end_position; | 
					
						
							|  |  |  | 	Vector2 start_position; | 
					
						
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										 |  |  | 	real_t enter_cost = 0.0; | 
					
						
							|  |  |  | 	real_t travel_cost = 1.0; | 
					
						
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										 |  |  | 	Transform2D current_global_transform; | 
					
						
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										 |  |  | #ifdef DEBUG_ENABLED
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							|  |  |  | 	void _update_debug_mesh(); | 
					
						
							|  |  |  | #endif // DEBUG_ENABLED
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
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										 |  |  | #ifndef DISABLE_DEPRECATED
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							|  |  |  | 	bool _set(const StringName &p_name, const Variant &p_value); | 
					
						
							|  |  |  | 	bool _get(const StringName &p_name, Variant &r_ret) const; | 
					
						
							|  |  |  | #endif // DISABLE_DEPRECATED
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										 |  |  | public: | 
					
						
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										 |  |  | #ifdef DEBUG_ENABLED
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										 |  |  | 	virtual Rect2 _edit_get_rect() const override; | 
					
						
							|  |  |  | 	virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; | 
					
						
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										 |  |  | #endif // DEBUG_ENABLED
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										 |  |  | 	RID get_rid() const; | 
					
						
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							|  |  |  | 	void set_enabled(bool p_enabled); | 
					
						
							|  |  |  | 	bool is_enabled() const { return enabled; } | 
					
						
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										 |  |  | 	void set_navigation_map(RID p_navigation_map); | 
					
						
							|  |  |  | 	RID get_navigation_map() const; | 
					
						
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										 |  |  | 	void set_bidirectional(bool p_bidirectional); | 
					
						
							|  |  |  | 	bool is_bidirectional() const { return bidirectional; } | 
					
						
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							|  |  |  | 	void set_navigation_layers(uint32_t p_navigation_layers); | 
					
						
							|  |  |  | 	uint32_t get_navigation_layers() const { return navigation_layers; } | 
					
						
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							|  |  |  | 	void set_navigation_layer_value(int p_layer_number, bool p_value); | 
					
						
							|  |  |  | 	bool get_navigation_layer_value(int p_layer_number) const; | 
					
						
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										 |  |  | 	void set_start_position(Vector2 p_position); | 
					
						
							|  |  |  | 	Vector2 get_start_position() const { return start_position; } | 
					
						
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										 |  |  | 	void set_end_position(Vector2 p_position); | 
					
						
							|  |  |  | 	Vector2 get_end_position() const { return end_position; } | 
					
						
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										 |  |  | 	void set_global_start_position(Vector2 p_position); | 
					
						
							|  |  |  | 	Vector2 get_global_start_position() const; | 
					
						
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							|  |  |  | 	void set_global_end_position(Vector2 p_position); | 
					
						
							|  |  |  | 	Vector2 get_global_end_position() const; | 
					
						
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										 |  |  | 	void set_enter_cost(real_t p_enter_cost); | 
					
						
							|  |  |  | 	real_t get_enter_cost() const { return enter_cost; } | 
					
						
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							|  |  |  | 	void set_travel_cost(real_t p_travel_cost); | 
					
						
							|  |  |  | 	real_t get_travel_cost() const { return travel_cost; } | 
					
						
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										 |  |  | 	PackedStringArray get_configuration_warnings() const override; | 
					
						
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							|  |  |  | 	NavigationLink2D(); | 
					
						
							|  |  |  | 	~NavigationLink2D(); | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	void _link_enter_navigation_map(); | 
					
						
							|  |  |  | 	void _link_exit_navigation_map(); | 
					
						
							|  |  |  | 	void _link_update_transform(); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #endif // NAVIGATION_LINK_2D_H
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