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								/*  collision_polygon_3d.h                                                */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/**************************************************************************/
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								#ifndef COLLISION_POLYGON_3D_H
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								#define COLLISION_POLYGON_3D_H
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								#include "scene/3d/node_3d.h"
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								class CollisionObject3D;
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								class CollisionPolygon3D : public Node3D {
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									GDCLASS(CollisionPolygon3D, Node3D);
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									real_t margin = 0.04;
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								protected:
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									real_t depth = 1.0;
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									AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
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									Vector<Point2> polygon;
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									uint32_t owner_id = 0;
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									CollisionObject3D *collision_object = nullptr;
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									Color debug_color;
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									bool debug_fill = true;
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									Color _get_default_debug_color() const;
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									bool disabled = false;
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									void _build_polygon();
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									void _update_in_shape_owner(bool p_xform_only = false);
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									bool _is_editable_3d_polygon() const;
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								protected:
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									void _notification(int p_what);
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									static void _bind_methods();
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								#ifdef DEBUG_ENABLED
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									bool _property_can_revert(const StringName &p_name) const;
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									bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
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									void _validate_property(PropertyInfo &p_property) const;
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								#endif // DEBUG_ENABLED
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								public:
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									void set_depth(real_t p_depth);
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									real_t get_depth() const;
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									void set_polygon(const Vector<Point2> &p_polygon);
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									Vector<Point2> get_polygon() const;
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									void set_disabled(bool p_disabled);
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									bool is_disabled() const;
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									void set_debug_color(const Color &p_color);
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									Color get_debug_color() const;
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									void set_debug_fill_enabled(bool p_enable);
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									bool get_debug_fill_enabled() const;
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									virtual AABB get_item_rect() const;
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									real_t get_margin() const;
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									void set_margin(real_t p_margin);
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									PackedStringArray get_configuration_warnings() const override;
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									CollisionPolygon3D();
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								};
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								#endif // COLLISION_POLYGON_3D_H
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