godot/scene/3d/physics
BattyBovine a3ef9de6a8 Add debug colours and fills to CollisionPolygon3D.
This brings CollisionPolygon3D up to feature parity with its counterpart
CollisionShape3D. Closes #101414.

In addition, adding this feature fixes the issue that CollisionPolygon3D
would never be rendered in exported builds, even if Visible Collision Shapes
is enabled at runtime. Closes #101413.
2025-01-20 18:27:05 -05:00
..
joints SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
animatable_body_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
animatable_body_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
area_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
area_3d.h Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
character_body_3d.cpp Allow apply_floor_snap to preserve the horizontal position after the snapping independently of stop_on_slopes 2024-12-07 23:00:46 +01:00
character_body_3d.h Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
collision_object_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
collision_object_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
collision_polygon_3d.cpp Add debug colours and fills to CollisionPolygon3D. 2025-01-20 18:27:05 -05:00
collision_polygon_3d.h Add debug colours and fills to CollisionPolygon3D. 2025-01-20 18:27:05 -05:00
collision_shape_3d.cpp Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension 2024-12-30 08:58:41 -06:00
collision_shape_3d.h fix collision shape debug color breaking gdextension 2024-12-23 15:02:54 -05:00
kinematic_collision_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
kinematic_collision_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
physical_bone_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
physical_bone_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
physics_body_3d.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
physics_body_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
ray_cast_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
ray_cast_3d.h Change ShapeCast3D and RayCast3D debug to use RenderingServer directly 2024-02-27 20:33:27 +01:00
rigid_body_3d.cpp Fix a few more super calls in get_configuration_warnings methods 2024-11-08 14:58:37 +01:00
rigid_body_3d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shape_cast_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
shape_cast_3d.h Expose ShapeCast{2D,3D}::get_collision_result 2024-08-15 16:20:13 +02:00
spring_arm_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
spring_arm_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
static_body_3d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
static_body_3d.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
vehicle_body_3d.cpp Fix various typos and code style issues 2024-11-28 17:40:42 +01:00
vehicle_body_3d.h Expose contact point and contact normal on VehicleWheel3D 2024-08-28 10:28:56 -04:00