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			184 lines
		
	
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			184 lines
		
	
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  collision_object_3d.h                                                 */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef COLLISION_OBJECT_3D_H
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| #define COLLISION_OBJECT_3D_H
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| 
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| #include "scene/3d/camera_3d.h"
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| #include "scene/3d/node_3d.h"
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| 
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| class CollisionObject3D : public Node3D {
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| 	GDCLASS(CollisionObject3D, Node3D);
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| 
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| public:
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| 	enum DisableMode {
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| 		DISABLE_MODE_REMOVE,
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| 		DISABLE_MODE_MAKE_STATIC,
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| 		DISABLE_MODE_KEEP_ACTIVE,
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| 	};
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| 
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| private:
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| 	uint32_t collision_layer = 1;
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| 	uint32_t collision_mask = 1;
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| 	real_t collision_priority = 1.0;
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| 
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| 	bool area = false;
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| 
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| 	RID rid;
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| 	uint32_t callback_lock = 0;
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| 
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| 	DisableMode disable_mode = DISABLE_MODE_REMOVE;
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| 
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| 	PhysicsServer3D::BodyMode body_mode = PhysicsServer3D::BODY_MODE_STATIC;
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| 
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| 	struct ShapeData {
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| 		ObjectID owner_id;
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| 		Transform3D xform;
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| 		struct ShapeBase {
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| 			RID debug_shape;
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| 			Ref<Shape3D> shape;
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| 			int index = 0;
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| 		};
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| 
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| 		Vector<ShapeBase> shapes;
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| 		bool disabled = false;
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| 	};
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| 
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| 	int total_subshapes = 0;
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| 
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| 	RBMap<uint32_t, ShapeData> shapes;
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| 
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| 	bool only_update_transform_changes = false; // This is used for sync to physics.
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| 
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| 	bool capture_input_on_drag = false;
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| 	bool ray_pickable = true;
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| 
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| 	HashSet<uint32_t> debug_shapes_to_update;
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| 	int debug_shapes_count = 0;
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| 	Transform3D debug_shape_old_transform;
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| 
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| 	void _update_pickable();
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| 
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| 	bool _are_collision_shapes_visible();
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| 	void _update_shape_data(uint32_t p_owner);
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| 	void _shape_changed(const Ref<Shape3D> &p_shape);
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| 	void _update_debug_shapes();
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| 	void _clear_debug_shapes();
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| 
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| 	void _apply_disabled();
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| 	void _apply_enabled();
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| 
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| protected:
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| 	CollisionObject3D(RID p_rid, bool p_area);
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| 
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| 	_FORCE_INLINE_ void lock_callback() { callback_lock++; }
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| 	_FORCE_INLINE_ void unlock_callback() {
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| 		ERR_FAIL_COND(callback_lock == 0);
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| 		callback_lock--;
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| 	}
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| 
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| 
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| 	void _on_transform_changed();
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| 
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| 	friend class Viewport;
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| 	virtual void _input_event_call(Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
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| 	virtual void _mouse_enter();
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| 	virtual void _mouse_exit();
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| 
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| 	void set_body_mode(PhysicsServer3D::BodyMode p_mode);
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| 
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| 	virtual void _space_changed(const RID &p_new_space);
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| 
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| 	void set_only_update_transform_changes(bool p_enable);
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| 	bool is_only_update_transform_changes_enabled() const;
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| 
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| 	GDVIRTUAL5(_input_event, Camera3D *, Ref<InputEvent>, Vector3, Vector3, int)
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| 	GDVIRTUAL0(_mouse_enter)
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| 	GDVIRTUAL0(_mouse_exit)
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| public:
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| 	void set_collision_layer(uint32_t p_layer);
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| 	uint32_t get_collision_layer() const;
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| 
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| 	void set_collision_mask(uint32_t p_mask);
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| 	uint32_t get_collision_mask() const;
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| 
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| 	void set_collision_layer_value(int p_layer_number, bool p_value);
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| 	bool get_collision_layer_value(int p_layer_number) const;
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| 
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| 	void set_collision_mask_value(int p_layer_number, bool p_value);
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| 	bool get_collision_mask_value(int p_layer_number) const;
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| 
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| 	void set_collision_priority(real_t p_priority);
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| 	real_t get_collision_priority() const;
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| 
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| 	void set_disable_mode(DisableMode p_mode);
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| 	DisableMode get_disable_mode() const;
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| 
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| 	uint32_t create_shape_owner(Object *p_owner);
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| 	void remove_shape_owner(uint32_t owner);
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| 	void get_shape_owners(List<uint32_t> *r_owners);
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| 	PackedInt32Array _get_shape_owners();
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| 
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| 	void shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform);
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| 	Transform3D shape_owner_get_transform(uint32_t p_owner) const;
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| 	Object *shape_owner_get_owner(uint32_t p_owner) const;
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| 
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| 	void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled);
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| 	bool is_shape_owner_disabled(uint32_t p_owner) const;
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| 
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| 	void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape);
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| 	int shape_owner_get_shape_count(uint32_t p_owner) const;
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| 	Ref<Shape3D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
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| 	int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const;
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| 
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| 	void shape_owner_remove_shape(uint32_t p_owner, int p_shape);
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| 	void shape_owner_clear_shapes(uint32_t p_owner);
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| 
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| 	uint32_t shape_find_owner(int p_shape_index) const;
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| 
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| 	void set_ray_pickable(bool p_ray_pickable);
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| 	bool is_ray_pickable() const;
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| 
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| 	void set_capture_input_on_drag(bool p_capture);
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| 	bool get_capture_input_on_drag() const;
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| 
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| 	_FORCE_INLINE_ RID get_rid() const { return rid; }
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| 
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| 	PackedStringArray get_configuration_warnings() const override;
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| 
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| 	CollisionObject3D();
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| 	~CollisionObject3D();
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| };
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| 
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| VARIANT_ENUM_CAST(CollisionObject3D::DisableMode);
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| 
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| #endif // COLLISION_OBJECT_3D_H
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