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			330 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			330 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  collision_shape_3d.cpp                                                */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "collision_shape_3d.h"
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| 
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| #include "scene/3d/mesh_instance_3d.h"
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| #include "scene/3d/physics/character_body_3d.h"
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| #include "scene/3d/physics/vehicle_body_3d.h"
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| #include "scene/resources/3d/concave_polygon_shape_3d.h"
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| #include "scene/resources/3d/convex_polygon_shape_3d.h"
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| #include "scene/resources/3d/world_boundary_shape_3d.h"
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| 
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| void CollisionShape3D::make_convex_from_siblings() {
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| 	Node *p = get_parent();
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| 	if (!p) {
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| 		return;
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| 	}
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| 
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| 	Vector<Vector3> vertices;
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| 
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| 	for (int i = 0; i < p->get_child_count(); i++) {
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| 		Node *n = p->get_child(i);
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| 		MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
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| 		if (mi) {
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| 			Ref<Mesh> m = mi->get_mesh();
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| 			if (m.is_valid()) {
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| 				for (int j = 0; j < m->get_surface_count(); j++) {
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| 					Array a = m->surface_get_arrays(j);
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| 					if (!a.is_empty()) {
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| 						Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX];
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| 						for (int k = 0; k < v.size(); k++) {
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| 							vertices.append(mi->get_transform().xform(v[k]));
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| 						}
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| 					}
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	Ref<ConvexPolygonShape3D> shape_new = memnew(ConvexPolygonShape3D);
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| 	shape_new->set_points(vertices);
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| 	set_shape(shape_new);
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| }
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| 
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| void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) {
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| 	collision_object->shape_owner_set_transform(owner_id, get_transform());
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| 	if (p_xform_only) {
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| 		return;
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| 	}
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| 	collision_object->shape_owner_set_disabled(owner_id, disabled);
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| }
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| 
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| void CollisionShape3D::_notification(int p_what) {
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| 	switch (p_what) {
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| 		case NOTIFICATION_PARENTED: {
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| 			collision_object = Object::cast_to<CollisionObject3D>(get_parent());
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| 			if (collision_object) {
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| 				owner_id = collision_object->create_shape_owner(this);
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| 				if (shape.is_valid()) {
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| 					collision_object->shape_owner_add_shape(owner_id, shape);
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| 				}
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| 
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| 				_update_in_shape_owner();
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| 			}
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| 		} break;
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| 
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| 		case NOTIFICATION_ENTER_TREE: {
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| 			if (collision_object) {
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| 				_update_in_shape_owner();
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| 			}
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| 		} break;
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| 
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| 		case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
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| 			if (collision_object) {
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| 				_update_in_shape_owner(true);
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| 			}
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| 			update_configuration_warnings();
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| 		} break;
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| 
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| 		case NOTIFICATION_UNPARENTED: {
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| 			if (collision_object) {
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| 				collision_object->remove_shape_owner(owner_id);
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| 			}
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| 			owner_id = 0;
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| 			collision_object = nullptr;
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| 		} break;
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| 	}
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| }
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| 
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| #ifndef DISABLE_DEPRECATED
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| void CollisionShape3D::resource_changed(Ref<Resource> res) {
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| }
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| #endif
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| 
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| PackedStringArray CollisionShape3D::get_configuration_warnings() const {
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| 	PackedStringArray warnings = Node3D::get_configuration_warnings();
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| 
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| 	CollisionObject3D *col_object = Object::cast_to<CollisionObject3D>(get_parent());
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| 	if (col_object == nullptr) {
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| 		warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node.\nPlease only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
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| 	}
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| 
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| 	if (shape.is_null()) {
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| 		warnings.push_back(RTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it."));
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| 	}
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| 
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| 	if (shape.is_valid() && Object::cast_to<RigidBody3D>(col_object)) {
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| 		String body_type = "RigidBody3D";
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| 		if (Object::cast_to<VehicleBody3D>(col_object)) {
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| 			body_type = "VehicleBody3D";
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| 		}
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| 
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| 		if (Object::cast_to<ConcavePolygonShape3D>(*shape)) {
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| 			warnings.push_back(vformat(RTR("When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D.\nIt will likely not behave well for %ss (except when frozen and freeze_mode set to FREEZE_MODE_STATIC)."), body_type));
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| 		} else if (Object::cast_to<WorldBoundaryShape3D>(*shape)) {
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| 			warnings.push_back(RTR("WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static."));
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| 		}
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| 	}
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| 
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| 	if (shape.is_valid() && Object::cast_to<CharacterBody3D>(col_object)) {
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| 		if (Object::cast_to<ConcavePolygonShape3D>(*shape)) {
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| 			warnings.push_back(RTR("When used for collision, ConcavePolygonShape3D is intended to work with static CollisionObject3D nodes like StaticBody3D.\nIt will likely not behave well for CharacterBody3Ds."));
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| 		}
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| 	}
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| 
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| 	Vector3 scale = get_transform().get_basis().get_scale();
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| 	if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) {
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| 		warnings.push_back(RTR("A non-uniformly scaled CollisionShape3D node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change the size of its shape resource instead."));
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| 	}
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| 
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| 	return warnings;
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| }
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| 
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| void CollisionShape3D::_bind_methods() {
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| #ifndef DISABLE_DEPRECATED
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| 	ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape3D::resource_changed);
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| #endif
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| 	ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape3D::set_shape);
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| 	ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape3D::get_shape);
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| 	ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape3D::set_disabled);
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| 	ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape3D::is_disabled);
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| 
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| 	ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings);
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| 	ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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| 
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| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
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| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
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| 
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| 	ClassDB::bind_method(D_METHOD("set_debug_color", "color"), &CollisionShape3D::set_debug_color);
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| 	ClassDB::bind_method(D_METHOD("get_debug_color"), &CollisionShape3D::get_debug_color);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_enable_debug_fill", "enable"), &CollisionShape3D::set_debug_fill_enabled);
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| 	ClassDB::bind_method(D_METHOD("get_enable_debug_fill"), &CollisionShape3D::get_debug_fill_enabled);
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| 
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| 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_color"), "set_debug_color", "get_debug_color");
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| 	// Default value depends on a project setting, override for doc generation purposes.
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| 	ADD_PROPERTY_DEFAULT("debug_color", Color(0.0, 0.0, 0.0, 0.0));
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| 
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| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_fill"), "set_enable_debug_fill", "get_enable_debug_fill");
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| }
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| 
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| void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) {
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| 	if (p_shape == shape) {
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| 		return;
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| 	}
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| 	if (shape.is_valid()) {
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| #ifdef DEBUG_ENABLED
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| 		shape->disconnect_changed(callable_mp(this, &CollisionShape3D::_shape_changed));
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| #endif // DEBUG_ENABLED
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| 		shape->disconnect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos));
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| 	}
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| 	shape = p_shape;
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| 	if (shape.is_valid()) {
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| #ifdef DEBUG_ENABLED
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| 		if (shape->are_debug_properties_edited()) {
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| 			set_debug_color(shape->get_debug_color());
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| 			set_debug_fill_enabled(shape->get_debug_fill());
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| 		} else {
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| 			shape->set_debug_color(debug_color);
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| 			shape->set_debug_fill(debug_fill);
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| 		}
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| #endif // DEBUG_ENABLED
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| 
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| 		shape->connect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos));
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| #ifdef DEBUG_ENABLED
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| 		shape->connect_changed(callable_mp(this, &CollisionShape3D::_shape_changed));
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| #endif // DEBUG_ENABLED
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| 	}
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| 	update_gizmos();
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| 	if (collision_object) {
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| 		collision_object->shape_owner_clear_shapes(owner_id);
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| 		if (shape.is_valid()) {
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| 			collision_object->shape_owner_add_shape(owner_id, shape);
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| 		}
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| 	}
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| 
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| 	if (is_inside_tree() && collision_object) {
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| 		// If this is a heightfield shape our center may have changed
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| 		_update_in_shape_owner(true);
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| 	}
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| 	update_configuration_warnings();
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| }
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| 
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| Ref<Shape3D> CollisionShape3D::get_shape() const {
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| 	return shape;
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| }
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| 
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| void CollisionShape3D::set_disabled(bool p_disabled) {
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| 	disabled = p_disabled;
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| 	update_gizmos();
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| 	if (collision_object) {
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| 		collision_object->shape_owner_set_disabled(owner_id, p_disabled);
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| 	}
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| }
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| 
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| bool CollisionShape3D::is_disabled() const {
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| 	return disabled;
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| }
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| 
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| Color CollisionShape3D::_get_default_debug_color() const {
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| 	const SceneTree *st = SceneTree::get_singleton();
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| 	return st ? st->get_debug_collisions_color() : Color(0.0, 0.0, 0.0, 0.0);
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| }
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| 
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| void CollisionShape3D::set_debug_color(const Color &p_color) {
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| 	if (debug_color == p_color) {
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| 		return;
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| 	}
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| 
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| 	debug_color = p_color;
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| 
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| 	if (shape.is_valid()) {
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| 		shape->set_debug_color(p_color);
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| 	}
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| }
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| 
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| Color CollisionShape3D::get_debug_color() const {
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| 	return debug_color;
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| }
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| 
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| void CollisionShape3D::set_debug_fill_enabled(bool p_enable) {
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| 	if (debug_fill == p_enable) {
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| 		return;
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| 	}
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| 
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| 	debug_fill = p_enable;
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| 
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| 	if (shape.is_valid()) {
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| 		shape->set_debug_fill(p_enable);
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| 	}
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| }
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| 
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| bool CollisionShape3D::get_debug_fill_enabled() const {
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| 	return debug_fill;
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| }
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| 
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| #ifdef DEBUG_ENABLED
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| 
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| bool CollisionShape3D::_property_can_revert(const StringName &p_name) const {
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| 	if (p_name == "debug_color") {
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| 		return true;
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| 	}
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| 	return false;
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| }
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| 
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| bool CollisionShape3D::_property_get_revert(const StringName &p_name, Variant &r_property) const {
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| 	if (p_name == "debug_color") {
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| 		r_property = _get_default_debug_color();
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| 		return true;
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| 	}
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| 	return false;
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| }
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| 
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| void CollisionShape3D::_validate_property(PropertyInfo &p_property) const {
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| 	if (p_property.name == "debug_color") {
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| 		if (debug_color == _get_default_debug_color()) {
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| 			p_property.usage = PROPERTY_USAGE_DEFAULT & ~PROPERTY_USAGE_STORAGE;
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| 		} else {
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| 			p_property.usage = PROPERTY_USAGE_DEFAULT;
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| 		}
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| 	}
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| }
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| 
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| void CollisionShape3D::_shape_changed() {
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| 	if (shape->get_debug_color() != debug_color) {
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| 		set_debug_color(shape->get_debug_color());
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| 	}
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| 	if (shape->get_debug_fill() != debug_fill) {
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| 		set_debug_fill_enabled(shape->get_debug_fill());
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| 	}
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| }
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| 
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| #endif // DEBUG_ENABLED
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| 
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| CollisionShape3D::CollisionShape3D() {
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| 	//indicator = RenderingServer::get_singleton()->mesh_create();
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| 	set_notify_local_transform(true);
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| 	debug_color = _get_default_debug_color();
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| }
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| 
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| CollisionShape3D::~CollisionShape3D() {
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| 	//RenderingServer::get_singleton()->free(indicator);
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| }
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