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			71 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  spring_arm_3d.h                                                       */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef SPRING_ARM_3D_H
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| #define SPRING_ARM_3D_H
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| 
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| #include "scene/3d/node_3d.h"
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| 
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| class SpringArm3D : public Node3D {
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| 	GDCLASS(SpringArm3D, Node3D);
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| 
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| 	Ref<Shape3D> shape;
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| 	HashSet<RID> excluded_objects;
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| 	real_t spring_length = 1.0;
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| 	real_t current_spring_length = 0.0;
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| 	bool keep_child_basis = false;
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| 	uint32_t mask = 1;
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| 	real_t margin = 0.01;
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| 
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| protected:
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| 
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| public:
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| 	void set_length(real_t p_length);
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| 	real_t get_length() const;
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| 	void set_shape(Ref<Shape3D> p_shape);
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| 	Ref<Shape3D> get_shape() const;
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| 	void set_mask(uint32_t p_mask);
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| 	uint32_t get_mask();
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| 	void add_excluded_object(RID p_rid);
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| 	bool remove_excluded_object(RID p_rid);
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| 	void clear_excluded_objects();
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| 	real_t get_hit_length();
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| 	void set_margin(real_t p_margin);
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| 	real_t get_margin();
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| 
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| 	SpringArm3D() {}
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| 
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| private:
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| 	void process_spring();
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| };
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| 
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| #endif // SPRING_ARM_3D_H
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