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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  remote_transform_3d.h                                                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #ifndef REMOTE_TRANSFORM_3D_H
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							|  |  |  | #define REMOTE_TRANSFORM_3D_H
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										 |  |  | #include "scene/3d/node_3d.h"
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										 |  |  | class RemoteTransform3D : public Node3D { | 
					
						
							|  |  |  | 	GDCLASS(RemoteTransform3D, Node3D); | 
					
						
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										 |  |  | 	NodePath remote_node; | 
					
						
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							|  |  |  | 	ObjectID cache; | 
					
						
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										 |  |  | 	bool use_global_coordinates = true; | 
					
						
							|  |  |  | 	bool update_remote_position = true; | 
					
						
							|  |  |  | 	bool update_remote_rotation = true; | 
					
						
							|  |  |  | 	bool update_remote_scale = true; | 
					
						
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										 |  |  | 	void _update_remote(); | 
					
						
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										 |  |  | 	void _update_cache(); | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	void set_remote_node(const NodePath &p_remote_node); | 
					
						
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										 |  |  | 	NodePath get_remote_node() const; | 
					
						
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										 |  |  | 	void set_use_global_coordinates(const bool p_enable); | 
					
						
							|  |  |  | 	bool get_use_global_coordinates() const; | 
					
						
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							|  |  |  | 	void set_update_position(const bool p_update); | 
					
						
							|  |  |  | 	bool get_update_position() const; | 
					
						
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							|  |  |  | 	void set_update_rotation(const bool p_update); | 
					
						
							|  |  |  | 	bool get_update_rotation() const; | 
					
						
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							|  |  |  | 	void set_update_scale(const bool p_update); | 
					
						
							|  |  |  | 	bool get_update_scale() const; | 
					
						
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										 |  |  | 	void force_update_cache(); | 
					
						
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										 |  |  | 	PackedStringArray get_configuration_warnings() const override; | 
					
						
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										 |  |  | 	RemoteTransform3D(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // REMOTE_TRANSFORM_3D_H
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