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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  texture_rect.h                                                        */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #ifndef TEXTURE_RECT_H
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							|  |  |  | #define TEXTURE_RECT_H
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							|  |  |  | #include "scene/gui/control.h"
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										 |  |  | class TextureRect : public Control { | 
					
						
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										 |  |  | 	GDCLASS(TextureRect, Control); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	enum ExpandMode { | 
					
						
							|  |  |  | 		EXPAND_KEEP_SIZE, | 
					
						
							|  |  |  | 		EXPAND_IGNORE_SIZE, | 
					
						
							|  |  |  | 		EXPAND_FIT_WIDTH, | 
					
						
							|  |  |  | 		EXPAND_FIT_WIDTH_PROPORTIONAL, | 
					
						
							|  |  |  | 		EXPAND_FIT_HEIGHT, | 
					
						
							|  |  |  | 		EXPAND_FIT_HEIGHT_PROPORTIONAL, | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	enum StretchMode { | 
					
						
							|  |  |  | 		STRETCH_SCALE, | 
					
						
							|  |  |  | 		STRETCH_TILE, | 
					
						
							|  |  |  | 		STRETCH_KEEP, | 
					
						
							|  |  |  | 		STRETCH_KEEP_CENTERED, | 
					
						
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										 |  |  | 		STRETCH_KEEP_ASPECT, | 
					
						
							|  |  |  | 		STRETCH_KEEP_ASPECT_CENTERED, | 
					
						
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										 |  |  | 		STRETCH_KEEP_ASPECT_COVERED, | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | private: | 
					
						
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										 |  |  | 	bool hflip = false; | 
					
						
							|  |  |  | 	bool vflip = false; | 
					
						
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										 |  |  | 	Ref<Texture2D> texture; | 
					
						
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										 |  |  | 	ExpandMode expand_mode = EXPAND_KEEP_SIZE; | 
					
						
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										 |  |  | 	StretchMode stretch_mode = STRETCH_SCALE; | 
					
						
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										 |  |  | 	void _texture_changed(); | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	void _notification(int p_what); | 
					
						
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										 |  |  | 	virtual Size2 get_minimum_size() const override; | 
					
						
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										 |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | #ifndef DISABLE_DEPRECATED
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							|  |  |  | 	bool _set(const StringName &p_name, const Variant &p_value); | 
					
						
							|  |  |  | #endif
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							|  |  |  | public: | 
					
						
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										 |  |  | 	void set_texture(const Ref<Texture2D> &p_tex); | 
					
						
							|  |  |  | 	Ref<Texture2D> get_texture() const; | 
					
						
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										 |  |  | 	void set_expand_mode(ExpandMode p_mode); | 
					
						
							|  |  |  | 	ExpandMode get_expand_mode() const; | 
					
						
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										 |  |  | 	void set_stretch_mode(StretchMode p_mode); | 
					
						
							|  |  |  | 	StretchMode get_stretch_mode() const; | 
					
						
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										 |  |  | 	void set_flip_h(bool p_flip); | 
					
						
							|  |  |  | 	bool is_flipped_h() const; | 
					
						
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							|  |  |  | 	void set_flip_v(bool p_flip); | 
					
						
							|  |  |  | 	bool is_flipped_v() const; | 
					
						
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										 |  |  | 	TextureRect(); | 
					
						
							|  |  |  | 	~TextureRect(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | VARIANT_ENUM_CAST(TextureRect::ExpandMode); | 
					
						
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										 |  |  | VARIANT_ENUM_CAST(TextureRect::StretchMode); | 
					
						
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							|  |  |  | #endif // TEXTURE_RECT_H
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