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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  capsule_shape_2d.cpp                                                  */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
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							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
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							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
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										 |  |  | #include "capsule_shape_2d.h"
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										 |  |  | #include "core/math/geometry_2d.h"
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										 |  |  | #include "servers/physics_server_2d.h"
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							|  |  |  | #include "servers/rendering_server.h"
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										 |  |  | Vector<Vector2> CapsuleShape2D::_get_points() const { | 
					
						
							|  |  |  | 	Vector<Vector2> points; | 
					
						
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										 |  |  | 	const real_t turn_step = Math_TAU / 24.0; | 
					
						
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										 |  |  | 	for (int i = 0; i < 24; i++) { | 
					
						
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										 |  |  | 		Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -height * 0.5 + radius : height * 0.5 - radius); | 
					
						
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										 |  |  | 		points.push_back(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * radius + ofs); | 
					
						
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										 |  |  | 		if (i == 6 || i == 18) { | 
					
						
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										 |  |  | 			points.push_back(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * radius - ofs); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	return points; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool CapsuleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { | 
					
						
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										 |  |  | 	return Geometry2D::is_point_in_polygon(p_point, _get_points()); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void CapsuleShape2D::_update_shape() { | 
					
						
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										 |  |  | 	PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), Vector2(radius, height)); | 
					
						
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										 |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void CapsuleShape2D::set_radius(real_t p_radius) { | 
					
						
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										 |  |  | 	ERR_FAIL_COND_MSG(p_radius < 0, "CapsuleShape2D radius cannot be negative."); | 
					
						
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										 |  |  | 	if (radius == p_radius) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	radius = p_radius; | 
					
						
							|  |  |  | 	if (radius > height * 0.5) { | 
					
						
							|  |  |  | 		height = radius * 2.0; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | real_t CapsuleShape2D::get_radius() const { | 
					
						
							|  |  |  | 	return radius; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void CapsuleShape2D::set_height(real_t p_height) { | 
					
						
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										 |  |  | 	ERR_FAIL_COND_MSG(p_height < 0, "CapsuleShape2D height cannot be negative."); | 
					
						
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										 |  |  | 	if (height == p_height) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	height = p_height; | 
					
						
							|  |  |  | 	if (radius > height * 0.5) { | 
					
						
							|  |  |  | 		radius = height * 0.5; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | real_t CapsuleShape2D::get_height() const { | 
					
						
							|  |  |  | 	return height; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) { | 
					
						
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										 |  |  | 	Vector<Vector2> points = _get_points(); | 
					
						
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										 |  |  | 	Vector<Color> col = { p_color }; | 
					
						
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										 |  |  | 	RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); | 
					
						
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										 |  |  | 	if (is_collision_outline_enabled()) { | 
					
						
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										 |  |  | 		points.push_back(points[0]); | 
					
						
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										 |  |  | 		col = { Color(p_color, 1.0) }; | 
					
						
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										 |  |  | 		RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | Rect2 CapsuleShape2D::get_rect() const { | 
					
						
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										 |  |  | 	const Vector2 half_size = Vector2(radius, height * 0.5); | 
					
						
							|  |  |  | 	return Rect2(-half_size, half_size * 2.0); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | real_t CapsuleShape2D::get_enclosing_radius() const { | 
					
						
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										 |  |  | 	return height * 0.5; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void CapsuleShape2D::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape2D::set_radius); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape2D::get_radius); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape2D::set_height); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape2D::get_height); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_radius", "get_radius"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_height", "get_height"); | 
					
						
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										 |  |  | 	ADD_LINKED_PROPERTY("radius", "height"); | 
					
						
							|  |  |  | 	ADD_LINKED_PROPERTY("height", "radius"); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | CapsuleShape2D::CapsuleShape2D() : | 
					
						
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										 |  |  | 		Shape2D(PhysicsServer2D::get_singleton()->capsule_shape_create()) { | 
					
						
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										 |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } |