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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  circle_shape_2d.cpp                                                   */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
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							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
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										 |  |  | #include "circle_shape_2d.h"
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										 |  |  | #include "servers/physics_server_2d.h"
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							|  |  |  | #include "servers/rendering_server.h"
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							|  |  |  | bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { | 
					
						
							|  |  |  | 	return p_point.length() < get_radius() + p_tolerance; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void CircleShape2D::_update_shape() { | 
					
						
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										 |  |  | 	PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), radius); | 
					
						
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										 |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void CircleShape2D::set_radius(real_t p_radius) { | 
					
						
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										 |  |  | 	ERR_FAIL_COND_MSG(p_radius < 0, "CircleShape2D radius cannot be negative."); | 
					
						
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										 |  |  | 	if (radius == p_radius) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	radius = p_radius; | 
					
						
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										 |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | real_t CircleShape2D::get_radius() const { | 
					
						
							|  |  |  | 	return radius; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void CircleShape2D::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CircleShape2D::set_radius); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_radius"), &CircleShape2D::get_radius); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_radius", "get_radius"); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | Rect2 CircleShape2D::get_rect() const { | 
					
						
							|  |  |  | 	Rect2 rect; | 
					
						
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										 |  |  | 	rect.position = -Point2(get_radius(), get_radius()); | 
					
						
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										 |  |  | 	rect.size = Point2(get_radius(), get_radius()) * 2.0; | 
					
						
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										 |  |  | 	return rect; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | real_t CircleShape2D::get_enclosing_radius() const { | 
					
						
							|  |  |  | 	return radius; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { | 
					
						
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										 |  |  | 	Vector<Vector2> points; | 
					
						
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										 |  |  | 	points.resize(24); | 
					
						
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										 |  |  | 	const real_t turn_step = Math_TAU / 24.0; | 
					
						
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										 |  |  | 	for (int i = 0; i < 24; i++) { | 
					
						
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										 |  |  | 		points.write[i] = Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius(); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	Vector<Color> col = { p_color }; | 
					
						
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										 |  |  | 	RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); | 
					
						
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										 |  |  | 	if (is_collision_outline_enabled()) { | 
					
						
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										 |  |  | 		points.push_back(points[0]); | 
					
						
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										 |  |  | 		col = { Color(p_color, 1.0) }; | 
					
						
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										 |  |  | 		RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | CircleShape2D::CircleShape2D() : | 
					
						
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										 |  |  | 		Shape2D(PhysicsServer2D::get_singleton()->circle_shape_create()) { | 
					
						
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										 |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } |