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								/*  separation_ray_shape_2d.h                                             */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								#ifndef SEPARATION_RAY_SHAPE_2D_H
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								#define SEPARATION_RAY_SHAPE_2D_H
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								#include "scene/resources/2d/shape_2d.h"
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								class SeparationRayShape2D : public Shape2D {
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									GDCLASS(SeparationRayShape2D, Shape2D);
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									real_t length = 20.0;
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									bool slide_on_slope = false;
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									void _update_shape();
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								protected:
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									static void _bind_methods();
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								public:
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									void set_length(real_t p_length);
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									real_t get_length() const;
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									void set_slide_on_slope(bool p_active);
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									bool get_slide_on_slope() const;
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									virtual void draw(const RID &p_to_rid, const Color &p_color) override;
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									virtual Rect2 get_rect() const override;
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									virtual real_t get_enclosing_radius() const override;
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									SeparationRayShape2D();
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								};
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								#endif // SEPARATION_RAY_SHAPE_2D_H
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