2014-02-09 22:10:30 -03:00
										 
									 
								 
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								/**************************************************************************/
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								/*  concave_polygon_shape_3d.cpp                                          */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/**************************************************************************/
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								#include "concave_polygon_shape_3d.h"
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											2024-04-02 03:26:10 -04:00
										 
									 
								 
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								#include "scene/resources/mesh.h"
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								#include "servers/physics_server_3d.h"
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											2020-08-02 11:10:43 +02:00
										 
									 
								 
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								Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
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									HashSet<DrawEdge, DrawEdge> edges;
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									int index_count = faces.size();
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									ERR_FAIL_COND_V((index_count % 3) != 0, Vector<Vector3>());
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									const Vector3 *r = faces.ptr();
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									for (int i = 0; i < index_count; i += 3) {
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										for (int j = 0; j < 3; j++) {
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											DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]);
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											edges.insert(de);
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										}
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									}
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									Vector<Vector3> points;
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									points.resize(edges.size() * 2);
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									int idx = 0;
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									for (const DrawEdge &E : edges) {
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										points.write[idx + 0] = E.a;
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										points.write[idx + 1] = E.b;
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										idx += 2;
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									}
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									return points;
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								}
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								Ref<ArrayMesh> ConcavePolygonShape3D::get_debug_arraymesh_faces(const Color &p_modulate) const {
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									Vector<Color> colors;
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									for (int i = 0; i < faces.size(); i++) {
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										colors.push_back(p_modulate);
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									}
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									Ref<ArrayMesh> mesh = memnew(ArrayMesh);
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									Array a;
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									a.resize(Mesh::ARRAY_MAX);
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									a[RS::ARRAY_VERTEX] = faces;
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									a[RS::ARRAY_COLOR] = colors;
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									mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a);
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									return mesh;
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								}
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								real_t ConcavePolygonShape3D::get_enclosing_radius() const {
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									Vector<Vector3> data = get_faces();
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									const Vector3 *read = data.ptr();
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									real_t r = 0.0;
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									for (int i(0); i < data.size(); i++) {
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										r = MAX(read[i].length_squared(), r);
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									}
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									return Math::sqrt(r);
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								}
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								void ConcavePolygonShape3D::_update_shape() {
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									Dictionary d;
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									d["faces"] = faces;
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									d["backface_collision"] = backface_collision;
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									PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
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									Shape3D::_update_shape();
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								}
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								void ConcavePolygonShape3D::set_faces(const Vector<Vector3> &p_faces) {
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									faces = p_faces;
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									_update_shape();
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									emit_changed();
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								}
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								Vector<Vector3> ConcavePolygonShape3D::get_faces() const {
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									return faces;
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								}
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								void ConcavePolygonShape3D::set_backface_collision_enabled(bool p_enabled) {
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									backface_collision = p_enabled;
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									if (!faces.is_empty()) {
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										_update_shape();
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										emit_changed();
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									}
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								}
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								bool ConcavePolygonShape3D::is_backface_collision_enabled() const {
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									return backface_collision;
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								}
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								void ConcavePolygonShape3D::_bind_methods() {
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									ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape3D::set_faces);
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									ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape3D::get_faces);
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									ClassDB::bind_method(D_METHOD("set_backface_collision_enabled", "enabled"), &ConcavePolygonShape3D::set_backface_collision_enabled);
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									ClassDB::bind_method(D_METHOD("is_backface_collision_enabled"), &ConcavePolygonShape3D::is_backface_collision_enabled);
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									ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces");
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											2021-03-11 18:15:31 -07:00
										 
									 
								 
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									ADD_PROPERTY(PropertyInfo(Variant::BOOL, "backface_collision"), "set_backface_collision_enabled", "is_backface_collision_enabled");
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								}
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											2020-03-26 18:49:16 -03:00
										 
									 
								 
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								ConcavePolygonShape3D::ConcavePolygonShape3D() :
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											2020-03-27 15:21:27 -03:00
										 
									 
								 
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										Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONCAVE_POLYGON)) {
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									//set_planes(Vector3(1,1,1));
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								}
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