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								/*  sphere_shape_3d.h                                                     */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/**************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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								#ifndef SPHERE_SHAPE_3D_H
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								#define SPHERE_SHAPE_3D_H
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								#include "scene/resources/3d/shape_3d.h"
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								class ArrayMesh;
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								class SphereShape3D : public Shape3D {
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									GDCLASS(SphereShape3D, Shape3D);
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									float radius = 0.5f;
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								protected:
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									static void _bind_methods();
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									virtual void _update_shape() override;
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								public:
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									void set_radius(float p_radius);
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									float get_radius() const;
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									virtual Vector<Vector3> get_debug_mesh_lines() const override;
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									virtual Ref<ArrayMesh> get_debug_arraymesh_faces(const Color &p_modulate) const override;
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									virtual real_t get_enclosing_radius() const override;
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									SphereShape3D();
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								};
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								#endif // SPHERE_SHAPE_3D_H
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