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								/*  image_texture.h                                                       */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef IMAGE_TEXTURE_H
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								#define IMAGE_TEXTURE_H
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								#include "scene/resources/texture.h"
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								class BitMap;
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								class ImageTexture : public Texture2D {
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									GDCLASS(ImageTexture, Texture2D);
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									RES_BASE_EXTENSION("tex");
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									mutable RID texture;
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									Image::Format format = Image::FORMAT_L8;
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									bool mipmaps = false;
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									int w = 0;
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									int h = 0;
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									Size2 size_override;
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									mutable Ref<BitMap> alpha_cache;
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									bool image_stored = false;
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								protected:
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									virtual void reload_from_file() override;
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									bool _set(const StringName &p_name, const Variant &p_value);
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									bool _get(const StringName &p_name, Variant &r_ret) const;
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									void _get_property_list(List<PropertyInfo> *p_list) const;
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									static void _bind_methods();
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								public:
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									void set_image(const Ref<Image> &p_image);
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									static Ref<ImageTexture> create_from_image(const Ref<Image> &p_image);
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									Image::Format get_format() const;
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									void update(const Ref<Image> &p_image);
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									Ref<Image> get_image() const override;
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									int get_width() const override;
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									int get_height() const override;
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									virtual RID get_rid() const override;
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									bool has_alpha() const override;
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									virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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									virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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									virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
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									bool is_pixel_opaque(int p_x, int p_y) const override;
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									void set_size_override(const Size2i &p_size);
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									virtual void set_path(const String &p_path, bool p_take_over = false) override;
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									ImageTexture();
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									~ImageTexture();
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								};
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								class ImageTextureLayered : public TextureLayered {
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									GDCLASS(ImageTextureLayered, TextureLayered);
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									LayeredType layered_type;
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									mutable RID texture;
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									Image::Format format = Image::FORMAT_L8;
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									int width = 0;
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									int height = 0;
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									int layers = 0;
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									bool mipmaps = false;
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									Error _create_from_images(const TypedArray<Image> &p_images);
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									TypedArray<Image> _get_images() const;
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									void _set_images(const TypedArray<Image> &p_images);
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								protected:
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									static void _bind_methods();
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								public:
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									virtual Image::Format get_format() const override;
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									virtual int get_width() const override;
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									virtual int get_height() const override;
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									virtual int get_layers() const override;
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									virtual bool has_mipmaps() const override;
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									virtual LayeredType get_layered_type() const override;
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									Error create_from_images(Vector<Ref<Image>> p_images);
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									void update_layer(const Ref<Image> &p_image, int p_layer);
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									virtual Ref<Image> get_layer_data(int p_layer) const override;
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									virtual RID get_rid() const override;
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									virtual void set_path(const String &p_path, bool p_take_over = false) override;
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									ImageTextureLayered(LayeredType p_layered_type);
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									~ImageTextureLayered();
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								};
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								class ImageTexture3D : public Texture3D {
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									GDCLASS(ImageTexture3D, Texture3D);
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									mutable RID texture;
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									Image::Format format = Image::FORMAT_L8;
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									int width = 1;
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									int height = 1;
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									int depth = 1;
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									bool mipmaps = false;
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											2023-09-02 16:33:29 +08:00
										 
									 
								 
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									TypedArray<Image> _get_images() const;
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									void _set_images(const TypedArray<Image> &p_images);
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											2023-07-11 22:29:09 +02:00
										 
									 
								 
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								protected:
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									static void _bind_methods();
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									Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data);
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									void _update(const TypedArray<Image> &p_data);
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								public:
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									virtual Image::Format get_format() const override;
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									virtual int get_width() const override;
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									virtual int get_height() const override;
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									virtual int get_depth() const override;
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									virtual bool has_mipmaps() const override;
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									Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data);
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									void update(const Vector<Ref<Image>> &p_data);
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									virtual Vector<Ref<Image>> get_data() const override;
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									virtual RID get_rid() const override;
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									virtual void set_path(const String &p_path, bool p_take_over = false) override;
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									ImageTexture3D();
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									~ImageTexture3D();
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								};
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								class Texture2DArray : public ImageTextureLayered {
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									GDCLASS(Texture2DArray, ImageTextureLayered)
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								protected:
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									static void _bind_methods();
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								public:
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									Texture2DArray() :
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											ImageTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
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									virtual Ref<Resource> create_placeholder() const;
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								};
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								class Cubemap : public ImageTextureLayered {
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									GDCLASS(Cubemap, ImageTextureLayered);
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								protected:
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									static void _bind_methods();
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								public:
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									Cubemap() :
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											ImageTextureLayered(LAYERED_TYPE_CUBEMAP) {}
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									virtual Ref<Resource> create_placeholder() const;
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								};
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								class CubemapArray : public ImageTextureLayered {
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									GDCLASS(CubemapArray, ImageTextureLayered);
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								protected:
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									static void _bind_methods();
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								public:
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									CubemapArray() :
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											ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
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									virtual Ref<Resource> create_placeholder() const;
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								};
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								#endif // IMAGE_TEXTURE_H
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