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			206 lines
		
	
	
	
		
			7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			206 lines
		
	
	
	
		
			7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  image_texture.h                                                       */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef IMAGE_TEXTURE_H
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| #define IMAGE_TEXTURE_H
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| 
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| #include "scene/resources/texture.h"
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| 
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| class BitMap;
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| 
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| class ImageTexture : public Texture2D {
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| 	GDCLASS(ImageTexture, Texture2D);
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| 	RES_BASE_EXTENSION("tex");
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| 
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| 	mutable RID texture;
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| 	Image::Format format = Image::FORMAT_L8;
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| 	bool mipmaps = false;
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| 	int w = 0;
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| 	int h = 0;
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| 	Size2 size_override;
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| 	mutable Ref<BitMap> alpha_cache;
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| 	bool image_stored = false;
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| 
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| protected:
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| 	virtual void reload_from_file() override;
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| 
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| 	bool _set(const StringName &p_name, const Variant &p_value);
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| 	bool _get(const StringName &p_name, Variant &r_ret) const;
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| 	void _get_property_list(List<PropertyInfo> *p_list) const;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 	void set_image(const Ref<Image> &p_image);
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| 	static Ref<ImageTexture> create_from_image(const Ref<Image> &p_image);
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| 
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| 	Image::Format get_format() const;
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| 
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| 	void update(const Ref<Image> &p_image);
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| 	Ref<Image> get_image() const override;
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| 
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| 	int get_width() const override;
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| 	int get_height() const override;
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| 
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| 	virtual RID get_rid() const override;
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| 
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| 	bool has_alpha() const override;
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| 	virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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| 	virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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| 	virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
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| 
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| 	bool is_pixel_opaque(int p_x, int p_y) const override;
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| 
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| 	void set_size_override(const Size2i &p_size);
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| 
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| 	virtual void set_path(const String &p_path, bool p_take_over = false) override;
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| 
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| 	ImageTexture();
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| 	~ImageTexture();
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| };
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| 
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| class ImageTextureLayered : public TextureLayered {
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| 	GDCLASS(ImageTextureLayered, TextureLayered);
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| 
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| 	LayeredType layered_type;
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| 
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| 	mutable RID texture;
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| 	Image::Format format = Image::FORMAT_L8;
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| 
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| 	int width = 0;
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| 	int height = 0;
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| 	int layers = 0;
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| 	bool mipmaps = false;
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| 
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| 	Error _create_from_images(const TypedArray<Image> &p_images);
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| 
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| 	TypedArray<Image> _get_images() const;
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| 	void _set_images(const TypedArray<Image> &p_images);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual Image::Format get_format() const override;
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| 	virtual int get_width() const override;
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| 	virtual int get_height() const override;
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| 	virtual int get_layers() const override;
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| 	virtual bool has_mipmaps() const override;
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| 	virtual LayeredType get_layered_type() const override;
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| 
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| 	Error create_from_images(Vector<Ref<Image>> p_images);
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| 	void update_layer(const Ref<Image> &p_image, int p_layer);
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| 	virtual Ref<Image> get_layer_data(int p_layer) const override;
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| 
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| 	virtual RID get_rid() const override;
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| 	virtual void set_path(const String &p_path, bool p_take_over = false) override;
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| 
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| 	ImageTextureLayered(LayeredType p_layered_type);
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| 	~ImageTextureLayered();
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| };
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| 
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| class ImageTexture3D : public Texture3D {
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| 	GDCLASS(ImageTexture3D, Texture3D);
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| 
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| 	mutable RID texture;
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| 
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| 	Image::Format format = Image::FORMAT_L8;
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| 	int width = 1;
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| 	int height = 1;
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| 	int depth = 1;
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| 	bool mipmaps = false;
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| 
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| 	TypedArray<Image> _get_images() const;
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| 	void _set_images(const TypedArray<Image> &p_images);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| 	Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data);
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| 	void _update(const TypedArray<Image> &p_data);
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| 
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| public:
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| 	virtual Image::Format get_format() const override;
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| 	virtual int get_width() const override;
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| 	virtual int get_height() const override;
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| 	virtual int get_depth() const override;
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| 	virtual bool has_mipmaps() const override;
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| 
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| 	Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data);
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| 	void update(const Vector<Ref<Image>> &p_data);
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| 	virtual Vector<Ref<Image>> get_data() const override;
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| 
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| 	virtual RID get_rid() const override;
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| 	virtual void set_path(const String &p_path, bool p_take_over = false) override;
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| 
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| 	ImageTexture3D();
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| 	~ImageTexture3D();
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| };
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| 
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| class Texture2DArray : public ImageTextureLayered {
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| 	GDCLASS(Texture2DArray, ImageTextureLayered)
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	Texture2DArray() :
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| 			ImageTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
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| 
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| 	virtual Ref<Resource> create_placeholder() const;
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| };
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| 
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| class Cubemap : public ImageTextureLayered {
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| 	GDCLASS(Cubemap, ImageTextureLayered);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	Cubemap() :
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| 			ImageTextureLayered(LAYERED_TYPE_CUBEMAP) {}
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| 
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| 	virtual Ref<Resource> create_placeholder() const;
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| };
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| 
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| class CubemapArray : public ImageTextureLayered {
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| 	GDCLASS(CubemapArray, ImageTextureLayered);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	CubemapArray() :
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| 			ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
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| 
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| 	virtual Ref<Resource> create_placeholder() const;
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| };
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| 
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| #endif // IMAGE_TEXTURE_H
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