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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  world_2d.h                                                            */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #ifndef WORLD_2D_H
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							|  |  |  | #define WORLD_2D_H
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										 |  |  | #include "core/io/resource.h"
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										 |  |  | #include "servers/physics_server_2d.h"
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										 |  |  | class VisibleOnScreenNotifier2D; | 
					
						
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										 |  |  | class Viewport; | 
					
						
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										 |  |  | struct SpatialIndexer2D; | 
					
						
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							|  |  |  | class World2D : public Resource { | 
					
						
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										 |  |  | 	GDCLASS(World2D, Resource); | 
					
						
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							|  |  |  | 	RID canvas; | 
					
						
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										 |  |  | 	mutable RID space; | 
					
						
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										 |  |  | 	mutable RID navigation_map; | 
					
						
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										 |  |  | 	HashSet<Viewport *> viewports; | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 	friend class Viewport; | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	RID get_canvas() const; | 
					
						
							|  |  |  | 	RID get_space() const; | 
					
						
							|  |  |  | 	RID get_navigation_map() const; | 
					
						
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										 |  |  | 	PhysicsDirectSpaceState2D *get_direct_space_state(); | 
					
						
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										 |  |  | 	void register_viewport(Viewport *p_viewport); | 
					
						
							|  |  |  | 	void remove_viewport(Viewport *p_viewport); | 
					
						
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										 |  |  | 	_FORCE_INLINE_ const HashSet<Viewport *> &get_viewports() { return viewports; } | 
					
						
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										 |  |  | 	World2D(); | 
					
						
							|  |  |  | 	~World2D(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // WORLD_2D_H
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