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			70 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  world_2d.h                                                            */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef WORLD_2D_H
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| #define WORLD_2D_H
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| 
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| #include "core/io/resource.h"
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| #include "servers/physics_server_2d.h"
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| 
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| class VisibleOnScreenNotifier2D;
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| class Viewport;
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| struct SpatialIndexer2D;
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| 
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| class World2D : public Resource {
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| 	GDCLASS(World2D, Resource);
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| 
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| 	RID canvas;
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| 	mutable RID space;
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| 	mutable RID navigation_map;
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| 
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| 	HashSet<Viewport *> viewports;
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| 
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| protected:
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| 	static void _bind_methods();
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| 	friend class Viewport;
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| 
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| public:
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| 	RID get_canvas() const;
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| 	RID get_space() const;
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| 	RID get_navigation_map() const;
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| 
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| 	PhysicsDirectSpaceState2D *get_direct_space_state();
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| 
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| 	void register_viewport(Viewport *p_viewport);
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| 	void remove_viewport(Viewport *p_viewport);
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| 
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| 	_FORCE_INLINE_ const HashSet<Viewport *> &get_viewports() { return viewports; }
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| 
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| 	World2D();
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| 	~World2D();
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| };
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| 
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| #endif // WORLD_2D_H
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