godot/thirdparty/msdfgen/core/export-svg.h

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2025-01-09 21:16:08 +01:00
#pragma once
#include "Shape.h"
namespace msdfgen {
bool saveSvgShape(const Shape &shape, const char *filename);
bool saveSvgShape(const Shape &shape, const Shape::Bounds &bounds, const char *filename);
}