godot/thirdparty/msdfgen/core/export-svg.h
2025-01-09 22:03:43 +01:00

11 lines
210 B
C++

#pragma once
#include "Shape.h"
namespace msdfgen {
bool saveSvgShape(const Shape &shape, const char *filename);
bool saveSvgShape(const Shape &shape, const Shape::Bounds &bounds, const char *filename);
}