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Merge pull request #112986 from aaronfranke/skel-bone-count
Fix SkeletonProfileHumanoid bone count documentation
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</brief_description>
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</brief_description>
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<description>
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<description>
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A [SkeletonProfile] as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only.
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A [SkeletonProfile] as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only.
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A humanoid skeleton profile contains 54 bones divided in 4 groups: [code]"Body"[/code], [code]"Face"[/code], [code]"LeftHand"[/code], and [code]"RightHand"[/code]. It is structured as follows:
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A humanoid skeleton profile contains 56 bones divided into 4 groups: [code]"Body"[/code], [code]"Face"[/code], [code]"LeftHand"[/code], and [code]"RightHand"[/code]. It is structured as follows:
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[codeblock lang=text]
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[codeblock lang=text]
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Root
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Root
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└─ Hips
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└─ Hips
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