Clamp minimum size of 3D texture view in D3D12.

This commit is contained in:
Dario 2025-09-02 12:09:21 -03:00
parent fcd1cf8d57
commit 1ce55b946c

View file

@ -2848,7 +2848,7 @@ D3D12_UNORDERED_ACCESS_VIEW_DESC RenderingDeviceDriverD3D12::_make_ranged_uav_fo
} break;
case D3D12_UAV_DIMENSION_TEXTURE3D: {
uav_desc.Texture3D.MipSlice = mip;
uav_desc.Texture3D.WSize >>= p_mipmap_offset;
uav_desc.Texture3D.WSize = MAX(uav_desc.Texture3D.WSize >> p_mipmap_offset, 1U);
} break;
default:
break;