Various fixes and style nitpicks

This commit is contained in:
Mikael Hermansson 2025-07-09 14:27:48 +02:00
parent 0adf0898eb
commit 3528e83ff3
27 changed files with 534 additions and 838 deletions

View file

@ -2336,6 +2336,7 @@ void postinitialize_handler(Object *p_object) {
void ObjectDB::debug_objects(DebugFunc p_func, void *p_user_data) {
spin_lock.lock();
for (uint32_t i = 0, count = slot_count; i < slot_max && count != 0; i++) {
if (object_slots[i].validator) {
p_func(object_slots[i].object, p_user_data);
@ -2507,7 +2508,7 @@ void ObjectDB::cleanup() {
extra_info = " - Resource path: " + String(resource_get_path->call(obj, nullptr, 0, call_error));
}
if (obj->is_class("RefCounted")) {
extra_info = " - RefCount: " + itos(((RefCounted *)obj)->get_reference_count());
extra_info = " - Reference count: " + itos((static_cast<RefCounted *>(obj))->get_reference_count());
}
uint64_t id = uint64_t(i) | (uint64_t(object_slots[i].validator) << OBJECTDB_SLOT_MAX_COUNT_BITS) | (object_slots[i].is_ref_counted ? OBJECTDB_REFERENCE_BIT : 0);

View file

@ -1,130 +0,0 @@
/**************************************************************************/
/* editor_json_visualizer.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_json_visualizer.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/text_edit.h"
#include "servers/rendering/shader_language.h"
EditorJsonVisualizerSyntaxHighlighter::EditorJsonVisualizerSyntaxHighlighter(const List<String> &p_keywords) {
set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color"));
set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color"));
set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color"));
set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color"));
clear_keyword_colors();
const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
for (const String &keyword : p_keywords) {
if (ShaderLanguage::is_control_flow_keyword(keyword)) {
add_keyword_color(keyword, control_flow_keyword_color);
} else {
add_keyword_color(keyword, keyword_color);
}
}
// Colorize comments.
const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
clear_color_regions();
add_color_region("/*", "*/", comment_color, false);
add_color_region("//", "", comment_color, true);
// Colorize preprocessor statements.
const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color");
add_color_region("#", "", user_type_color, true);
set_uint_suffix_enabled(true);
}
void EditorJsonVisualizer::load_theme(Ref<EditorJsonVisualizerSyntaxHighlighter> p_syntax_highlighter) {
set_editable(false);
set_syntax_highlighter(p_syntax_highlighter);
add_theme_font_override(SceneStringName(font), get_theme_font("source", EditorStringName(EditorFonts)));
add_theme_font_size_override(SceneStringName(font_size), get_theme_font_size("source_size", EditorStringName(EditorFonts)));
add_theme_constant_override("line_spacing", EDITOR_GET("text_editor/appearance/whitespace/line_spacing"));
// Appearance: Caret
set_caret_type((TextEdit::CaretType)EDITOR_GET("text_editor/appearance/caret/type").operator int());
set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink"));
set_caret_blink_interval(EDITOR_GET("text_editor/appearance/caret/caret_blink_interval"));
set_highlight_current_line(EDITOR_GET("text_editor/appearance/caret/highlight_current_line"));
set_highlight_all_occurrences(EDITOR_GET("text_editor/appearance/caret/highlight_all_occurrences"));
// Appearance: Gutters
set_draw_line_numbers(EDITOR_GET("text_editor/appearance/gutters/show_line_numbers"));
set_line_numbers_zero_padded(EDITOR_GET("text_editor/appearance/gutters/line_numbers_zero_padded"));
// Appearance: Minimap
set_draw_minimap(EDITOR_GET("text_editor/appearance/minimap/show_minimap"));
set_minimap_width((int)EDITOR_GET("text_editor/appearance/minimap/minimap_width") * EDSCALE);
// Appearance: Lines
set_line_folding_enabled(EDITOR_GET("text_editor/appearance/lines/code_folding"));
set_draw_fold_gutter(EDITOR_GET("text_editor/appearance/lines/code_folding"));
set_line_wrapping_mode((TextEdit::LineWrappingMode)EDITOR_GET("text_editor/appearance/lines/word_wrap").operator int());
set_autowrap_mode((TextServer::AutowrapMode)EDITOR_GET("text_editor/appearance/lines/autowrap_mode").operator int());
// Appearance: Whitespace
set_draw_tabs(EDITOR_GET("text_editor/appearance/whitespace/draw_tabs"));
set_draw_spaces(EDITOR_GET("text_editor/appearance/whitespace/draw_spaces"));
add_theme_constant_override("line_spacing", EDITOR_GET("text_editor/appearance/whitespace/line_spacing"));
// Behavior: Navigation
set_scroll_past_end_of_file_enabled(EDITOR_GET("text_editor/behavior/navigation/scroll_past_end_of_file"));
set_smooth_scroll_enabled(EDITOR_GET("text_editor/behavior/navigation/smooth_scrolling"));
set_v_scroll_speed(EDITOR_GET("text_editor/behavior/navigation/v_scroll_speed"));
set_drag_and_drop_selection_enabled(EDITOR_GET("text_editor/behavior/navigation/drag_and_drop_selection"));
// Behavior: Indent
set_indent_size(EDITOR_GET("text_editor/behavior/indent/size"));
set_auto_indent_enabled(EDITOR_GET("text_editor/behavior/indent/auto_indent"));
set_indent_wrapped_lines(EDITOR_GET("text_editor/behavior/indent/indent_wrapped_lines"));
}
void EditorJsonVisualizer::_notification(int p_what) {
if (p_what == NOTIFICATION_THEME_CHANGED) {
Ref<Font> source_font = get_theme_font("source", EditorStringName(EditorFonts));
int source_font_size = get_theme_font_size("source_size", EditorStringName(EditorFonts));
int line_spacing = EDITOR_GET("text_editor/theme/line_spacing");
if (get_theme_font(SceneStringName(font)) != source_font) {
add_theme_font_override(SceneStringName(font), source_font);
}
if (get_theme_font_size(SceneStringName(font_size)) != source_font_size) {
add_theme_font_size_override(SceneStringName(font_size), source_font_size);
}
if (get_theme_constant("line_spacing") != line_spacing) {
add_theme_constant_override("line_spacing", line_spacing);
}
}
}

View file

@ -1,51 +0,0 @@
/**************************************************************************/
/* editor_json_visualizer.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "scene/gui/code_edit.h"
#include "scene/resources/syntax_highlighter.h"
class EditorJsonVisualizerSyntaxHighlighter : public CodeHighlighter {
GDCLASS(EditorJsonVisualizerSyntaxHighlighter, CodeHighlighter)
public:
EditorJsonVisualizerSyntaxHighlighter(const List<String> &p_keywords);
};
class EditorJsonVisualizer : public CodeEdit {
GDCLASS(EditorJsonVisualizer, CodeEdit)
protected:
void _notification(int p_what);
public:
void load_theme(Ref<EditorJsonVisualizerSyntaxHighlighter> p_syntax_highlighter);
};

View file

@ -37,6 +37,40 @@
#include "scene/gui/text_edit.h"
#include "servers/rendering/shader_language.h"
void EditorNativeShaderSourceVisualizer::_load_theme_settings() {
syntax_highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color"));
syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color"));
syntax_highlighter->set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color"));
syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color"));
syntax_highlighter->clear_keyword_colors();
List<String> keywords;
ShaderLanguage::get_keyword_list(&keywords);
const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
for (const String &keyword : keywords) {
if (ShaderLanguage::is_control_flow_keyword(keyword)) {
syntax_highlighter->add_keyword_color(keyword, control_flow_keyword_color);
} else {
syntax_highlighter->add_keyword_color(keyword, keyword_color);
}
}
// Colorize comments.
const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
syntax_highlighter->clear_color_regions();
syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
syntax_highlighter->add_color_region("//", "", comment_color, true);
// Colorize preprocessor statements.
const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color");
syntax_highlighter->add_color_region("#", "", user_type_color, true);
syntax_highlighter->set_uint_suffix_enabled(true);
}
void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) {
if (versions) {
memdelete(versions);
@ -45,10 +79,7 @@ void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) {
RS::ShaderNativeSourceCode nsc = RS::get_singleton()->shader_get_native_source_code(p_shader);
List<String> keywords;
ShaderLanguage::get_keyword_list(&keywords);
Ref<EditorJsonVisualizerSyntaxHighlighter> syntax_highlighter;
syntax_highlighter.instantiate(keywords);
_load_theme_settings();
versions = memnew(TabContainer);
versions->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
@ -62,8 +93,50 @@ void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) {
vtab->set_h_size_flags(Control::SIZE_EXPAND_FILL);
versions->add_child(vtab);
for (int j = 0; j < nsc.versions[i].stages.size(); j++) {
EditorJsonVisualizer *code_edit = memnew(EditorJsonVisualizer);
code_edit->load_theme(syntax_highlighter);
CodeEdit *code_edit = memnew(CodeEdit);
code_edit->set_editable(false);
code_edit->set_syntax_highlighter(syntax_highlighter);
code_edit->add_theme_font_override(SceneStringName(font), get_theme_font("source", EditorStringName(EditorFonts)));
code_edit->add_theme_font_size_override(SceneStringName(font_size), get_theme_font_size("source_size", EditorStringName(EditorFonts)));
code_edit->add_theme_constant_override("line_spacing", EDITOR_GET("text_editor/appearance/whitespace/line_spacing"));
// Appearance: Caret
code_edit->set_caret_type((TextEdit::CaretType)EDITOR_GET("text_editor/appearance/caret/type").operator int());
code_edit->set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink"));
code_edit->set_caret_blink_interval(EDITOR_GET("text_editor/appearance/caret/caret_blink_interval"));
code_edit->set_highlight_current_line(EDITOR_GET("text_editor/appearance/caret/highlight_current_line"));
code_edit->set_highlight_all_occurrences(EDITOR_GET("text_editor/appearance/caret/highlight_all_occurrences"));
// Appearance: Gutters
code_edit->set_draw_line_numbers(EDITOR_GET("text_editor/appearance/gutters/show_line_numbers"));
code_edit->set_line_numbers_zero_padded(EDITOR_GET("text_editor/appearance/gutters/line_numbers_zero_padded"));
// Appearance: Minimap
code_edit->set_draw_minimap(EDITOR_GET("text_editor/appearance/minimap/show_minimap"));
code_edit->set_minimap_width((int)EDITOR_GET("text_editor/appearance/minimap/minimap_width") * EDSCALE);
// Appearance: Lines
code_edit->set_line_folding_enabled(EDITOR_GET("text_editor/appearance/lines/code_folding"));
code_edit->set_draw_fold_gutter(EDITOR_GET("text_editor/appearance/lines/code_folding"));
code_edit->set_line_wrapping_mode((TextEdit::LineWrappingMode)EDITOR_GET("text_editor/appearance/lines/word_wrap").operator int());
code_edit->set_autowrap_mode((TextServer::AutowrapMode)EDITOR_GET("text_editor/appearance/lines/autowrap_mode").operator int());
// Appearance: Whitespace
code_edit->set_draw_tabs(EDITOR_GET("text_editor/appearance/whitespace/draw_tabs"));
code_edit->set_draw_spaces(EDITOR_GET("text_editor/appearance/whitespace/draw_spaces"));
code_edit->add_theme_constant_override("line_spacing", EDITOR_GET("text_editor/appearance/whitespace/line_spacing"));
// Behavior: Navigation
code_edit->set_scroll_past_end_of_file_enabled(EDITOR_GET("text_editor/behavior/navigation/scroll_past_end_of_file"));
code_edit->set_smooth_scroll_enabled(EDITOR_GET("text_editor/behavior/navigation/smooth_scrolling"));
code_edit->set_v_scroll_speed(EDITOR_GET("text_editor/behavior/navigation/v_scroll_speed"));
code_edit->set_drag_and_drop_selection_enabled(EDITOR_GET("text_editor/behavior/navigation/drag_and_drop_selection"));
// Behavior: Indent
code_edit->set_indent_size(EDITOR_GET("text_editor/behavior/indent/size"));
code_edit->set_auto_indent_enabled(EDITOR_GET("text_editor/behavior/indent/auto_indent"));
code_edit->set_indent_wrapped_lines(EDITOR_GET("text_editor/behavior/indent/indent_wrapped_lines"));
code_edit->set_name(nsc.versions[i].stages[j].name);
code_edit->set_text(nsc.versions[i].stages[j].code);
code_edit->set_v_size_flags(Control::SIZE_EXPAND_FILL);
@ -80,6 +153,8 @@ void EditorNativeShaderSourceVisualizer::_bind_methods() {
}
EditorNativeShaderSourceVisualizer::EditorNativeShaderSourceVisualizer() {
syntax_highlighter.instantiate();
add_to_group("_native_shader_source_visualizer");
set_title(TTR("Native Shader Source Inspector"));
}

View file

@ -30,14 +30,16 @@
#pragma once
#include "editor/editor_json_visualizer.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tab_container.h"
#include "scene/resources/syntax_highlighter.h"
class EditorNativeShaderSourceVisualizer : public AcceptDialog {
GDCLASS(EditorNativeShaderSourceVisualizer, AcceptDialog)
TabContainer *versions = nullptr;
Ref<CodeHighlighter> syntax_highlighter;
void _load_theme_settings();
void _inspect_shader(RID p_shader);
protected:

View file

@ -57,11 +57,7 @@ int ClassData::get_recursive_instance_count(HashMap<String, ClassData> &p_all_cl
}
SnapshotClassView::SnapshotClassView() {
set_name(TTR("Classes"));
class_tree = nullptr;
object_list = nullptr;
diff_object_list = nullptr;
set_name(TTRC("Classes"));
}
void SnapshotClassView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) {
@ -84,45 +80,43 @@ void SnapshotClassView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapsh
class_tree = memnew(Tree);
TreeSortAndFilterBar *filter_bar = memnew(TreeSortAndFilterBar(class_tree, TTR("Filter Classes")));
filter_bar->add_sort_option(TTR("Name"), TreeSortAndFilterBar::SortType::ALPHA_SORT, 0);
TreeSortAndFilterBar *filter_bar = memnew(TreeSortAndFilterBar(class_tree, TTRC("Filter Classes")));
filter_bar->add_sort_option(TTRC("Name"), TreeSortAndFilterBar::SortType::ALPHA_SORT, 0);
TreeSortAndFilterBar::SortOptionIndexes default_sort;
if (!diff_data) {
default_sort = filter_bar->add_sort_option(TTR("Count"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, 1);
default_sort = filter_bar->add_sort_option(TTRC("Count"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, 1);
} else {
filter_bar->add_sort_option(TTR("A Count"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, 1);
filter_bar->add_sort_option(TTR("B Count"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, 2);
default_sort = filter_bar->add_sort_option(TTR("Delta"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, 3);
filter_bar->add_sort_option(TTRC("A Count"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, 1);
filter_bar->add_sort_option(TTRC("B Count"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, 2);
default_sort = filter_bar->add_sort_option(TTRC("Delta"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, 3);
}
class_list_column->add_child(filter_bar);
class_tree->set_select_mode(Tree::SelectMode::SELECT_ROW);
class_tree->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
class_tree->set_hide_folding(false);
class_list_column->add_child(class_tree);
class_tree->set_hide_root(true);
class_tree->set_columns(diff_data ? 4 : 2);
class_tree->set_column_titles_visible(true);
class_tree->set_column_title(0, TTR("Object Class"));
class_tree->set_column_title(0, TTRC("Class"));
class_tree->set_column_expand(0, true);
class_tree->set_column_custom_minimum_width(0, 200 * EDSCALE);
class_tree->set_column_title(1, diff_data ? TTR("A Count") : TTR("Count"));
class_tree->set_column_title(1, diff_data ? TTRC("A Count") : TTRC("Count"));
class_tree->set_column_expand(1, false);
if (diff_data) {
class_tree->set_column_title(2, TTR("B Count"));
class_tree->set_column_title_tooltip_text(1, vformat(TTR("A: %s"), snapshot_data->name));
class_tree->set_column_title_tooltip_text(2, vformat(TTR("B: %s"), diff_data->name));
class_tree->set_column_title(2, TTRC("B Count"));
class_tree->set_column_expand(2, false);
class_tree->set_column_title(3, TTR("Delta"));
class_tree->set_column_title(3, TTRC("Delta"));
class_tree->set_column_expand(3, false);
// Add tooltip with the names of snapshot A and B
class_tree->set_column_title_tooltip_text(1, TTR("A: ") + snapshot_data->name);
class_tree->set_column_title_tooltip_text(2, TTR("B: ") + diff_data->name);
}
class_tree->connect(SceneStringName(item_selected), callable_mp(this, &SnapshotClassView::_class_selected));
class_tree->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
class_tree->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
class_tree->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
class_list_column->add_child(class_tree);
VSplitContainer *object_lists = memnew(VSplitContainer);
classes_view->add_child(object_lists);
@ -130,10 +124,10 @@ void SnapshotClassView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapsh
object_lists->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
object_lists->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
if (!diff_data) {
object_lists->add_child(object_list = _make_object_list_tree(TTR("Objects")));
object_lists->add_child(object_list = _make_object_list_tree(TTRC("Objects")));
} else {
object_lists->add_child(object_list = _make_object_list_tree(TTR("A Objects")));
object_lists->add_child(diff_object_list = _make_object_list_tree(TTR("B Objects")));
object_lists->add_child(object_list = _make_object_list_tree(TTRC("A Objects")));
object_lists->add_child(diff_object_list = _make_object_list_tree(TTRC("B Objects")));
}
HashMap<String, ClassData> grouped_by_class;
@ -149,12 +143,13 @@ void SnapshotClassView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapsh
classes_todo.push_front(c);
}
while (classes_todo.size() > 0) {
String next_class_name = classes_todo.get(0);
String next_class_name = classes_todo.front()->get();
classes_todo.pop_front();
ClassData &next = grouped_by_class[next_class_name];
ClassData &nexts_parent = grouped_by_class[next.parent_class_name];
next.tree_node = class_tree->create_item(nexts_parent.tree_node);
next.tree_node->set_text(0, next_class_name + " (" + String::num_int64(next.instance_count(snapshot_data)) + ")");
next.tree_node->set_auto_translate_mode(0, AUTO_TRANSLATE_MODE_DISABLED);
int a_count = next.get_recursive_instance_count(grouped_by_class, snapshot_data);
next.tree_node->set_text(1, String::num_int64(a_count));
if (diff_data) {
@ -193,13 +188,13 @@ Tree *SnapshotClassView::_make_object_list_tree(const String &p_column_name) {
void SnapshotClassView::_add_objects_to_class_map(HashMap<String, ClassData> &p_class_map, GameStateSnapshot *p_objects) {
for (const KeyValue<ObjectID, SnapshotDataObject *> &pair : p_objects->objects) {
StringName class_name = StringName(pair.value->type_name);
StringName parent_class_name = class_name != StringName() && ClassDB::class_exists(class_name) ? ClassDB::get_parent_class(class_name) : "";
StringName class_name = pair.value->type_name;
StringName parent_class_name = !class_name.is_empty() && ClassDB::class_exists(class_name) ? ClassDB::get_parent_class(class_name) : "";
p_class_map[class_name].instances.push_back(pair.value);
// Go up the tree and insert all parents/grandparents.
while (class_name != StringName()) {
while (!class_name.is_empty()) {
if (!p_class_map.has(class_name)) {
p_class_map[class_name] = ClassData(class_name, parent_class_name);
}
@ -212,7 +207,7 @@ void SnapshotClassView::_add_objects_to_class_map(HashMap<String, ClassData> &p_
p_class_map[parent_class_name].child_classes.insert(class_name);
class_name = parent_class_name;
parent_class_name = class_name != StringName() ? ClassDB::get_parent_class(class_name) : "";
parent_class_name = !class_name.is_empty() ? ClassDB::get_parent_class(class_name) : "";
}
}
}
@ -230,45 +225,58 @@ void SnapshotClassView::_object_selected(Tree *p_tree) {
}
}
ObjectID object_id = p_tree->get_selected()->get_metadata(0);
EditorNode::get_singleton()->push_item((Object *)snapshot->objects[object_id]);
EditorNode::get_singleton()->push_item(static_cast<Object *>(snapshot->objects[object_id]));
}
void SnapshotClassView::_class_selected() {
if (!diff_data) {
_populate_object_list(snapshot_data, object_list, TTR("Objects"));
} else {
_populate_object_list(snapshot_data, object_list, TTR("A Objects"));
_populate_object_list(diff_data, diff_object_list, TTR("B Objects"));
}
_update_lists();
}
void SnapshotClassView::_populate_object_list(GameStateSnapshot *p_snapshot, Tree *p_list, const String &p_name_base) {
p_list->clear();
String class_name = class_tree->get_selected()->get_metadata(0);
TreeItem *selected_item = class_tree->get_selected();
if (selected_item == nullptr) {
p_list->set_column_title(0, vformat("%s (0)", TTR(p_name_base)));
return;
}
String class_name = selected_item->get_metadata(0);
TreeItem *root = p_list->create_item();
int object_count = 0;
for (const KeyValue<ObjectID, SnapshotDataObject *> &pair : p_snapshot->objects) {
if (pair.value->type_name == class_name) {
TreeItem *item = p_list->create_item(root);
item->set_auto_translate_mode(0, AUTO_TRANSLATE_MODE_DISABLED);
item->set_text(0, pair.value->get_name());
item->set_metadata(0, pair.value->remote_object_id);
item->set_text_overrun_behavior(0, TextServer::OverrunBehavior::OVERRUN_NO_TRIMMING);
object_count++;
}
}
p_list->set_column_title(0, p_name_base + " (" + itos(object_count) + ")");
p_list->set_column_title(0, vformat("%s (%d)", TTR(p_name_base), object_count));
}
void SnapshotClassView::_update_lists() {
if (snapshot_data == nullptr) {
return;
}
if (!diff_data) {
_populate_object_list(snapshot_data, object_list, TTRC("Objects"));
} else {
_populate_object_list(snapshot_data, object_list, TTRC("A Objects"));
_populate_object_list(diff_data, diff_object_list, TTRC("B Objects"));
}
}
void SnapshotClassView::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
for (TreeItem *item : _get_children_recursive(class_tree)) {
item->set_icon(0, EditorNode::get_singleton()->get_class_icon(item->get_metadata(0), ""));
}
} break;
if (p_what == NOTIFICATION_THEME_CHANGED) {
for (TreeItem *item : _get_children_recursive(class_tree)) {
item->set_icon(0, EditorNode::get_singleton()->get_class_icon(item->get_metadata(0), ""));
}
} else if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
_update_lists();
}
}

View file

@ -43,7 +43,7 @@ struct ClassData {
String class_name;
String parent_class_name;
HashSet<String> child_classes;
List<SnapshotDataObject *> instances;
LocalVector<SnapshotDataObject *> instances;
TreeItem *tree_node = nullptr;
HashMap<GameStateSnapshot *, int> recursive_instance_count_cache;
@ -66,6 +66,7 @@ protected:
Tree *_make_object_list_tree(const String &p_column_name);
void _populate_object_list(GameStateSnapshot *p_snapshot, Tree *p_list, const String &p_name_base);
void _update_lists();
public:
SnapshotClassView();

View file

@ -1,163 +0,0 @@
/**************************************************************************/
/* json_view.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "json_view.h"
#include "shared_controls.h"
#include "core/io/json.h"
#include "scene/gui/center_container.h"
#include "scene/gui/split_container.h"
SnapshotJsonView::SnapshotJsonView() {
set_name(TTR("JSON"));
}
void SnapshotJsonView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) {
// Lock isn't released until the data processing background thread has finished running
// and the json has been passed back to the main thread and displayed.
SnapshotView::show_snapshot(p_data, p_diff_data);
HSplitContainer *box = memnew(HSplitContainer);
box->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
add_child(box);
loading_panel = memnew(DarkPanelContainer);
CenterContainer *loading_center = memnew(CenterContainer);
Label *loading_label = memnew(Label(TTR("Loading")));
add_child(loading_panel);
loading_panel->add_child(loading_center);
loading_center->add_child(loading_label);
loading_panel->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
loading_center->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
VBoxContainer *json_box = memnew(VBoxContainer);
json_box->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
json_box->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
box->add_child(json_box);
String hdr_a_text = diff_data ? TTR("Snapshot A JSON") : TTR("Snapshot JSON");
SpanningHeader *hdr_a = memnew(SpanningHeader(hdr_a_text));
if (diff_data) {
hdr_a->set_tooltip_text(TTR("Snapshot A:") + " " + snapshot_data->name);
}
json_box->add_child(hdr_a);
Ref<EditorJsonVisualizerSyntaxHighlighter> syntax_highlighter;
syntax_highlighter.instantiate(List<String>());
json_content = memnew(EditorJsonVisualizer);
json_content->load_theme(syntax_highlighter);
json_content->set_name(hdr_a_text);
json_content->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
json_content->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
json_box->add_child(json_content);
if (diff_data) {
VBoxContainer *diff_json_box = memnew(VBoxContainer);
diff_json_box->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
diff_json_box->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
box->add_child(diff_json_box);
String hrd_b_text = TTR("Snapshot B JSON");
SpanningHeader *hdr_b = memnew(SpanningHeader(hrd_b_text));
hdr_b->set_tooltip_text(TTR("Snapshot B:") + " " + diff_data->name);
diff_json_box->add_child(hdr_b);
diff_json_content = memnew(EditorJsonVisualizer);
diff_json_content->load_theme(syntax_highlighter);
diff_json_content->set_name(hrd_b_text);
diff_json_content->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
diff_json_content->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
diff_json_box->add_child(diff_json_content);
}
WorkerThreadPool::get_singleton()->add_native_task(&SnapshotJsonView::_serialization_worker, this);
}
String SnapshotJsonView::_snapshot_to_json(GameStateSnapshot *p_snapshot) {
if (p_snapshot == nullptr) {
return "";
}
Dictionary json_data;
json_data["name"] = p_snapshot->name;
Dictionary objects;
for (const KeyValue<ObjectID, SnapshotDataObject *> &obj : p_snapshot->objects) {
Dictionary obj_data;
obj_data["type_name"] = obj.value->type_name;
Array prop_list;
for (const PropertyInfo &prop : obj.value->prop_list) {
prop_list.push_back((Dictionary)prop);
}
objects["prop_list"] = prop_list;
Dictionary prop_values;
for (const KeyValue<StringName, Variant> &prop : obj.value->prop_values) {
// should only ever be one entry in this context
prop_values[prop.key] = prop.value;
}
obj_data["prop_values"] = prop_values;
objects[obj.key] = obj_data;
}
json_data["objects"] = objects;
return JSON::stringify(json_data, " ", true, true);
}
void SnapshotJsonView::_serialization_worker(void *p_ud) {
// About 0.3s to serialize snapshots in a small game.
SnapshotJsonView *self = static_cast<SnapshotJsonView *>(p_ud);
GameStateSnapshot *snapshot_data = self->snapshot_data;
GameStateSnapshot *diff_data = self->diff_data;
// let the message queue figure out if self is still a valid object or if it's been destroyed.
MessageQueue::get_singleton()->push_call(self, "_update_text",
snapshot_data, diff_data,
_snapshot_to_json(snapshot_data),
_snapshot_to_json(diff_data));
}
void SnapshotJsonView::_update_text(GameStateSnapshot *p_data_ptr, GameStateSnapshot *p_diff_ptr, const String &p_data_str, const String &p_diff_data_str) {
if (p_data_ptr != snapshot_data || p_diff_ptr != diff_data) {
// If the GameStateSnapshots we generated strings for no longer match the snapshots we asked for,
// throw these results away. We'll get more from a different worker process.
return;
}
// About 5s to insert the string into the editor.
json_content->set_text(p_data_str);
if (diff_data) {
diff_json_content->set_text(p_diff_data_str);
}
loading_panel->queue_free();
// Loading json done, release the lock.
}
void SnapshotJsonView::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_text", "p_data_ptr", "p_diff_ptr", "p_data_str", "p_diff_data_str"), &SnapshotJsonView::_update_text);
}

View file

@ -1,58 +0,0 @@
/**************************************************************************/
/* json_view.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "../snapshot_data.h"
#include "snapshot_view.h"
#include "editor/editor_json_visualizer.h"
class SnapshotJsonView : public SnapshotView {
GDCLASS(SnapshotJsonView, SnapshotView);
protected:
static void _serialization_worker(void *p_ud);
void _update_text(GameStateSnapshot *p_data_ptr, GameStateSnapshot *p_diff_ptr, const String &p_data_str, const String &p_diff_data_str);
static void _bind_methods();
EditorJsonVisualizer *json_content = nullptr;
EditorJsonVisualizer *diff_json_content = nullptr;
Control *loading_panel = nullptr;
void _load_theme_settings();
static String _snapshot_to_json(GameStateSnapshot *p_snapshot);
public:
SnapshotJsonView();
virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override;
};

View file

@ -33,10 +33,11 @@
#include "editor/editor_node.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/split_container.h"
SnapshotNodeView::SnapshotNodeView() {
set_name("Nodes");
set_name(TTRC("Nodes"));
}
void SnapshotNodeView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) {
@ -49,13 +50,12 @@ void SnapshotNodeView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapsho
diff_sides->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
add_child(diff_sides);
bool show_diff_label = diff_data && combined_diff_view;
main_tree = _make_node_tree(diff_data && !combined_diff_view ? TTR("A Nodes") : TTR("Nodes"), snapshot_data);
main_tree = _make_node_tree(diff_data && !combined_diff_view ? TTRC("A Nodes") : TTRC("Nodes"));
diff_sides->add_child(main_tree.root);
_add_snapshot_to_tree(main_tree.tree, snapshot_data, show_diff_label ? "-" : "");
_add_snapshot_to_tree(main_tree.tree, snapshot_data, diff_data && combined_diff_view ? DIFF_GROUP_REMOVED : DIFF_GROUP_NONE);
if (diff_data) {
CheckButton *diff_mode_toggle = memnew(CheckButton(TTR("Combine Diff")));
CheckButton *diff_mode_toggle = memnew(CheckButton(TTRC("Combine Diff")));
diff_mode_toggle->set_pressed(combined_diff_view);
diff_mode_toggle->connect(SceneStringName(toggled), callable_mp(this, &SnapshotNodeView::_toggle_diff_mode));
main_tree.filter_bar->add_child(diff_mode_toggle);
@ -63,12 +63,12 @@ void SnapshotNodeView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapsho
if (combined_diff_view) {
// Merge the snapshots together and add a diff.
_add_snapshot_to_tree(main_tree.tree, diff_data, "+");
_add_snapshot_to_tree(main_tree.tree, diff_data, DIFF_GROUP_ADDED);
} else {
// Add a second column with the diff snapshot.
diff_tree = _make_node_tree(TTR("B Nodes"), diff_data);
diff_tree = _make_node_tree(TTRC("B Nodes"));
diff_sides->add_child(diff_tree.root);
_add_snapshot_to_tree(diff_tree.tree, diff_data, "");
_add_snapshot_to_tree(diff_tree.tree, diff_data, DIFF_GROUP_NONE);
}
}
@ -84,12 +84,12 @@ void SnapshotNodeView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapsho
choose_object_menu->connect(SceneStringName(id_pressed), callable_mp(this, &SnapshotNodeView::_choose_object_pressed).bind(false));
}
NodeTreeElements SnapshotNodeView::_make_node_tree(const String &p_tree_name, GameStateSnapshot *p_snapshot) {
NodeTreeElements SnapshotNodeView::_make_node_tree(const String &p_tree_name) {
NodeTreeElements elements;
elements.root = memnew(VBoxContainer);
elements.root->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
elements.tree = memnew(Tree);
elements.filter_bar = memnew(TreeSortAndFilterBar(elements.tree, TTR("Filter Nodes")));
elements.filter_bar = memnew(TreeSortAndFilterBar(elements.tree, TTRC("Filter Nodes")));
elements.root->add_child(elements.filter_bar);
elements.tree->set_select_mode(Tree::SelectMode::SELECT_ROW);
elements.tree->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
@ -125,14 +125,12 @@ void SnapshotNodeView::_node_selected(Tree *p_tree_selected_from) {
}
}
List<SnapshotDataObject *> &objects = tree_item_owners[p_tree_selected_from->get_selected()];
if (objects.is_empty()) {
const LocalVector<SnapshotDataObject *> &item_data = tree_item_data[p_tree_selected_from->get_selected()];
if (item_data.is_empty()) {
return;
}
if (objects.size() == 1) {
EditorNode::get_singleton()->push_item((Object *)objects.get(0));
}
if (objects.size() == 2) {
} else if (item_data.size() == 1) {
EditorNode::get_singleton()->push_item(static_cast<Object *>(item_data[0]));
} else if (item_data.size() == 2) {
// This happens if we're in the combined diff view and the node exists in both trees
// The user has to specify which version of the node they want to see in the inspector.
_show_choose_object_menu();
@ -145,89 +143,105 @@ void SnapshotNodeView::_toggle_diff_mode(bool p_state) {
}
void SnapshotNodeView::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
_refresh_icons();
} break;
if (p_what == NOTIFICATION_THEME_CHANGED) {
_refresh_icons();
}
}
void SnapshotNodeView::_add_snapshot_to_tree(Tree *p_tree, GameStateSnapshot *p_snapshot, const String &p_diff_group_name) {
void SnapshotNodeView::_add_snapshot_to_tree(Tree *p_tree, GameStateSnapshot *p_snapshot, DiffGroup p_diff_group) {
SnapshotDataObject *scene_root = nullptr;
LocalVector<SnapshotDataObject *> orphan_nodes;
for (const KeyValue<ObjectID, SnapshotDataObject *> &kv : p_snapshot->objects) {
if (kv.value->is_node() && !kv.value->extra_debug_data.has("node_parent")) {
TreeItem *root_item = _add_child_named(p_tree, p_tree->get_root(), kv.value, p_diff_group_name);
_add_object_to_tree(root_item, kv.value, p_diff_group_name);
if (kv.value->extra_debug_data["node_is_scene_root"]) {
scene_root = kv.value;
} else {
orphan_nodes.push_back(kv.value);
}
}
}
if (scene_root != nullptr) {
TreeItem *root_item = _add_item_to_tree(p_tree, p_tree->get_root(), scene_root, p_diff_group);
_add_children_to_tree(root_item, scene_root, p_diff_group);
}
if (!orphan_nodes.is_empty()) {
TreeItem *orphans_item = _add_item_to_tree(p_tree, p_tree->get_root(), TTRC("Orphan Nodes"), p_diff_group);
for (SnapshotDataObject *orphan_node : orphan_nodes) {
TreeItem *orphan_item = _add_item_to_tree(p_tree, orphans_item, orphan_node, p_diff_group);
_add_children_to_tree(orphan_item, orphan_node, p_diff_group);
}
}
}
void SnapshotNodeView::_add_object_to_tree(TreeItem *p_parent_item, SnapshotDataObject *p_data, const String &p_diff_group_name) {
for (const Variant &v : (Array)p_data->extra_debug_data["node_children"]) {
SnapshotDataObject *child_object = p_data->snapshot->objects[ObjectID((uint64_t)v)];
TreeItem *child_item = _add_child_named(p_parent_item->get_tree(), p_parent_item, child_object, p_diff_group_name);
_add_object_to_tree(child_item, child_object, p_diff_group_name);
void SnapshotNodeView::_add_children_to_tree(TreeItem *p_parent_item, SnapshotDataObject *p_data, DiffGroup p_diff_group) {
for (const Variant &child_id : (Array)p_data->extra_debug_data["node_children"]) {
SnapshotDataObject *child_object = p_data->snapshot->objects[ObjectID((uint64_t)child_id)];
TreeItem *child_item = _add_item_to_tree(p_parent_item->get_tree(), p_parent_item, child_object, p_diff_group);
_add_children_to_tree(child_item, child_object, p_diff_group);
}
}
TreeItem *SnapshotNodeView::_add_child_named(Tree *p_tree, TreeItem *p_item, SnapshotDataObject *p_item_owner, const String &p_diff_group_name) {
bool has_group = !p_diff_group_name.is_empty();
const String &item_name = p_item_owner->extra_debug_data["node_name"];
TreeItem *SnapshotNodeView::_add_item_to_tree(Tree *p_tree, TreeItem *p_parent, const String &p_item_name, DiffGroup p_diff_group) {
// Find out if this node already exists.
TreeItem *child_item = nullptr;
if (has_group) {
for (int idx = 0; idx < p_item->get_child_count(); idx++) {
TreeItem *child = p_item->get_child(idx);
if (child->get_text(0) == item_name) {
child_item = child;
TreeItem *item = nullptr;
if (p_diff_group != DIFF_GROUP_NONE) {
for (int idx = 0; idx < p_parent->get_child_count(); idx++) {
TreeItem *child = p_parent->get_child(idx);
if (child->get_text(0) == p_item_name) {
item = child;
break;
}
}
}
if (child_item) {
if (item) {
// If it exists, clear the background color because we now know it exists in both trees.
child_item->clear_custom_bg_color(0);
item->clear_custom_bg_color(0);
} else {
// Add the new node and set it's background color to green or red depending on which snapshot it's a part of.
if (p_item_owner->extra_debug_data["node_is_scene_root"]) {
child_item = p_tree->get_root() ? p_tree->get_root() : p_tree->create_item();
} else {
child_item = p_tree->create_item(p_item);
}
if (has_group) {
if (p_diff_group_name == "+") {
child_item->set_custom_bg_color(0, Color(0, 1, 0, 0.1));
}
if (p_diff_group_name == "-") {
child_item->set_custom_bg_color(0, Color(1, 0, 0, 0.1));
}
// Add the new node and set its background color to green or red depending on which snapshot it's a part of.
item = p_tree->create_item(p_parent);
if (p_diff_group == DIFF_GROUP_ADDED) {
item->set_custom_bg_color(0, Color(0, 1, 0, 0.1));
} else if (p_diff_group == DIFF_GROUP_REMOVED) {
item->set_custom_bg_color(0, Color(1, 0, 0, 0.1));
}
}
child_item->set_text(0, item_name);
_add_tree_item_owner(child_item, p_item_owner);
return child_item;
item->set_text(0, p_item_name);
item->set_auto_translate_mode(0, AUTO_TRANSLATE_MODE_DISABLED);
return item;
}
// Each node in the tree may be part of one or two snapshots. This tracks that relationship
// so we can display the correct data in the inspector if a node is clicked.
void SnapshotNodeView::_add_tree_item_owner(TreeItem *p_item, SnapshotDataObject *p_owner) {
if (!tree_item_owners.has(p_item)) {
tree_item_owners.insert(p_item, List<SnapshotDataObject *>());
}
tree_item_owners[p_item].push_back(p_owner);
TreeItem *SnapshotNodeView::_add_item_to_tree(Tree *p_tree, TreeItem *p_parent, SnapshotDataObject *p_data, DiffGroup p_diff_group) {
String node_name = p_data->extra_debug_data["node_name"];
TreeItem *child_item = _add_item_to_tree(p_tree, p_parent, node_name, p_diff_group);
tree_item_data[child_item].push_back(p_data);
return child_item;
}
void SnapshotNodeView::_refresh_icons() {
for (TreeItem *item : _get_children_recursive(main_tree.tree)) {
item->set_icon(0, EditorNode::get_singleton()->get_class_icon(tree_item_owners[item].get(0)->type_name, ""));
HashMap<TreeItem *, LocalVector<SnapshotDataObject *>>::Iterator E = tree_item_data.find(item);
if (E && !E->value.is_empty()) {
item->set_icon(0, EditorNode::get_singleton()->get_class_icon(E->value[0]->type_name));
} else {
item->set_icon(0, EditorNode::get_singleton()->get_class_icon("MissingNode"));
}
}
if (diff_tree.tree) {
for (TreeItem *item : _get_children_recursive(diff_tree.tree)) {
item->set_icon(0, EditorNode::get_singleton()->get_class_icon(tree_item_owners[item].get(0)->type_name, ""));
HashMap<TreeItem *, LocalVector<SnapshotDataObject *>>::Iterator E = tree_item_data.find(item);
if (E && !E->value.is_empty()) {
item->set_icon(0, EditorNode::get_singleton()->get_class_icon(E->value[0]->type_name));
} else {
item->set_icon(0, EditorNode::get_singleton()->get_class_icon("MissingNode"));
}
}
}
}
@ -235,7 +249,7 @@ void SnapshotNodeView::_refresh_icons() {
void SnapshotNodeView::clear_snapshot() {
SnapshotView::clear_snapshot();
tree_item_owners.clear();
tree_item_data.clear();
main_tree.tree = nullptr;
main_tree.filter_bar = nullptr;
main_tree.root = nullptr;
@ -246,16 +260,15 @@ void SnapshotNodeView::clear_snapshot() {
}
void SnapshotNodeView::_choose_object_pressed(int p_object_idx, bool p_confirm_override) {
List<SnapshotDataObject *> &objects = tree_item_owners[active_tree->get_selected()];
EditorNode::get_singleton()->push_item((Object *)objects.get(p_object_idx));
EditorNode::get_singleton()->push_item(static_cast<Object *>(tree_item_data[active_tree->get_selected()][p_object_idx]));
}
void SnapshotNodeView::_show_choose_object_menu() {
remove_child(choose_object_menu);
add_child(choose_object_menu);
choose_object_menu->clear(false);
choose_object_menu->add_item(TTR("Snapshot A"), 0);
choose_object_menu->add_item(TTR("Snapshot B"), 1);
choose_object_menu->add_item(TTRC("Snapshot A"), 0);
choose_object_menu->add_item(TTRC("Snapshot B"), 1);
choose_object_menu->reset_size();
choose_object_menu->set_position(get_screen_position() + get_local_mouse_position());
choose_object_menu->popup();

View file

@ -52,31 +52,32 @@ struct NodeTreeElements {
class SnapshotNodeView : public SnapshotView {
GDCLASS(SnapshotNodeView, SnapshotView);
protected:
enum DiffGroup {
DIFF_GROUP_NONE,
DIFF_GROUP_ADDED,
DIFF_GROUP_REMOVED
};
NodeTreeElements main_tree;
NodeTreeElements diff_tree;
Tree *active_tree = nullptr;
PopupMenu *choose_object_menu = nullptr;
bool combined_diff_view = true;
HashMap<TreeItem *, List<SnapshotDataObject *>> tree_item_owners;
HashMap<TreeItem *, LocalVector<SnapshotDataObject *>> tree_item_data;
void _node_selected(Tree *p_tree_selected_from);
void _notification(int p_what);
NodeTreeElements _make_node_tree(const String &p_tree_name, GameStateSnapshot *p_snapshot);
NodeTreeElements _make_node_tree(const String &p_tree_name);
void _apply_filters();
void _refresh_icons();
void _toggle_diff_mode(bool p_state);
void _choose_object_pressed(int p_object_idx, bool p_confirm_override);
void _show_choose_object_menu();
// `_add_snapshot_to_tree`, `_add_object_to_tree`, and `_add_child_named` work together to add items to the node tree.
// They support adding two snapshots to the same tree, and will highlight rows to show additions and removals.
// `_add_snapshot_to_tree` walks the root items in the tree and adds them first, then `_add_object_to_tree` recursively
// adds all the child items. `_add_child_named` is used by both to add each individual items.
void _add_snapshot_to_tree(Tree *p_tree, GameStateSnapshot *p_snapshot, const String &p_diff_group_name = "");
void _add_object_to_tree(TreeItem *p_parent_item, SnapshotDataObject *p_data, const String &p_diff_group_name = "");
TreeItem *_add_child_named(Tree *p_tree, TreeItem *p_item, SnapshotDataObject *p_item_owner, const String &p_diff_group_name = "");
void _add_tree_item_owner(TreeItem *p_item, SnapshotDataObject *p_owner);
void _add_snapshot_to_tree(Tree *p_tree, GameStateSnapshot *p_snapshot, DiffGroup p_diff_group = DIFF_GROUP_NONE);
void _add_children_to_tree(TreeItem *p_parent_item, SnapshotDataObject *p_data, DiffGroup p_diff_group = DIFF_GROUP_NONE);
TreeItem *_add_item_to_tree(Tree *p_tree, TreeItem *p_parent, const String &p_item_name, DiffGroup p_diff_group = DIFF_GROUP_NONE);
TreeItem *_add_item_to_tree(Tree *p_tree, TreeItem *p_parent, SnapshotDataObject *p_data, DiffGroup p_diff_group = DIFF_GROUP_NONE);
public:
SnapshotNodeView();

View file

@ -36,7 +36,7 @@
#include "scene/gui/split_container.h"
SnapshotObjectView::SnapshotObjectView() {
set_name(TTR("Objects"));
set_name(TTRC("Objects"));
}
void SnapshotObjectView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) {
@ -60,17 +60,17 @@ void SnapshotObjectView::show_snapshot(GameStateSnapshot *p_data, GameStateSnaps
object_list = memnew(Tree);
filter_bar = memnew(TreeSortAndFilterBar(object_list, TTR("Filter Objects")));
filter_bar = memnew(TreeSortAndFilterBar(object_list, TTRC("Filter Objects")));
object_column->add_child(filter_bar);
int sort_idx = 0;
if (diff_data) {
filter_bar->add_sort_option(TTR("Snapshot"), TreeSortAndFilterBar::SortType::ALPHA_SORT, sort_idx++);
filter_bar->add_sort_option(TTRC("Snapshot"), TreeSortAndFilterBar::SortType::ALPHA_SORT, sort_idx++);
}
filter_bar->add_sort_option(TTR("Class"), TreeSortAndFilterBar::SortType::ALPHA_SORT, sort_idx++);
filter_bar->add_sort_option(TTR("Name"), TreeSortAndFilterBar::SortType::ALPHA_SORT, sort_idx++);
filter_bar->add_sort_option(TTR("Inbound References"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, sort_idx++);
filter_bar->add_sort_option(TTRC("Class"), TreeSortAndFilterBar::SortType::ALPHA_SORT, sort_idx++);
filter_bar->add_sort_option(TTRC("Name"), TreeSortAndFilterBar::SortType::ALPHA_SORT, sort_idx++);
filter_bar->add_sort_option(TTRC("Inbound References"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, sort_idx++);
TreeSortAndFilterBar::SortOptionIndexes default_sort = filter_bar->add_sort_option(
TTR("Outbound References"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, sort_idx++);
TTRC("Outbound References"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, sort_idx++);
// Tree of objects.
object_list->set_select_mode(Tree::SelectMode::SELECT_ROW);
@ -82,27 +82,27 @@ void SnapshotObjectView::show_snapshot(GameStateSnapshot *p_data, GameStateSnaps
object_list->set_column_titles_visible(true);
int offset = 0;
if (diff_data) {
object_list->set_column_title(0, TTR("Snapshot"));
object_list->set_column_title(0, TTRC("Snapshot"));
object_list->set_column_expand(0, false);
object_list->set_column_title_tooltip_text(0, "A: " + snapshot_data->name + ", B: " + diff_data->name);
offset++;
}
object_list->set_column_title(offset + 0, TTR("Class"));
object_list->set_column_title(offset + 0, TTRC("Class"));
object_list->set_column_expand(offset + 0, true);
object_list->set_column_title_tooltip_text(offset + 0, TTR("Object's class"));
object_list->set_column_title(offset + 1, TTR("Object"));
object_list->set_column_title_tooltip_text(offset + 0, TTRC("Object's class"));
object_list->set_column_title(offset + 1, TTRC("Object"));
object_list->set_column_expand(offset + 1, true);
object_list->set_column_expand_ratio(offset + 1, 2);
object_list->set_column_title_tooltip_text(offset + 1, TTR("Object's name"));
object_list->set_column_title(offset + 2, TTR("In"));
object_list->set_column_title_tooltip_text(offset + 1, TTRC("Object's name"));
object_list->set_column_title(offset + 2, TTRC("In"));
object_list->set_column_expand(offset + 2, false);
object_list->set_column_clip_content(offset + 2, false);
object_list->set_column_title_tooltip_text(offset + 2, TTR("Number of inbound references"));
object_list->set_column_title_tooltip_text(offset + 2, TTRC("Number of inbound references"));
object_list->set_column_custom_minimum_width(offset + 2, 30 * EDSCALE);
object_list->set_column_title(offset + 3, TTR("Out"));
object_list->set_column_title(offset + 3, TTRC("Out"));
object_list->set_column_expand(offset + 3, false);
object_list->set_column_clip_content(offset + 3, false);
object_list->set_column_title_tooltip_text(offset + 3, TTR("Number of outbound references"));
object_list->set_column_title_tooltip_text(offset + 3, TTRC("Number of outbound references"));
object_list->set_column_custom_minimum_width(offset + 2, 30 * EDSCALE);
object_list->connect(SceneStringName(item_selected), callable_mp(this, &SnapshotObjectView::_object_selected));
object_list->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
@ -115,9 +115,9 @@ void SnapshotObjectView::show_snapshot(GameStateSnapshot *p_data, GameStateSnaps
object_details->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
object_list->create_item();
_insert_data(snapshot_data, TTR("A"));
_insert_data(snapshot_data, TTRC("A"));
if (diff_data) {
_insert_data(diff_data, TTR("B"));
_insert_data(diff_data, TTRC("B"));
}
filter_bar->select_sort(default_sort.descending);
@ -136,8 +136,11 @@ void SnapshotObjectView::_insert_data(GameStateSnapshot *p_snapshot, const Strin
if (diff_data) {
item->set_text(0, p_name);
item->set_tooltip_text(0, p_snapshot->name);
item->set_auto_translate_mode(0, AUTO_TRANSLATE_MODE_DISABLED);
offset = 1;
}
item->set_auto_translate_mode(offset + 0, AUTO_TRANSLATE_MODE_DISABLED);
item->set_auto_translate_mode(offset + 1, AUTO_TRANSLATE_MODE_DISABLED);
item->set_text(offset + 0, pair.value->type_name);
item->set_text(offset + 1, pair.value->get_name());
item->set_text(offset + 2, String::num_uint64(pair.value->inbound_references.size()));
@ -155,7 +158,7 @@ void SnapshotObjectView::_object_selected() {
}
SnapshotDataObject *d = item_data_map[object_list->get_selected()];
EditorNode::get_singleton()->push_item((Object *)d);
EditorNode::get_singleton()->push_item(static_cast<Object *>(d));
DarkPanelContainer *object_panel = memnew(DarkPanelContainer);
VBoxContainer *object_panel_content = memnew(VBoxContainer);
@ -177,22 +180,28 @@ void SnapshotObjectView::_object_selected() {
properties_scroll->add_child(properties_container);
properties_container->add_theme_constant_override("separation", 8);
inbound_tree = _make_references_list(properties_container, TTR("Inbound References"), TTR("Source"), TTR("Other object referencing this object"), TTR("Property"), TTR("Property of other object referencing this object"));
inbound_tree = _make_references_list(properties_container, TTRC("Inbound References"), TTRC("Source"), TTRC("Other object referencing this object"), TTRC("Property"), TTRC("Property of other object referencing this object"));
inbound_tree->connect(SceneStringName(item_selected), callable_mp(this, &SnapshotObjectView::_reference_selected).bind(inbound_tree));
TreeItem *ib_root = inbound_tree->create_item();
for (const KeyValue<String, ObjectID> &ob : d->inbound_references) {
TreeItem *i = inbound_tree->create_item(ib_root);
i->set_auto_translate_mode(0, AUTO_TRANSLATE_MODE_DISABLED);
i->set_auto_translate_mode(1, AUTO_TRANSLATE_MODE_DISABLED);
SnapshotDataObject *target = d->snapshot->objects[ob.value];
i->set_text(0, target->get_name());
i->set_text(1, ob.key);
reference_item_map[i] = data_item_map[target];
}
outbound_tree = _make_references_list(properties_container, TTR("Outbound References"), TTR("Property"), TTR("Property of this object referencing other object"), TTR("Target"), TTR("Other object being referenced"));
outbound_tree = _make_references_list(properties_container, TTRC("Outbound References"), TTRC("Property"), TTRC("Property of this object referencing other object"), TTRC("Target"), TTRC("Other object being referenced"));
outbound_tree->connect(SceneStringName(item_selected), callable_mp(this, &SnapshotObjectView::_reference_selected).bind(outbound_tree));
TreeItem *ob_root = outbound_tree->create_item();
for (const KeyValue<String, ObjectID> &ob : d->outbound_references) {
TreeItem *i = outbound_tree->create_item(ob_root);
i->set_auto_translate_mode(0, AUTO_TRANSLATE_MODE_DISABLED);
i->set_auto_translate_mode(1, AUTO_TRANSLATE_MODE_DISABLED);
SnapshotDataObject *target = d->snapshot->objects[ob.value];
i->set_text(0, ob.key);
i->set_text(1, target->get_name());

View file

@ -36,7 +36,7 @@
#include "scene/gui/split_container.h"
SnapshotRefCountedView::SnapshotRefCountedView() {
set_name(TTR("RefCounted"));
set_name(TTRC("RefCounted"));
}
void SnapshotRefCountedView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) {
@ -59,21 +59,21 @@ void SnapshotRefCountedView::show_snapshot(GameStateSnapshot *p_data, GameStateS
// Tree of Refs.
refs_list = memnew(Tree);
filter_bar = memnew(TreeSortAndFilterBar(refs_list, TTR("Filter RefCounteds")));
filter_bar = memnew(TreeSortAndFilterBar(refs_list, TTRC("Filter RefCounteds")));
refs_column->add_child(filter_bar);
int offset = diff_data ? 1 : 0;
if (diff_data) {
filter_bar->add_sort_option(TTR("Snapshot"), TreeSortAndFilterBar::SortType::ALPHA_SORT, 0);
filter_bar->add_sort_option(TTRC("Snapshot"), TreeSortAndFilterBar::SortType::ALPHA_SORT, 0);
}
filter_bar->add_sort_option(TTR("Class"), TreeSortAndFilterBar::SortType::ALPHA_SORT, offset + 0);
filter_bar->add_sort_option(TTR("Name"), TreeSortAndFilterBar::SortType::ALPHA_SORT, offset + 1);
filter_bar->add_sort_option(TTRC("Class"), TreeSortAndFilterBar::SortType::ALPHA_SORT, offset + 0);
filter_bar->add_sort_option(TTRC("Name"), TreeSortAndFilterBar::SortType::ALPHA_SORT, offset + 1);
TreeSortAndFilterBar::SortOptionIndexes default_sort = filter_bar->add_sort_option(
TTR("Native Refs"),
TTRC("Native Refs"),
TreeSortAndFilterBar::SortType::NUMERIC_SORT,
offset + 2);
filter_bar->add_sort_option(TTR("ObjectDB Refs"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, offset + 3);
filter_bar->add_sort_option(TTR("Total Refs"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, offset + 4);
filter_bar->add_sort_option(TTR("ObjectDB Cycles"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, offset + 5);
filter_bar->add_sort_option(TTRC("ObjectDB Refs"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, offset + 3);
filter_bar->add_sort_option(TTRC("Total Refs"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, offset + 4);
filter_bar->add_sort_option(TTRC("ObjectDB Cycles"), TreeSortAndFilterBar::SortType::NUMERIC_SORT, offset + 5);
refs_list->set_select_mode(Tree::SelectMode::SELECT_ROW);
refs_list->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
@ -82,30 +82,38 @@ void SnapshotRefCountedView::show_snapshot(GameStateSnapshot *p_data, GameStateS
refs_list->set_hide_root(true);
refs_list->set_columns(diff_data ? 7 : 6);
refs_list->set_column_titles_visible(true);
if (diff_data) {
refs_list->set_column_title(0, TTR("Snapshot"));
refs_list->set_column_title(0, TTRC("Snapshot"));
refs_list->set_column_expand(0, false);
refs_list->set_column_title_tooltip_text(0, "A: " + snapshot_data->name + ", B: " + diff_data->name);
}
refs_list->set_column_title(offset + 0, TTR("Class"));
refs_list->set_column_title(offset + 0, TTRC("Class"));
refs_list->set_column_expand(offset + 0, true);
refs_list->set_column_title_tooltip_text(offset + 0, TTR("Object's class"));
refs_list->set_column_title(offset + 1, TTR("Name"));
refs_list->set_column_title_tooltip_text(offset + 0, TTRC("Object's class"));
refs_list->set_column_title(offset + 1, TTRC("Name"));
refs_list->set_column_expand(offset + 1, true);
refs_list->set_column_expand_ratio(offset + 1, 2);
refs_list->set_column_title_tooltip_text(offset + 1, TTR("Object's name"));
refs_list->set_column_title(offset + 2, TTR("Native Refs"));
refs_list->set_column_title_tooltip_text(offset + 1, TTRC("Object's name"));
refs_list->set_column_title(offset + 2, TTRC("Native Refs"));
refs_list->set_column_expand(offset + 2, false);
refs_list->set_column_title_tooltip_text(offset + 2, TTR("References not owned by the ObjectDB"));
refs_list->set_column_title(offset + 3, TTR("ObjectDB Refs"));
refs_list->set_column_title_tooltip_text(offset + 2, TTRC("References not owned by the ObjectDB"));
refs_list->set_column_title(offset + 3, TTRC("ObjectDB Refs"));
refs_list->set_column_expand(offset + 3, false);
refs_list->set_column_title_tooltip_text(offset + 3, TTR("References owned by the ObjectDB"));
refs_list->set_column_title(offset + 4, TTR("Total Refs"));
refs_list->set_column_title_tooltip_text(offset + 3, TTRC("References owned by the ObjectDB"));
refs_list->set_column_title(offset + 4, TTRC("Total Refs"));
refs_list->set_column_expand(offset + 4, false);
refs_list->set_column_title_tooltip_text(offset + 4, TTR("ObjectDB References + Native References"));
refs_list->set_column_title(offset + 5, TTR("ObjectDB Cycles"));
refs_list->set_column_title_tooltip_text(offset + 4, TTRC("ObjectDB References + Native References"));
refs_list->set_column_title(offset + 5, TTRC("ObjectDB Cycles"));
refs_list->set_column_expand(offset + 5, false);
refs_list->set_column_title_tooltip_text(offset + 5, TTR("Cycles detected in the ObjectDB"));
refs_list->set_column_title_tooltip_text(offset + 5, TTRC("Cycles detected in the ObjectDB"));
refs_list->connect(SceneStringName(item_selected), callable_mp(this, &SnapshotRefCountedView::_refcounted_selected));
refs_list->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
refs_list->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
@ -118,9 +126,9 @@ void SnapshotRefCountedView::show_snapshot(GameStateSnapshot *p_data, GameStateS
ref_details->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
refs_list->create_item();
_insert_data(snapshot_data, TTR("A"));
_insert_data(snapshot_data, TTRC("A"));
if (diff_data) {
_insert_data(diff_data, TTR("B"));
_insert_data(diff_data, TTRC("B"));
}
// Push the split as far right as possible.
@ -154,11 +162,14 @@ void SnapshotRefCountedView::_insert_data(GameStateSnapshot *p_snapshot, const S
if (diff_data) {
item->set_text(0, p_name);
item->set_tooltip_text(0, p_snapshot->name);
item->set_auto_translate_mode(0, AUTO_TRANSLATE_MODE_DISABLED);
offset = 1;
}
item->set_text(offset + 0, pair.value->type_name);
item->set_auto_translate_mode(offset + 0, AUTO_TRANSLATE_MODE_DISABLED);
item->set_text(offset + 1, pair.value->get_name());
item->set_auto_translate_mode(offset + 1, AUTO_TRANSLATE_MODE_DISABLED);
item->set_text(offset + 2, String::num_uint64(native_refs));
item->set_text(offset + 3, String::num_uint64(objectdb_refs));
item->set_text(offset + 4, String::num_uint64(total_refs));
@ -179,7 +190,7 @@ void SnapshotRefCountedView::_refcounted_selected() {
}
SnapshotDataObject *d = item_data_map[refs_list->get_selected()];
EditorNode::get_singleton()->push_item((Object *)d);
EditorNode::get_singleton()->push_item(static_cast<Object *>(d));
DarkPanelContainer *refcounted_panel = memnew(DarkPanelContainer);
VBoxContainer *refcounted_panel_content = memnew(VBoxContainer);
@ -211,10 +222,10 @@ void SnapshotRefCountedView::_refcounted_selected() {
Array ref_cycles = (Array)d->extra_debug_data["ref_cycles"];
String count_str = "[ul]\n";
count_str += TTR(" Native References: ") + String::num_uint64(native_refs) + "\n";
count_str += TTR(" ObjectDB References: ") + String::num_uint64(objectdb_refs) + "\n";
count_str += TTR(" Total References: ") + String::num_uint64(total_refs) + "\n";
count_str += TTR(" ObjectDB Cycles: ") + String::num_uint64(ref_cycles.size()) + "\n";
count_str += vformat(TTRC("Native References: %d\n"), native_refs);
count_str += vformat(TTRC("ObjectDB References: %d\n"), objectdb_refs);
count_str += vformat(TTRC("Total References: %d\n"), total_refs);
count_str += vformat(TTRC("ObjectDB Cycles: %d\n"), ref_cycles.size());
count_str += "[/ul]\n";
RichTextLabel *counts = memnew(RichTextLabel(count_str));
counts->set_use_bbcode(true);
@ -223,7 +234,7 @@ void SnapshotRefCountedView::_refcounted_selected() {
properties_container->add_child(counts);
if (d->inbound_references.size() > 0) {
RichTextLabel *inbound_lbl = memnew(RichTextLabel(TTR("[center]ObjectDB References[center]")));
RichTextLabel *inbound_lbl = memnew(RichTextLabel(TTRC("[center]ObjectDB References[center]")));
inbound_lbl->set_fit_content(true);
inbound_lbl->set_use_bbcode(true);
properties_container->add_child(inbound_lbl);
@ -234,17 +245,17 @@ void SnapshotRefCountedView::_refcounted_selected() {
inbound_tree->set_hide_root(true);
inbound_tree->set_columns(3);
inbound_tree->set_column_titles_visible(true);
inbound_tree->set_column_title(0, TTR("Source"));
inbound_tree->set_column_title(0, TTRC("Source"));
inbound_tree->set_column_expand(0, true);
inbound_tree->set_column_clip_content(0, false);
inbound_tree->set_column_title_tooltip_text(0, TTR("Other object referencing this object"));
inbound_tree->set_column_title(1, TTR("Property"));
inbound_tree->set_column_title_tooltip_text(0, TTRC("Other object referencing this object"));
inbound_tree->set_column_title(1, TTRC("Property"));
inbound_tree->set_column_expand(1, true);
inbound_tree->set_column_clip_content(1, true);
inbound_tree->set_column_title_tooltip_text(1, TTR("Property of other object referencing this object"));
inbound_tree->set_column_title(2, TTR("Duplicate?"));
inbound_tree->set_column_title_tooltip_text(1, TTRC("Property of other object referencing this object"));
inbound_tree->set_column_title(2, TTRC("Duplicate?"));
inbound_tree->set_column_expand(2, false);
inbound_tree->set_column_title_tooltip_text(2, TTR("Was the same reference returned by multiple getters on the source object?"));
inbound_tree->set_column_title_tooltip_text(2, TTRC("Was the same reference returned by multiple getters on the source object?"));
inbound_tree->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
inbound_tree->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
inbound_tree->set_v_scroll_enabled(false);
@ -266,14 +277,16 @@ void SnapshotRefCountedView::_refcounted_selected() {
TreeItem *i = inbound_tree->create_item(root);
SnapshotDataObject *target = d->snapshot->objects[ob.value];
i->set_text(0, target->get_name());
i->set_auto_translate_mode(0, AUTO_TRANSLATE_MODE_DISABLED);
i->set_text(1, ob.key);
i->set_text(2, property_repeat_count[ob.value] > 1 ? TTR("Yes") : TTR("No"));
i->set_auto_translate_mode(1, AUTO_TRANSLATE_MODE_DISABLED);
i->set_text(2, property_repeat_count[ob.value] > 1 ? TTRC("Yes") : TTRC("No"));
reference_item_map[i] = data_item_map[target];
}
}
if (ref_cycles.size() > 0) {
properties_container->add_child(memnew(SpanningHeader(TTR("ObjectDB Cycles"))));
properties_container->add_child(memnew(SpanningHeader(TTRC("ObjectDB Cycles"))));
Tree *cycles_tree = memnew(Tree);
cycles_tree->set_hide_folding(true);
properties_container->add_child(cycles_tree);

View file

@ -56,7 +56,7 @@ DarkPanelContainer::DarkPanelContainer() {
Ref<StyleBoxFlat> content_wrapper_sbf;
content_wrapper_sbf.instantiate();
content_wrapper_sbf->set_bg_color(EditorNode::get_singleton()->get_editor_theme()->get_color("dark_color_2", "Editor"));
add_theme_style_override("panel", content_wrapper_sbf);
add_theme_style_override(SceneStringName(panel), content_wrapper_sbf);
}
void TreeSortAndFilterBar::_apply_filter(TreeItem *p_current_node) {
@ -68,7 +68,7 @@ void TreeSortAndFilterBar::_apply_filter(TreeItem *p_current_node) {
return;
}
// Reset ourself to default state.
// Reset ourselves to default state.
p_current_node->set_visible(true);
p_current_node->clear_custom_color(0);
@ -98,7 +98,7 @@ void TreeSortAndFilterBar::_apply_filter(TreeItem *p_current_node) {
// We have a visible child.
p_current_node->set_custom_color(0, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
} else {
// We and out children aren't visible.
// We and our children are not visible.
p_current_node->set_visible(false);
}
}
@ -121,7 +121,8 @@ void TreeSortAndFilterBar::_apply_sort() {
TreeItem *to_sort = items_to_sort.front()->get();
items_to_sort.pop_front();
List<TreeItemColumn> items;
LocalVector<TreeItemColumn> items;
items.reserve(to_sort->get_child_count());
for (int i = 0; i < to_sort->get_child_count(); i++) {
items.push_back(TreeItemColumn(to_sort->get_child(i), sort.column));
}
@ -187,15 +188,10 @@ TreeSortAndFilterBar::TreeSortAndFilterBar(Tree *p_managed_tree, const String &p
void TreeSortAndFilterBar::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_POSTINITIALIZE:
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
case NOTIFICATION_THEME_CHANGED: {
filter_edit->set_right_icon(get_editor_theme_icon(SNAME("Search")));
sort_button->set_button_icon(get_editor_theme_icon(SNAME("Sort")));
apply();
} break;
}
}
@ -203,11 +199,11 @@ void TreeSortAndFilterBar::_notification(int p_what) {
TreeSortAndFilterBar::SortOptionIndexes TreeSortAndFilterBar::add_sort_option(const String &p_new_option, SortType p_sort_type, int p_sort_column, bool p_is_default) {
sort_button->set_visible(true);
bool is_first_item = sort_items.is_empty();
SortItem item_ascending(sort_items.size(), TTR("Sort By ") + p_new_option + TTR(" (Ascending)"), p_sort_type, true, p_sort_column);
SortItem item_ascending(sort_items.size(), vformat(TTRC("Sort By %s (Ascending)"), p_new_option), p_sort_type, true, p_sort_column);
sort_items[item_ascending.id] = item_ascending;
sort_button->get_popup()->add_radio_check_item(item_ascending.label, item_ascending.id);
SortItem item_descending(sort_items.size(), TTR("Sort By ") + p_new_option + TTR(" (Descending)"), p_sort_type, false, p_sort_column);
SortItem item_descending(sort_items.size(), vformat(TTRC("Sort By %s (Descending)"), p_new_option), p_sort_type, false, p_sort_column);
sort_items[item_descending.id] = item_descending;
sort_button->get_popup()->add_radio_check_item(item_descending.label, item_descending.id);
@ -240,10 +236,6 @@ void TreeSortAndFilterBar::apply() {
return;
}
OS::get_singleton()->benchmark_begin_measure("odb profiler", "TreeSortAndFilterBar::apply _apply_sort");
_apply_sort();
OS::get_singleton()->benchmark_end_measure("odb profiler", "TreeSortAndFilterBar::apply _apply_sort");
OS::get_singleton()->benchmark_begin_measure("odb profiler", "TreeSortAndFilterBar::apply _apply_filter");
_apply_filter();
OS::get_singleton()->benchmark_end_measure("odb profiler", "TreeSortAndFilterBar::apply _apply_filter");
}

View file

@ -50,8 +50,8 @@ bool SnapshotView::is_showing_snapshot(GameStateSnapshot *p_data, GameStateSnaps
return p_data == snapshot_data && p_diff_data == diff_data;
}
List<TreeItem *> SnapshotView::_get_children_recursive(Tree *p_tree) {
List<TreeItem *> found_items;
Vector<TreeItem *> SnapshotView::_get_children_recursive(Tree *p_tree) {
Vector<TreeItem *> found_items;
List<TreeItem *> items_to_check;
if (p_tree && p_tree->get_root()) {
items_to_check.push_back(p_tree->get_root());

View file

@ -44,7 +44,7 @@ protected:
GameStateSnapshot *snapshot_data = nullptr;
GameStateSnapshot *diff_data = nullptr;
List<TreeItem *> _get_children_recursive(Tree *p_tree);
Vector<TreeItem *> _get_children_recursive(Tree *p_tree);
public:
String view_name;

View file

@ -39,7 +39,7 @@
#include "scene/resources/style_box_flat.h"
SnapshotSummaryView::SnapshotSummaryView() {
set_name("Summary");
set_name(TTRC("Summary"));
set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
@ -70,7 +70,7 @@ SnapshotSummaryView::SnapshotSummaryView() {
pc->add_theme_style_override("panel", sbf);
content->add_child(pc);
pc->set_anchors_preset(LayoutPreset::PRESET_TOP_WIDE);
Label *title = memnew(Label(TTR("ObjectDB Snapshot Summary")));
Label *title = memnew(Label(TTRC("ObjectDB Snapshot Summary")));
pc->add_child(title);
title->set_horizontal_alignment(HorizontalAlignment::HORIZONTAL_ALIGNMENT_CENTER);
title->set_vertical_alignment(VerticalAlignment::VERTICAL_ALIGNMENT_CENTER);
@ -81,9 +81,9 @@ SnapshotSummaryView::SnapshotSummaryView() {
content->add_child(explainer_text);
VBoxContainer *explainer_lines = memnew(VBoxContainer);
explainer_text->add_child(explainer_lines);
Label *l1 = memnew(Label(TTR("Press 'Take ObjectDB Snapshot' to snapshot the ObjectDB.")));
Label *l2 = memnew(Label(TTR("Memory in Godot is either owned natively by the engine or owned by the ObjectDB.")));
Label *l3 = memnew(Label(TTR("ObjectDB Snapshots capture only memory owned by the ObjectDB.")));
Label *l1 = memnew(Label(TTRC("Press 'Take ObjectDB Snapshot' to snapshot the ObjectDB.")));
Label *l2 = memnew(Label(TTRC("Memory in Godot is either owned natively by the engine or owned by the ObjectDB.")));
Label *l3 = memnew(Label(TTRC("ObjectDB Snapshots capture only memory owned by the ObjectDB.")));
l1->set_horizontal_alignment(HorizontalAlignment::HORIZONTAL_ALIGNMENT_CENTER);
l2->set_horizontal_alignment(HorizontalAlignment::HORIZONTAL_ALIGNMENT_CENTER);
l3->set_horizontal_alignment(HorizontalAlignment::HORIZONTAL_ALIGNMENT_CENTER);
@ -107,27 +107,27 @@ void SnapshotSummaryView::show_snapshot(GameStateSnapshot *p_data, GameStateSnap
SnapshotView::show_snapshot(p_data, p_diff_data);
explainer_text->set_visible(false);
String snapshot_a_name = diff_data == nullptr ? TTR("Snapshot") : TTR("Snapshot A");
String snapshot_b_name = TTR("Snapshot B");
String snapshot_a_name = diff_data == nullptr ? TTRC("Snapshot") : TTRC("Snapshot A");
String snapshot_b_name = TTRC("Snapshot B");
_push_overview_blurb(snapshot_a_name + " " + TTR("Overview"), snapshot_data);
_push_overview_blurb(snapshot_a_name + " " + TTRC("Overview"), snapshot_data);
if (diff_data) {
_push_overview_blurb(snapshot_b_name + " " + TTR("Overview"), diff_data);
_push_overview_blurb(snapshot_b_name + " " + TTRC("Overview"), diff_data);
}
_push_node_blurb(snapshot_a_name + " " + TTR("Nodes"), snapshot_data);
_push_node_blurb(snapshot_a_name + " " + TTRC("Nodes"), snapshot_data);
if (diff_data) {
_push_node_blurb(snapshot_b_name + " " + TTR("Nodes"), diff_data);
_push_node_blurb(snapshot_b_name + " " + TTRC("Nodes"), diff_data);
}
_push_refcounted_blurb(snapshot_a_name + " " + TTR("RefCounteds"), snapshot_data);
_push_refcounted_blurb(snapshot_a_name + " " + TTRC("RefCounteds"), snapshot_data);
if (diff_data) {
_push_refcounted_blurb(snapshot_b_name + " " + TTR("RefCounteds"), diff_data);
_push_refcounted_blurb(snapshot_b_name + " " + TTRC("RefCounteds"), diff_data);
}
_push_object_blurb(snapshot_a_name + " " + TTR("Objects"), snapshot_data);
_push_object_blurb(snapshot_a_name + " " + TTRC("Objects"), snapshot_data);
if (diff_data) {
_push_object_blurb(snapshot_b_name + " " + TTR("Objects"), diff_data);
_push_object_blurb(snapshot_b_name + " " + TTRC("Objects"), diff_data);
}
}
@ -149,6 +149,7 @@ SummaryBlurb::SummaryBlurb(const String &p_title, const String &p_rtl_content) {
label = memnew(RichTextLabel);
label->add_theme_constant_override(SceneStringName(line_separation), 6);
label->set_text_direction(Control::TEXT_DIRECTION_INHERITED);
label->set_fit_content(true);
label->set_use_bbcode(true);
label->add_newline();
@ -183,11 +184,6 @@ void SnapshotSummaryView::_push_overview_blurb(const String &p_title, GameStateS
if (p_snapshot->snapshot_context.has("mem_max_usage")) {
c += vformat(" [i]%s[/i] %s\n", TTR("Max Memory Used:"), String::num((double)((uint64_t)p_snapshot->snapshot_context["mem_max_usage"]) * bytes_to_mb, 3) + " MB");
}
if (p_snapshot->snapshot_context.has("mem_available")) {
// I'm guessing pretty hard about what this is supposed to be. It's hard coded to be -1 cast to a uint64_t in Memory.h,
// so it _could_ be checking if we're on a 64 bit system, I think...
c += vformat(" [i]%s[/i] %s\n", TTR("Max uint64 Value:"), String::num_uint64((uint64_t)p_snapshot->snapshot_context["mem_available"]));
}
c += vformat(" [i]%s[/i] %s\n", TTR("Total Objects:"), itos(p_snapshot->objects.size()));
int node_count = 0;
@ -203,11 +199,13 @@ void SnapshotSummaryView::_push_overview_blurb(const String &p_title, GameStateS
}
void SnapshotSummaryView::_push_node_blurb(const String &p_title, GameStateSnapshot *p_snapshot) {
List<String> nodes;
LocalVector<String> nodes;
nodes.reserve(p_snapshot->objects.size());
for (const KeyValue<ObjectID, SnapshotDataObject *> &pair : p_snapshot->objects) {
// if it's a node AND it doesn't have a parent node
if (pair.value->is_node() && !pair.value->extra_debug_data.has("node_parent") && pair.value->extra_debug_data.has("node_is_scene_root") && !pair.value->extra_debug_data["node_is_scene_root"]) {
const String &node_name = pair.value->extra_debug_data["node_name"];
String node_name = pair.value->extra_debug_data["node_name"];
nodes.push_back(node_name != "" ? node_name : pair.value->get_name());
}
}
@ -216,7 +214,7 @@ void SnapshotSummaryView::_push_node_blurb(const String &p_title, GameStateSnaps
return;
}
String c = TTR("Multiple root nodes [i](possible call to 'remove_child' without 'queue_free')[/i]\n");
String c = TTRC("Multiple root nodes [i](possible call to 'remove_child' without 'queue_free')[/i]\n");
c += "[ul]\n";
for (const String &node : nodes) {
c += " " + node + "\n";
@ -227,7 +225,9 @@ void SnapshotSummaryView::_push_node_blurb(const String &p_title, GameStateSnaps
}
void SnapshotSummaryView::_push_refcounted_blurb(const String &p_title, GameStateSnapshot *p_snapshot) {
List<String> rcs;
LocalVector<String> rcs;
rcs.reserve(p_snapshot->objects.size());
for (const KeyValue<ObjectID, SnapshotDataObject *> &pair : p_snapshot->objects) {
if (pair.value->is_refcounted()) {
int ref_count = (uint64_t)pair.value->extra_debug_data["ref_count"];
@ -243,7 +243,7 @@ void SnapshotSummaryView::_push_refcounted_blurb(const String &p_title, GameStat
return;
}
String c = TTR("RefCounted objects only referenced in cycles [i](cycles often indicate a memory leaks)[/i]\n");
String c = TTRC("RefCounted objects only referenced in cycles [i](cycles often indicate a memory leaks)[/i]\n");
c += "[ul]\n";
for (const String &rc : rcs) {
c += " " + rc + "\n";
@ -254,7 +254,9 @@ void SnapshotSummaryView::_push_refcounted_blurb(const String &p_title, GameStat
}
void SnapshotSummaryView::_push_object_blurb(const String &p_title, GameStateSnapshot *p_snapshot) {
List<String> objects;
LocalVector<String> objects;
objects.reserve(p_snapshot->objects.size());
for (const KeyValue<ObjectID, SnapshotDataObject *> &pair : p_snapshot->objects) {
if (pair.value->inbound_references.is_empty() && pair.value->outbound_references.is_empty()) {
if (!pair.value->get_script().is_null()) {
@ -271,7 +273,7 @@ void SnapshotSummaryView::_push_object_blurb(const String &p_title, GameStateSna
return;
}
String c = TTR("Scripted objects not referenced by any other objects [i](unreferenced objects may indicate a memory leak)[/i]\n");
String c = TTRC("Scripted objects not referenced by any other objects [i](unreferenced objects may indicate a memory leak)[/i]\n");
c += "[ul]\n";
for (const String &object : objects) {
c += " " + object + "\n";

View file

@ -32,7 +32,6 @@
#include "../snapshot_collector.h"
#include "data_viewers/class_view.h"
#include "data_viewers/json_view.h"
#include "data_viewers/node_view.h"
#include "data_viewers/object_view.h"
#include "data_viewers/refcounted_view.h"
@ -56,7 +55,7 @@ const int SNAPSHOT_CHUNK_SIZE = 6 << 20;
void ObjectDBProfilerPanel::_request_object_snapshot() {
take_snapshot->set_disabled(true);
take_snapshot->set_text(TTR("Generating Snapshot"));
take_snapshot->set_text(TTRC("Generating Snapshot"));
// Pause the game while the snapshot is taken so the state of the game isn't modified as we capture the snapshot.
if (EditorDebuggerNode::get_singleton()->get_current_debugger()->is_breaked()) {
requested_break_for_snapshot = false;
@ -76,42 +75,34 @@ void ObjectDBProfilerPanel::_on_debug_breaked(bool p_reallydid, bool p_can_debug
}
void ObjectDBProfilerPanel::_begin_object_snapshot() {
Array args;
args.push_back(next_request_id++);
args.push_back(SnapshotCollector::get_godot_version_string());
Array args = { next_request_id++, SnapshotCollector::get_godot_version_string() };
EditorDebuggerNode::get_singleton()->get_current_debugger()->send_message("snapshot:request_prepare_snapshot", args);
}
bool ObjectDBProfilerPanel::handle_debug_message(const String &p_message, const Array &p_data, int p_index) {
if (p_message == "snapshot:snapshot_prepared") {
int request_id = p_data.get(0);
int total_size = p_data.get(1);
int request_id = p_data[0];
int total_size = p_data[1];
partial_snapshots[request_id] = PartialSnapshot();
partial_snapshots[request_id].total_size = total_size;
Array args;
args.push_back(request_id);
args.push_back(0);
args.push_back(SNAPSHOT_CHUNK_SIZE);
take_snapshot->set_text(TTR("Receiving Snapshot") + " (0/" + _to_mb(total_size) + " mb)");
Array args = { request_id, 0, SNAPSHOT_CHUNK_SIZE };
take_snapshot->set_text(vformat(TTRC("Receiving Snapshot (0/%s MiB)"), _to_mb(total_size)));
EditorDebuggerNode::get_singleton()->get_current_debugger()->send_message("snapshot:request_snapshot_chunk", args);
return true;
}
if (p_message == "snapshot:snapshot_chunk") {
int request_id = p_data.get(0);
int request_id = p_data[0];
PartialSnapshot &chunk = partial_snapshots[request_id];
chunk.data.append_array(p_data.get(1));
take_snapshot->set_text(TTR("Receiving Snapshot") + " (" + _to_mb(chunk.data.size()) + "/" + _to_mb(chunk.total_size) + " mb)");
chunk.data.append_array(p_data[1]);
take_snapshot->set_text(vformat(TTRC("Receiving Snapshot (%s/%s MiB)"), _to_mb(chunk.data.size()), _to_mb(chunk.total_size)));
if (chunk.data.size() != chunk.total_size) {
Array args;
args.push_back(request_id);
args.push_back(chunk.data.size());
args.push_back(chunk.data.size() + SNAPSHOT_CHUNK_SIZE);
Array args = { request_id, chunk.data.size(), chunk.data.size() + SNAPSHOT_CHUNK_SIZE };
EditorDebuggerNode::get_singleton()->get_current_debugger()->send_message("snapshot:request_snapshot_chunk", args);
return true;
}
take_snapshot->set_text(TTR("Visualizing Snapshot"));
// Wait a frame just so the button has a chance to update it's text so the user knows what's going on.
take_snapshot->set_text(TTRC("Visualizing Snapshot"));
// Wait a frame just so the button has a chance to update its text so the user knows what's going on.
get_tree()->connect("process_frame", callable_mp(this, &ObjectDBProfilerPanel::receive_snapshot).bind(request_id), CONNECT_ONE_SHOT);
return true;
}
@ -120,7 +111,7 @@ bool ObjectDBProfilerPanel::handle_debug_message(const String &p_message, const
void ObjectDBProfilerPanel::receive_snapshot(int request_id) {
const Vector<uint8_t> &in_data = partial_snapshots[request_id].data;
String snapshot_file_name = Time::get_singleton()->get_datetime_string_from_system(false).replace("T", "_").replace(":", "-");
String snapshot_file_name = Time::get_singleton()->get_datetime_string_from_system(false).replace_char('T', '_').replace_char(':', '-');
Ref<DirAccess> snapshot_dir = _get_and_create_snapshot_storage_dir();
if (snapshot_dir.is_valid()) {
Error err;
@ -166,13 +157,15 @@ TreeItem *ObjectDBProfilerPanel::_add_snapshot_button(const String &p_snapshot_f
TreeItem *item = snapshot_list->create_item(snapshot_list->get_root());
item->set_text(0, p_snapshot_file_name);
item->set_metadata(0, p_full_file_path);
item->set_auto_translate_mode(0, AUTO_TRANSLATE_MODE_DISABLED);
item->move_before(snapshot_list->get_root()->get_first_child());
_update_diff_items();
_update_enabled_diff_items();
return item;
}
void ObjectDBProfilerPanel::_show_selected_snapshot() {
if (snapshot_list->get_selected()->get_text(0) == diff_options[diff_button->get_selected_id()]) {
if (snapshot_list->get_selected()->get_text(0) == (String)diff_button->get_selected_metadata()) {
for (int i = 0; i < diff_button->get_item_count(); i++) {
if (diff_button->get_item_text(i) == current_snapshot->get_snapshot()->name) {
diff_button->select(i);
@ -180,51 +173,57 @@ void ObjectDBProfilerPanel::_show_selected_snapshot() {
}
}
}
show_snapshot(snapshot_list->get_selected()->get_text(0), diff_options[diff_button->get_selected_id()]);
show_snapshot(snapshot_list->get_selected()->get_text(0), diff_button->get_selected_metadata());
_update_enabled_diff_items();
}
void ObjectDBProfilerPanel::_on_snapshot_deselected() {
snapshot_list->deselect_all();
diff_button->select(0);
clear_snapshot();
_update_enabled_diff_items();
}
Ref<GameStateSnapshotRef> ObjectDBProfilerPanel::get_snapshot(const String &p_snapshot_file_name) {
if (snapshot_cache.has(p_snapshot_file_name)) {
return snapshot_cache.get(p_snapshot_file_name);
} else {
Ref<DirAccess> snapshot_dir = _get_and_create_snapshot_storage_dir();
ERR_FAIL_COND_V_MSG(snapshot_dir.is_null(), nullptr, "Could not access ObjectDB Snapshot directory");
String full_file_path = snapshot_dir->get_current_dir().path_join(p_snapshot_file_name) + ".odb_snapshot";
Error err;
Ref<FileAccess> snapshot_file = FileAccess::open(full_file_path, FileAccess::READ, &err);
ERR_FAIL_COND_V_MSG(err != OK, nullptr, "Could not open ObjectDB Snapshot file: " + full_file_path);
Vector<uint8_t> content = snapshot_file->get_buffer(snapshot_file->get_length()); // We want to split on newlines, so normalize them.
ERR_FAIL_COND_V_MSG(content.is_empty(), nullptr, "ObjectDB Snapshot file is empty: " + full_file_path);
Ref<GameStateSnapshotRef> snapshot = GameStateSnapshot::create_ref(p_snapshot_file_name, content);
if (snapshot.is_valid()) {
// Don't cache a null snapshot.
snapshot_cache.insert(p_snapshot_file_name, snapshot);
}
return snapshot;
}
Ref<DirAccess> snapshot_dir = _get_and_create_snapshot_storage_dir();
ERR_FAIL_COND_V_MSG(snapshot_dir.is_null(), nullptr, "Could not access ObjectDB Snapshot directory");
String full_file_path = snapshot_dir->get_current_dir().path_join(p_snapshot_file_name) + ".odb_snapshot";
Error err;
Ref<FileAccess> snapshot_file = FileAccess::open(full_file_path, FileAccess::READ, &err);
ERR_FAIL_COND_V_MSG(err != OK, nullptr, "Could not open ObjectDB Snapshot file: " + full_file_path);
Vector<uint8_t> content = snapshot_file->get_buffer(snapshot_file->get_length()); // We want to split on newlines, so normalize them.
ERR_FAIL_COND_V_MSG(content.is_empty(), nullptr, "ObjectDB Snapshot file is empty: " + full_file_path);
Ref<GameStateSnapshotRef> snapshot = GameStateSnapshot::create_ref(p_snapshot_file_name, content);
if (snapshot.is_valid()) {
snapshot_cache.insert(p_snapshot_file_name, snapshot);
}
return snapshot;
}
void ObjectDBProfilerPanel::show_snapshot(const String &p_snapshot_file_name, const String &p_snapshot_diff_file_name) {
clear_snapshot();
clear_snapshot(false);
current_snapshot = get_snapshot(p_snapshot_file_name);
if (p_snapshot_diff_file_name != "none") {
if (!p_snapshot_diff_file_name.is_empty()) {
diff_snapshot = get_snapshot(p_snapshot_diff_file_name);
} else {
diff_snapshot.unref();
}
_update_view_tabs();
_view_tab_changed(view_tabs->get_current_tab());
}
void ObjectDBProfilerPanel::_view_tab_changed(int p_tab_idx) {
// Populating tabs only on tab changed because we're handling a lot of data,
// and the editor freezes for while if we try to populate every tab at once.
// and the editor freezes for a while if we try to populate every tab at once.
SnapshotView *view = cast_to<SnapshotView>(view_tabs->get_current_tab_control());
GameStateSnapshot *snapshot = current_snapshot.is_null() ? nullptr : current_snapshot->get_snapshot();
GameStateSnapshot *diff = diff_snapshot.is_null() ? nullptr : diff_snapshot->get_snapshot();
@ -233,15 +232,21 @@ void ObjectDBProfilerPanel::_view_tab_changed(int p_tab_idx) {
}
}
void ObjectDBProfilerPanel::clear_snapshot() {
void ObjectDBProfilerPanel::clear_snapshot(bool p_update_view_tabs) {
for (SnapshotView *view : views) {
view->clear_snapshot();
}
current_snapshot.unref();
diff_snapshot.unref();
if (p_update_view_tabs) {
_update_view_tabs();
}
}
void ObjectDBProfilerPanel::set_enabled(bool p_enabled) {
take_snapshot->set_text(TTR("Take ObjectDB Snapshot"));
take_snapshot->set_text(TTRC("Take ObjectDB Snapshot"));
take_snapshot->set_disabled(!p_enabled);
}
@ -251,12 +256,12 @@ void ObjectDBProfilerPanel::_snapshot_rmb(const Vector2 &p_pos, MouseButton p_bu
}
rmb_menu->clear(false);
rmb_menu->add_icon_item(get_editor_theme_icon(SNAME("Rename")), TTR("Rename Snapshot"), OdbProfilerMenuOptions::ODB_MENU_RENAME);
rmb_menu->add_icon_item(get_editor_theme_icon(SNAME("Folder")), TTR("Show in Folder"), OdbProfilerMenuOptions::ODB_MENU_SHOW_IN_FOLDER);
rmb_menu->add_icon_item(get_editor_theme_icon(SNAME("Remove")), TTR("Delete Snapshot"), OdbProfilerMenuOptions::ODB_MENU_DELETE);
rmb_menu->add_icon_item(get_editor_theme_icon(SNAME("Rename")), TTRC("Rename"), OdbProfilerMenuOptions::ODB_MENU_RENAME);
rmb_menu->add_icon_item(get_editor_theme_icon(SNAME("Folder")), TTRC("Show in File Manager"), OdbProfilerMenuOptions::ODB_MENU_SHOW_IN_FOLDER);
rmb_menu->add_icon_item(get_editor_theme_icon(SNAME("Remove")), TTRC("Delete"), OdbProfilerMenuOptions::ODB_MENU_DELETE);
rmb_menu->set_position(snapshot_list->get_screen_position() + p_pos);
rmb_menu->reset_size();
rmb_menu->set_position(get_screen_position() + p_pos);
rmb_menu->popup();
}
@ -275,7 +280,6 @@ void ObjectDBProfilerPanel::_rmb_menu_pressed(int p_tool, bool p_confirm_overrid
snapshot_list->set_selected(snapshot_list->get_root()->get_first_child());
} else {
// If we deleted the last snapshot, jump back to the summary tab and clear everything out.
view_tabs->set_current_tab(0);
clear_snapshot();
}
_update_diff_items();
@ -289,13 +293,13 @@ void ObjectDBProfilerPanel::_rmb_menu_pressed(int p_tool, bool p_confirm_overrid
}
void ObjectDBProfilerPanel::_edit_snapshot_name() {
const String &new_snapshot_name = snapshot_list->get_selected()->get_text(0);
const String &full_file_with_path = snapshot_list->get_selected()->get_metadata(0);
String new_snapshot_name = snapshot_list->get_selected()->get_text(0);
String full_file_with_path = snapshot_list->get_selected()->get_metadata(0);
Vector<String> full_path_parts = full_file_with_path.rsplit("/", false, 1);
const String &full_file_path = full_path_parts.get(0);
const String &file_name = full_path_parts.get(1);
const String &old_snapshot_name = file_name.split(".").get(0);
const String &new_full_file_path = full_file_path.path_join(new_snapshot_name) + ".odb_snapshot";
String full_file_path = full_path_parts[0];
String file_name = full_path_parts[1];
String old_snapshot_name = file_name.split(".")[0];
String new_full_file_path = full_file_path.path_join(new_snapshot_name) + ".odb_snapshot";
bool name_taken = false;
for (int i = 0; i < snapshot_list->get_root()->get_child_count(); i++) {
@ -309,14 +313,14 @@ void ObjectDBProfilerPanel::_edit_snapshot_name() {
}
if (name_taken || new_snapshot_name.contains_char(':') || new_snapshot_name.contains_char('\\') || new_snapshot_name.contains_char('/') || new_snapshot_name.begins_with(".") || new_snapshot_name.is_empty()) {
EditorNode::get_singleton()->show_warning(TTR("Invalid snapshot name."));
EditorNode::get_singleton()->show_warning(TTRC("Invalid snapshot name."));
snapshot_list->get_selected()->set_text(0, old_snapshot_name);
return;
}
Error err = DirAccess::rename_absolute(full_file_with_path, new_full_file_path);
if (err != OK) {
EditorNode::get_singleton()->show_warning(TTR("Snapshot rename failed"));
EditorNode::get_singleton()->show_warning(TTRC("Snapshot rename failed"));
snapshot_list->get_selected()->set_text(0, old_snapshot_name);
} else {
snapshot_list->get_selected()->set_metadata(0, new_full_file_path);
@ -327,11 +331,11 @@ void ObjectDBProfilerPanel::_edit_snapshot_name() {
}
ObjectDBProfilerPanel::ObjectDBProfilerPanel() {
set_name(TTR("ObjectDB Profiler"));
set_name(TTRC("ObjectDB Profiler"));
snapshot_cache = LRUCache<String, Ref<GameStateSnapshotRef>>(SNAPSHOT_CACHE_MAX_SIZE);
EditorDebuggerNode::get_singleton()->get_current_debugger()->connect(SNAME("breaked"), callable_mp(this, &ObjectDBProfilerPanel::_on_debug_breaked));
EditorDebuggerNode::get_singleton()->get_current_debugger()->connect("breaked", callable_mp(this, &ObjectDBProfilerPanel::_on_debug_breaked));
HSplitContainer *root_container = memnew(HSplitContainer);
root_container->set_anchors_preset(Control::LayoutPreset::PRESET_FULL_RECT);
@ -343,8 +347,7 @@ ObjectDBProfilerPanel::ObjectDBProfilerPanel() {
VBoxContainer *snapshot_column = memnew(VBoxContainer);
root_container->add_child(snapshot_column);
// snapshot button
take_snapshot = memnew(Button(TTR("Take ObjectDB Snapshot")));
take_snapshot = memnew(Button(TTRC("Take ObjectDB Snapshot")));
snapshot_column->add_child(take_snapshot);
take_snapshot->connect(SceneStringName(pressed), callable_mp(this, &ObjectDBProfilerPanel::_request_object_snapshot));
@ -360,13 +363,14 @@ ObjectDBProfilerPanel::ObjectDBProfilerPanel() {
snapshot_list->set_column_expand(0, true);
snapshot_list->set_column_clip_content(0, true);
snapshot_list->connect(SceneStringName(item_selected), callable_mp(this, &ObjectDBProfilerPanel::_show_selected_snapshot));
snapshot_list->connect("nothing_selected", callable_mp(this, &ObjectDBProfilerPanel::_on_snapshot_deselected));
snapshot_list->connect("item_edited", callable_mp(this, &ObjectDBProfilerPanel::_edit_snapshot_name));
snapshot_list->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
snapshot_list->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
snapshot_list->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
snapshot_list->set_allow_rmb_select(true);
snapshot_list->connect(SNAME("item_mouse_selected"), callable_mp(this, &ObjectDBProfilerPanel::_snapshot_rmb));
snapshot_list->connect("item_mouse_selected", callable_mp(this, &ObjectDBProfilerPanel::_snapshot_rmb));
rmb_menu = memnew(PopupMenu);
add_child(rmb_menu);
@ -375,12 +379,13 @@ ObjectDBProfilerPanel::ObjectDBProfilerPanel() {
HBoxContainer *diff_button_and_label = memnew(HBoxContainer);
diff_button_and_label->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
snapshot_column->add_child(diff_button_and_label);
Label *diff_against = memnew(Label(TTR("Diff Against:")));
Label *diff_against = memnew(Label(TTRC("Diff Against:")));
diff_button_and_label->add_child(diff_against);
diff_button = memnew(OptionButton);
diff_button->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
diff_button->connect(SceneStringName(item_selected), callable_mp(this, &ObjectDBProfilerPanel::_apply_diff));
diff_button->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
diff_button->connect(SceneStringName(item_selected), callable_mp(this, &ObjectDBProfilerPanel::_show_selected_snapshot).unbind(1));
diff_button_and_label->add_child(diff_button);
// Tabs of various views right for each snapshot.
@ -395,7 +400,6 @@ ObjectDBProfilerPanel::ObjectDBProfilerPanel() {
add_view(memnew(SnapshotObjectView));
add_view(memnew(SnapshotNodeView));
add_view(memnew(SnapshotRefCountedView));
add_view(memnew(SnapshotJsonView));
set_enabled(false);
@ -404,10 +408,8 @@ ObjectDBProfilerPanel::ObjectDBProfilerPanel() {
if (snapshot_dir.is_valid()) {
for (const String &file_name : snapshot_dir->get_files()) {
Vector<String> name_parts = file_name.split(".");
if (name_parts.size() != 2 || name_parts[1] != "odb_snapshot") {
ERR_PRINT("ObjectDB Snapshot file did not have .odb_snapshot extension. Skipping: " + file_name);
continue;
}
ERR_CONTINUE_MSG(name_parts.size() != 2 || name_parts[1] != "odb_snapshot", "ObjectDB snapshot file did not have .odb_snapshot extension. Skipping: " + file_name);
_add_snapshot_button(name_parts[0], snapshot_dir->get_current_dir().path_join(file_name));
}
}
}
@ -415,29 +417,46 @@ ObjectDBProfilerPanel::ObjectDBProfilerPanel() {
void ObjectDBProfilerPanel::add_view(SnapshotView *p_to_add) {
views.push_back(p_to_add);
view_tabs->add_child(p_to_add);
_update_view_tabs();
}
void ObjectDBProfilerPanel::_update_view_tabs() {
bool has_snapshot = current_snapshot.is_valid();
for (int i = 1; i < view_tabs->get_tab_count(); i++) {
view_tabs->set_tab_disabled(i, !has_snapshot);
}
if (!has_snapshot) {
view_tabs->set_current_tab(0);
}
}
void ObjectDBProfilerPanel::_update_diff_items() {
diff_button->clear();
diff_button->add_item("none", 0);
diff_options[0] = "none";
diff_button->add_item(TTRC("None"), 0);
diff_button->set_item_metadata(0, String());
diff_button->set_item_auto_translate_mode(0, Node::AUTO_TRANSLATE_MODE_ALWAYS);
for (int i = 0; i < snapshot_list->get_root()->get_child_count(); i++) {
const String &name = snapshot_list->get_root()->get_child(i)->get_text(0);
String name = snapshot_list->get_root()->get_child(i)->get_text(0);
diff_button->add_item(name);
diff_options[i + 1] = name; // 0 = none, so i + 1.
diff_button->set_item_metadata(i + 1, name);
}
}
void ObjectDBProfilerPanel::_update_enabled_diff_items() {
const String &sn_name = snapshot_list->get_selected()->get_text(0);
for (int i = 0; i < diff_button->get_item_count(); i++) {
diff_button->set_item_disabled(i, diff_button->get_item_text(i) == sn_name);
TreeItem *selected_snapshot = snapshot_list->get_selected();
if (selected_snapshot == nullptr) {
diff_button->set_disabled(true);
return;
}
}
void ObjectDBProfilerPanel::_apply_diff(int p_item_idx) {
_show_selected_snapshot();
diff_button->set_disabled(false);
String snapshot_name = selected_snapshot->get_text(0);
for (int i = 0; i < diff_button->get_item_count(); i++) {
diff_button->set_item_disabled(i, diff_button->get_item_text(i) == snapshot_name);
}
}
String ObjectDBProfilerPanel::_to_mb(int p_x) {

View file

@ -39,13 +39,13 @@
class TabContainer;
class Tree;
const int SNAPSHOT_CACHE_MAX_SIZE = 10;
// UI loaded by the debugger.
class ObjectDBProfilerPanel : public Control {
GDCLASS(ObjectDBProfilerPanel, Control);
protected:
static constexpr int SNAPSHOT_CACHE_MAX_SIZE = 10;
enum OdbProfilerMenuOptions {
ODB_MENU_RENAME,
ODB_MENU_SHOW_IN_FOLDER,
@ -66,10 +66,9 @@ protected:
TabContainer *view_tabs = nullptr;
PopupMenu *rmb_menu = nullptr;
OptionButton *diff_button = nullptr;
HashMap<int, String> diff_options;
HashMap<int, PartialSnapshot> partial_snapshots;
List<SnapshotView *> views;
LocalVector<SnapshotView *> views;
Ref<GameStateSnapshotRef> current_snapshot;
Ref<GameStateSnapshotRef> diff_snapshot;
LRUCache<String, Ref<GameStateSnapshotRef>> snapshot_cache;
@ -78,11 +77,12 @@ protected:
void _begin_object_snapshot();
void _on_debug_breaked(bool p_reallydid, bool p_can_debug, const String &p_reason, bool p_has_stackdump);
void _show_selected_snapshot();
void _on_snapshot_deselected();
Ref<DirAccess> _get_and_create_snapshot_storage_dir();
TreeItem *_add_snapshot_button(const String &p_snapshot_file_name, const String &p_full_file_path);
void _snapshot_rmb(const Vector2 &p_pos, MouseButton p_button);
void _rmb_menu_pressed(int p_tool, bool p_confirm_override);
void _apply_diff(int p_item_idx);
void _update_view_tabs();
void _update_diff_items();
void _update_enabled_diff_items();
void _edit_snapshot_name();
@ -94,7 +94,7 @@ public:
void receive_snapshot(int p_request_id);
void show_snapshot(const String &p_snapshot_file_name, const String &p_snapshot_diff_file_name);
void clear_snapshot();
void clear_snapshot(bool p_update_view_tabs = true);
Ref<GameStateSnapshotRef> get_snapshot(const String &p_snapshot_file_name);
void set_enabled(bool p_enabled);
void add_view(SnapshotView *p_to_add);

View file

@ -45,8 +45,8 @@ void ObjectDBProfilerDebuggerPlugin::setup_session(int p_session_id) {
Ref<EditorDebuggerSession> session = get_session(p_session_id);
ERR_FAIL_COND(session.is_null());
debugger_panel = memnew(ObjectDBProfilerPanel);
session->connect(SNAME("started"), callable_mp(debugger_panel, &ObjectDBProfilerPanel::set_enabled).bind(true));
session->connect(SNAME("stopped"), callable_mp(debugger_panel, &ObjectDBProfilerPanel::set_enabled).bind(false));
session->connect("started", callable_mp(debugger_panel, &ObjectDBProfilerPanel::set_enabled).bind(true));
session->connect("stopped", callable_mp(debugger_panel, &ObjectDBProfilerPanel::set_enabled).bind(false));
session->add_session_tab(debugger_panel);
}

View file

@ -30,7 +30,7 @@
#pragma once
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/debugger/editor_debugger_plugin.h"
#include "editor/plugins/editor_plugin.h"
class ObjectDBProfilerPanel;

View file

@ -38,8 +38,6 @@
#include "modules/gdscript/gdscript.h"
#endif
#include <zlib.h>
SnapshotDataObject::SnapshotDataObject(SceneDebuggerObject &p_obj, GameStateSnapshot *p_snapshot, ResourceCache &resource_cache) :
snapshot(p_snapshot) {
remote_object_id = p_obj.id;
@ -48,7 +46,6 @@ SnapshotDataObject::SnapshotDataObject(SceneDebuggerObject &p_obj, GameStateSnap
for (const SceneDebuggerObject::SceneDebuggerProperty &prop : p_obj.properties) {
PropertyInfo pinfo = prop.first;
Variant pvalue = prop.second;
// pinfo.name = pinfo.name.trim_prefix("Node/").trim_prefix("Members/");
if (pinfo.type == Variant::OBJECT && pvalue.is_string()) {
String path = pvalue;
@ -56,7 +53,7 @@ SnapshotDataObject::SnapshotDataObject(SceneDebuggerObject &p_obj, GameStateSnap
// To get a reference to it, first we load the parent resource (the .tscn, for example), then,
// we load the child resource. The parent resource (dependency) should not be destroyed before the child
// resource (pvalue) is loaded.
if (path.contains("::")) {
if (path.is_resource_file()) {
// Built-in resource.
String base_path = path.get_slice("::", 0);
if (!resource_cache.cache.has(base_path)) {
@ -160,27 +157,22 @@ String SnapshotDataObject::get_name() {
String found_type_name = type_name;
// Ideally, we will name it after the script attached to it.
if (!get_script().is_null()) {
Object *maybe_script_obj = get_script().get_validated_object();
if (maybe_script_obj->is_class(Script::get_class_static())) {
Ref<Script> script_obj = Ref<Script>((Script *)maybe_script_obj);
String full_name;
while (script_obj.is_valid()) {
String global_name = _get_script_name(script_obj);
if (global_name != "") {
if (full_name != "") {
full_name = global_name + "/" + full_name;
} else {
full_name = global_name;
}
Ref<Script> maybe_script = get_script();
if (maybe_script.is_valid()) {
String full_name;
while (maybe_script.is_valid()) {
String global_name = _get_script_name(maybe_script);
if (global_name != "") {
if (full_name != "") {
full_name = global_name + "/" + full_name;
} else {
full_name = global_name;
}
script_obj = script_obj->get_base_script().ptr();
}
found_type_name = type_name + "/" + full_name;
maybe_script = maybe_script->get_base_script().ptr();
}
found_type_name = type_name + "/" + full_name;
}
return found_type_name + "_" + uitos(remote_object_id);
@ -258,7 +250,7 @@ void GameStateSnapshot::_get_rc_cycles(
SnapshotDataObject *p_obj,
SnapshotDataObject *p_source_obj,
HashSet<SnapshotDataObject *> p_traversed_objs,
List<String> &r_ret_val,
LocalVector<String> &r_ret_val,
const String &p_current_path) {
// We're at the end of this branch and it was a cycle.
if (p_obj == p_source_obj && p_current_path != "") {
@ -314,7 +306,7 @@ void GameStateSnapshot::recompute_references() {
continue;
}
HashSet<SnapshotDataObject *> traversed_objs;
List<String> cycles;
LocalVector<String> cycles;
_get_rc_cycles(obj.value, obj.value, traversed_objs, cycles, "");
Array cycles_array;
@ -340,22 +332,16 @@ Ref<GameStateSnapshotRef> GameStateSnapshot::create_ref(const String &p_snapshot
CoreBind::Marshalls *m = CoreBind::Marshalls::get_singleton();
Array snapshot_data = m->base64_to_variant(m->raw_to_base64(snapshot_buffer_decompressed));
ERR_FAIL_COND_V_MSG(snapshot_data.is_empty(), nullptr, "ObjectDB Snapshot could not be parsed. Variant array is empty.");
const Variant &first_item = snapshot_data.get(0);
if (first_item.get_type() != Variant::DICTIONARY) {
ERR_PRINT("ObjectDB Snapshot could not be parsed. First item is not a Dictionary.");
return nullptr;
}
const Variant &first_item = snapshot_data[0];
ERR_FAIL_COND_V_MSG(first_item.get_type() != Variant::DICTIONARY, nullptr, "ObjectDB Snapshot could not be parsed. First item is not a Dictionary.");
snapshot->snapshot_context = first_item;
SnapshotDataObject::ResourceCache resource_cache;
for (int i = 1; i < snapshot_data.size(); i += 4) {
SceneDebuggerObject obj;
obj.deserialize(uint64_t(snapshot_data[i + 0]), snapshot_data[i + 1], snapshot_data[i + 2]);
ERR_FAIL_COND_V_MSG(snapshot_data[i + 3].get_type() != Variant::DICTIONARY, nullptr, "ObjectDB Snapshot could not be parsed. Extra debug data is not a Dictionary.");
if (snapshot_data[i + 3].get_type() != Variant::DICTIONARY) {
ERR_PRINT("ObjectDB Snapshot could not be parsed. Extra debug data is not a Dictionary.");
return nullptr;
}
if (obj.id.is_null()) {
continue;
}
@ -371,7 +357,7 @@ Ref<GameStateSnapshotRef> GameStateSnapshot::create_ref(const String &p_snapshot
GameStateSnapshot::~GameStateSnapshot() {
for (const KeyValue<ObjectID, SnapshotDataObject *> &item : objects) {
memfree(item.value);
memdelete(item.value);
}
}

View file

@ -50,9 +50,9 @@ public:
HashSet<ObjectID> get_unique_outbound_refernces();
HashSet<ObjectID> get_unique_inbound_references();
uint64_t remote_object_id;
uint64_t remote_object_id = 0;
String type_name;
List<PropertyInfo> prop_list;
LocalVector<PropertyInfo> prop_list;
HashMap<StringName, Variant> prop_values;
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
@ -72,7 +72,7 @@ public:
bool is_class(const String &p_base_class);
protected:
// Snapshots are inheritly read-only. Can't edit the past.
// Snapshots are inherently read-only. Can't edit the past.
bool _is_read_only() { return true; }
static void _bind_methods();
};
@ -81,7 +81,7 @@ class GameStateSnapshot : public Object {
GDCLASS(GameStateSnapshot, Object);
void _get_outbound_references(Variant &p_var, HashMap<String, ObjectID> &r_ret_val, const String &p_current_path = "");
void _get_rc_cycles(SnapshotDataObject *p_obj, SnapshotDataObject *p_source_obj, HashSet<SnapshotDataObject *> p_traversed_objs, List<String> &r_ret_val, const String &p_current_path = "");
void _get_rc_cycles(SnapshotDataObject *p_obj, SnapshotDataObject *p_source_obj, HashSet<SnapshotDataObject *> p_traversed_objs, LocalVector<String> &r_ret_val, const String &p_current_path = "");
public:
String name;

View file

@ -37,29 +37,18 @@
#endif // TOOLS_ENABLED
void initialize_objectdb_profiler_module(ModuleInitializationLevel p_level) {
switch (p_level) {
case MODULE_INITIALIZATION_LEVEL_SCENE: {
SnapshotCollector::initialize();
} break;
#ifdef TOOLS_ENABLED
case MODULE_INITIALIZATION_LEVEL_EDITOR: {
EditorPlugins::add_by_type<ObjectDBProfilerPlugin>();
} break;
#endif // TOOLS_ENABLED
default:
break;
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
SnapshotCollector::initialize();
}
#ifdef TOOLS_ENABLED
else if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
EditorPlugins::add_by_type<ObjectDBProfilerPlugin>();
}
#endif // TOOLS_ENABLED
}
void uninitialize_objectdb_profiler_module(ModuleInitializationLevel p_level) {
switch (p_level) {
case MODULE_INITIALIZATION_LEVEL_SCENE: {
SnapshotCollector::deinitialize();
} break;
default:
break;
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
SnapshotCollector::deinitialize();
}
}

View file

@ -37,8 +37,6 @@
#include "scene/main/node.h"
#include "scene/main/window.h"
HashMap<int, Vector<uint8_t>> SnapshotCollector::pending_snapshots;
void SnapshotCollector::initialize() {
pending_snapshots.clear();
EngineDebugger::register_message_capture("snapshot", EngineDebugger::Capture(nullptr, SnapshotCollector::parse_message));
@ -56,36 +54,34 @@ void SnapshotCollector::snapshot_objects(Array *p_arr, Dictionary &p_snapshot_co
// Gather all ObjectIDs first. The ObjectDB will be locked in debug_objects, so we can't serialize until it exits.
// In rare cases, the object may be deleted as the snapshot is taken. So, we store the object's class name to give users a clue about what went wrong.
List<Pair<ObjectID, String>> debugger_object_ids;
ObjectDB::debug_objects([](Object *p_obj, void *p_user_data) {
List<Pair<ObjectID, String>> *debugger_object_ids_ptr = (List<Pair<ObjectID, String>> *)p_user_data;
debugger_object_ids_ptr->push_back(Pair<ObjectID, String>(p_obj->get_instance_id(), p_obj->get_class_name()));
},
LocalVector<Pair<ObjectID, StringName>> debugger_object_ids;
debugger_object_ids.reserve(ObjectDB::get_object_count());
ObjectDB::debug_objects(
[](Object *p_obj, void *p_user_data) {
LocalVector<Pair<ObjectID, StringName>> *debugger_object_ids_ptr = (LocalVector<Pair<ObjectID, StringName>> *)p_user_data;
debugger_object_ids_ptr->push_back(Pair<ObjectID, StringName>(p_obj->get_instance_id(), p_obj->get_class_name()));
},
(void *)&debugger_object_ids);
// Get SnapshotDataTransportObject from ObjectID list now that DB is unlocked.
List<SnapshotDataTransportObject> debugger_objects;
for (Pair<ObjectID, String> ids : debugger_object_ids) {
LocalVector<SnapshotDataTransportObject> debugger_objects;
debugger_objects.reserve(debugger_object_ids.size());
for (Pair<ObjectID, StringName> ids : debugger_object_ids) {
ObjectID oid = ids.first;
Object *obj = ObjectDB::get_instance(oid);
if (obj == nullptr) {
print_error("An object was deleted while the ObjectDB was being snapshotted. \
The debugger is automatically paused when snapshots are taken, so this should not happen. \
The missing object's ID was " +
String::num_uint64(oid) + ". \
It's class was " +
ids.second + ". Consider reporting this.");
if (unlikely(obj == nullptr)) {
print_verbose(vformat("Object of class '%s' with ID %ud was found to be deleted after ObjectDB was snapshotted.", ids.second, (uint64_t)oid));
continue;
}
if (obj->get_class_name() == SNAME("EditorInterface")) {
// The EditorInterface + EditorNode is _kind of_ constructored in a debug game, but many properties rae null
if (ids.second == SNAME("EditorInterface")) {
// The EditorInterface + EditorNode is _kind of_ constructed in a debug game, but many properties are null
// We can prevent it from being constructed, but that would break other projects so better to just skip it.
continue;
}
// This is the same way objects in the remote scene tree are seialized,
// This is the same way objects in the remote scene tree are serialized,
// but here we add a few extra properties via the extra_debug_data dictionary.
SnapshotDataTransportObject debug_data(obj);
@ -115,7 +111,6 @@ void SnapshotCollector::snapshot_objects(Array *p_arr, Dictionary &p_snapshot_co
}
// Add a header to the snapshot with general data about the state of the game, not tied to any particular object.
p_snapshot_context["mem_available"] = Memory::get_mem_available();
p_snapshot_context["mem_usage"] = Memory::get_mem_usage();
p_snapshot_context["mem_max_usage"] = Memory::get_mem_max_usage();
p_snapshot_context["timestamp"] = Time::get_singleton()->get_unix_time_from_system();
@ -132,11 +127,11 @@ void SnapshotCollector::snapshot_objects(Array *p_arr, Dictionary &p_snapshot_co
Error SnapshotCollector::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
r_captured = true;
if (p_msg == "request_prepare_snapshot") {
int request_id = (int)p_args.get(0);
int request_id = p_args[0];
Dictionary snapshot_context;
snapshot_context["editor_version"] = (String)p_args.get(1);
snapshot_context["editor_version"] = (String)p_args[1];
Array objects;
SnapshotCollector::snapshot_objects(&objects, snapshot_context);
snapshot_objects(&objects, snapshot_context);
// Debugger networking has a limit on both how many objects can be queued to send and how
// many bytes can be queued to send. Serializing to a string means we never hit the object
// limit, and only have to deal with the byte limit.
@ -150,19 +145,15 @@ Error SnapshotCollector::parse_message(void *p_user, const String &p_msg, const
pending_snapshots[request_id] = objs_buffer_compressed;
// Tell the editor how long the snapshot is.
Array resp;
resp.push_back(request_id);
resp.push_back(pending_snapshots[request_id].size());
Array resp = { request_id, pending_snapshots[request_id].size() };
EngineDebugger::get_singleton()->send_message("snapshot:snapshot_prepared", resp);
} else if (p_msg == "request_snapshot_chunk") {
int request_id = (int)p_args.get(0);
int begin = (int)p_args.get(1);
int end = (int)p_args.get(2);
int request_id = p_args[0];
int begin = p_args[1];
int end = p_args[2];
Array resp;
resp.push_back(request_id);
resp.push_back(pending_snapshots[request_id].slice(begin, end));
Array resp = { request_id, pending_snapshots[request_id].slice(begin, end) };
EngineDebugger::get_singleton()->send_message("snapshot:snapshot_chunk", resp);
// If we sent the last part of the string, delete it locally.

View file

@ -42,8 +42,9 @@ struct SnapshotDataTransportObject : public SceneDebuggerObject {
};
class SnapshotCollector {
inline static HashMap<int, Vector<uint8_t>> pending_snapshots;
public:
static HashMap<int, Vector<uint8_t>> pending_snapshots;
static void snapshot_objects(Array *p_arr, Dictionary &p_snapshot_context);
static Error parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
static void initialize();

View file

@ -5787,11 +5787,6 @@ String Tree::get_column_title(int p_column) const {
void Tree::set_column_title_tooltip_text(int p_column, const String &p_tooltip) {
ERR_FAIL_INDEX(p_column, columns.size());
if (columns.write[p_column].title_tooltip == p_tooltip) {
return;
}
columns.write[p_column].title_tooltip = p_tooltip;
}