Add a property range hint to bake_fps in the scene glTF export dialog

This clamps the value to a value greater than `0` (exclusive).
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Hugo Locurcio 2024-10-17 16:57:32 +02:00
parent 04692d83cb
commit 54995d9850
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GPG key ID: 39E8F8BE30B0A49C
2 changed files with 2 additions and 2 deletions

View file

@ -185,7 +185,7 @@ void EditorSceneExporterGLTFSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bake_fps"), &EditorSceneExporterGLTFSettings::get_bake_fps);
ClassDB::bind_method(D_METHOD("set_bake_fps", "bake_fps"), &EditorSceneExporterGLTFSettings::set_bake_fps);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_fps"), "set_bake_fps", "get_bake_fps");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_fps", PROPERTY_HINT_RANGE, "0.001,120,0.0001,or_greater"), "set_bake_fps", "get_bake_fps");
}
double EditorSceneExporterGLTFSettings::get_bake_fps() const {

View file

@ -133,7 +133,7 @@ void GLTFState::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "import_as_skeleton_bones"), "set_import_as_skeleton_bones", "get_import_as_skeleton_bones"); // bool
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>>
ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed as Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image", "get_handle_binary_image"); // enum
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_fps"), "set_bake_fps", "get_bake_fps");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_fps", PROPERTY_HINT_RANGE, "0.001,120,0.0001,or_greater"), "set_bake_fps", "get_bake_fps");
BIND_CONSTANT(HANDLE_BINARY_DISCARD_TEXTURES);
BIND_CONSTANT(HANDLE_BINARY_EXTRACT_TEXTURES);