Merge pull request #110370 from Susmaster64/patch-1

Fix minor grammar error in CollisionPolygon2D, CollisionPolygon3D, CollisionShape2D, and CollisionShape3D docs
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Thaddeus Crews 2025-09-16 20:28:51 -05:00
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4 changed files with 4 additions and 4 deletions

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A node that provides a polygon shape to a [CollisionObject2D] parent. A node that provides a polygon shape to a [CollisionObject2D] parent.
</brief_description> </brief_description>
<description> <description>
A node that provides a polygon shape to a [CollisionObject2D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area2D], turn [PhysicsBody2D] into a solid object, or give a hollow shape to a [StaticBody2D]. A node that provides a polygon shape to a [CollisionObject2D] parent and allows it to be edited. The polygon can be concave or convex. This can give a detection shape to an [Area2D], turn a [PhysicsBody2D] into a solid object, or give a hollow shape to a [StaticBody2D].
[b]Warning:[/b] A non-uniformly scaled [CollisionPolygon2D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its polygon instead. [b]Warning:[/b] A non-uniformly scaled [CollisionPolygon2D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its polygon instead.
</description> </description>
<tutorials> <tutorials>

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A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent. A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent.
</brief_description> </brief_description>
<description> <description>
A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area3D] or turn [PhysicsBody3D] into a solid object. A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent and allows it to be edited. The polygon can be concave or convex. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object.
[b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead. [b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
</description> </description>
<tutorials> <tutorials>

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A node that provides a [Shape2D] to a [CollisionObject2D] parent. A node that provides a [Shape2D] to a [CollisionObject2D] parent.
</brief_description> </brief_description>
<description> <description>
A node that provides a [Shape2D] to a [CollisionObject2D] parent and allows to edit it. This can give a detection shape to an [Area2D] or turn a [PhysicsBody2D] into a solid object. A node that provides a [Shape2D] to a [CollisionObject2D] parent and allows it to be edited. This can give a detection shape to an [Area2D] or turn a [PhysicsBody2D] into a solid object.
</description> </description>
<tutorials> <tutorials>
<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link> <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>

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A node that provides a [Shape3D] to a [CollisionObject3D] parent. A node that provides a [Shape3D] to a [CollisionObject3D] parent.
</brief_description> </brief_description>
<description> <description>
A node that provides a [Shape3D] to a [CollisionObject3D] parent and allows to edit it. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object. A node that provides a [Shape3D] to a [CollisionObject3D] parent and allows it to be edited. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object.
[b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its [member shape] resource instead. [b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its [member shape] resource instead.
</description> </description>
<tutorials> <tutorials>