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Comments spelling fixes
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1218a16de5
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6 changed files with 7 additions and 7 deletions
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@ -42,7 +42,7 @@
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// recursion. So: float value; int value; etc.
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//
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// This works by splitting up the parameter pack for each step in the recursion minus the first.
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// so the the first step creates the "T value" from the first template parameter.
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// so the first step creates the "T value" from the first template parameter.
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// any further template arguments end up in "Rest", which we then use to instantiate a new
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// tuple, but now minus the first argument. To write this all out:
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//
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@ -402,7 +402,7 @@ Error SkinTool::_determine_skeletons(
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for (GLTFSkinIndex skin_i = 0; skin_i < skins.size(); ++skin_i) {
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Ref<GLTFSkin> skin = skins.write[skin_i];
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// If any of the the skeletons nodes exist in a skin, that skin now maps to the skeleton
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// If any of the skeletons nodes exist in a skin, that skin now maps to the skeleton
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for (int i = 0; i < skeleton_nodes.size(); ++i) {
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SkinNodeIndex skel_node_i = skeleton_nodes[i];
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if (skin->joints.has(skel_node_i) || skin->non_joints.has(skel_node_i)) {
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@ -87,7 +87,7 @@
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Start a file with the fastest Deflate compression level ([code]1[/code]). This is fast to compress, but results in larger file sizes than [constant COMPRESSION_DEFAULT]. Decompression speed is generally unaffected by the chosen compression level.
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</constant>
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<constant name="COMPRESSION_BEST" value="9" enum="CompressionLevel">
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Start a file with the the best Deflate compression level ([code]9[/code]). This is slow to compress, but results in smaller file sizes than [constant COMPRESSION_DEFAULT]. Decompression speed is generally unaffected by the chosen compression level.
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Start a file with the best Deflate compression level ([code]9[/code]). This is slow to compress, but results in smaller file sizes than [constant COMPRESSION_DEFAULT]. Decompression speed is generally unaffected by the chosen compression level.
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</constant>
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</constants>
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</class>
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@ -42,7 +42,7 @@ struct DisplayServerEmbeddedState {
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/// Default to a scale of 2.0, which is the most common.
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float screen_max_scale = 2.0f;
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float screen_dpi = 96.0f;
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/// The display ID of the window which is displaying the the embedded process content.
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/// The display ID of the window which is displaying the embedded process content.
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uint32_t display_id = -1;
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void serialize(PackedByteArray &r_data);
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@ -4658,7 +4658,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
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// Process window messages.
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switch (uMsg) {
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case WM_GETOBJECT: {
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get_object_recieved = true;
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get_object_received = true;
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} break;
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case WM_MENUCOMMAND: {
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native_menu->_menu_activate(HMENU(lParam), (int)wParam);
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@ -7177,7 +7177,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
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}
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uint64_t delta = OS::get_singleton()->get_ticks_msec() - time_wait;
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if (delta > 500 || get_object_recieved) {
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if (delta > 500 || get_object_received) {
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break;
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}
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}
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@ -278,7 +278,7 @@ class DisplayServerWindows : public DisplayServer {
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String rendering_driver;
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bool app_focused = false;
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bool keep_screen_on = false;
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bool get_object_recieved = false;
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bool get_object_received = false;
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HANDLE power_request;
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TTS_Windows *tts = nullptr;
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