mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Use std::size
instead of sizeof(a) / sizeof(a[0])
pattern throughout the codebase.
This commit is contained in:
parent
f0f5319b0b
commit
e34f1f504c
33 changed files with 71 additions and 67 deletions
|
@ -1917,7 +1917,7 @@ CodeTextEditor::CodeTextEditor() {
|
|||
zoom_button->set_text("100 %");
|
||||
|
||||
PopupMenu *zoom_menu = zoom_button->get_popup();
|
||||
int preset_count = sizeof(ZOOM_FACTOR_PRESETS) / sizeof(float);
|
||||
constexpr int preset_count = std::size(ZOOM_FACTOR_PRESETS);
|
||||
|
||||
for (int i = 0; i < preset_count; i++) {
|
||||
float z = ZOOM_FACTOR_PRESETS[i];
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue