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Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase.
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commit
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33 changed files with 71 additions and 67 deletions
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@ -5244,7 +5244,7 @@ ShaderLanguage::DataType ShaderLanguage::get_scalar_type(DataType p_type) {
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TYPE_VOID,
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};
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static_assert(sizeof(scalar_types) / sizeof(*scalar_types) == TYPE_MAX);
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static_assert(std::size(scalar_types) == TYPE_MAX);
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return scalar_types[p_type];
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}
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@ -5286,7 +5286,7 @@ int ShaderLanguage::get_cardinality(DataType p_type) {
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1,
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};
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static_assert(sizeof(cardinality_table) / sizeof(*cardinality_table) == TYPE_MAX);
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static_assert(std::size(cardinality_table) == TYPE_MAX);
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return cardinality_table[p_type];
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}
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@ -11217,7 +11217,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
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#ifdef DEBUG_ENABLED
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// Adds context keywords.
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if (keyword_completion_context != CF_UNSPECIFIED) {
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int sz = sizeof(keyword_list) / sizeof(KeyWord);
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constexpr int sz = std::size(keyword_list);
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for (int i = 0; i < sz; i++) {
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if (keyword_list[i].flags == CF_UNSPECIFIED) {
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break; // Ignore hint keywords (parsed below).
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