Commit graph

12 commits

Author SHA1 Message Date
Lukas Tenbrink
1db0a60dc0 Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
Thaddeus Crews
fdf32d1b2a
Merge pull request #108577 from YYF233333/global_class_list
Simplify `ScriptServer::get_global_class_list`
2025-09-30 11:19:10 -05:00
A Thousand Ships
bd65cfa876
Revert "Replace many uses of is_class with derives_from."
This reverts commit 78b743cf4a.
2025-09-25 13:48:53 +02:00
Lukas Tenbrink
8ef4a43ada Replace many uses of is_class with derives_from. 2025-09-23 19:59:00 +02:00
kobewi
d61a337a70 Improve usage of String.split() vs get_slice() 2025-09-19 16:31:55 +02:00
Colin O'Rourke
c4559c02de VisualShader Conversion fails with Embeds
Potentially resolves https://github.com/godotengine/godot/issues/101375

VisualShader now has a has_node_embeds function that runs through it's child nodes to find embedded resources via object properties. Conversion plugin uses this function to catch the error.
2025-09-18 14:35:30 -07:00
Yufeng Ying
a50fc5acd8 Change ClassDB::get_class_list and related stuff. 2025-09-16 15:00:33 +08:00
Aaron Franke
0831b4b516
Make shader editor menu position consistent between shader languages 2025-08-26 06:56:55 -07:00
Talkashie
bc7e68dfd1 Typos 2025-08-19 18:32:59 -05:00
Giganzo
c21a03361a Add hover styles to buttons in Script/Shader editor 2025-08-16 15:05:07 +02:00
Colin O'Rourke
f26a66c630 Bug Fixes
More detailed logic to fix 3 errors.

* Using 0 as the default value for 'Saved_type' would cause new Particle, Sky, and Fog shaders to display incorrectly and fail to function.

* Passing Saved_type directly into edit_type_select would cause an error because Saved_Type is not the options button index, and can be out of bounds.

* Restoring some saved Particle types correctly requires also checking the custom mode box
2025-07-18 18:30:37 -07:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Renamed from editor/plugins/visual_shader_editor_plugin.cpp (Browse further)