Thaddeus Crews
5240f1c283
Merge pull request #108658 from bruvzg/ed_pl_init
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[EditorExportPlatform] Move initialization to a dedicated method.
2025-09-30 18:35:25 -05:00
Lukas Tenbrink
abe3b481ae
Make conversions from LocalVector
to Vector
explicit.
2025-09-16 21:41:28 +02:00
Pāvels Nadtočajevs
e407f55fbf
Fix editor one-click icons not showing.
2025-07-21 12:18:44 +03:00
Pāvels Nadtočajevs
f20e5152ad
[EditorExportPlatform] Move initialization to a dedicated method.
2025-07-16 08:55:23 +03:00
Thaddeus Crews
75bcb643c2
Merge pull request #108172 from adamscott/move-threads-options
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Move Web export threads options out of variant mk2
2025-07-09 11:33:14 -05:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Adam Scott
d0042851f8
Move Web export threads options out of variant mk2
2025-07-01 15:42:58 -04:00
Adam Scott
f411c5b2f1
[Web] Add Web-build specific stdout header
2025-06-12 13:00:36 -04:00
Marcos Casagrande
a7d18f51a2
Web: Add godot_pool_size/emscripten_pool_size config
2025-05-30 20:38:24 +02:00
bruvzg
c6739f64df
[Export] Use project settings overrides with the target preset features instead of current platform features.
2025-04-08 21:22:37 +03:00
kobewi
75881f8322
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
Pāvels Nadtočajevs
b3f7c8f5d3
[Export] Respect icon/splash screen import settings.
2025-01-31 07:45:16 +02:00
Rémi Verschelde
6f3cc27423
Merge pull request #101178 from BlueCube3310/web-high-quality
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Web: Export ASTC/BPTC compressed textures
2025-01-08 21:48:13 +01:00
Yufeng Ying
34d8255947
Force build editor with regex module, remove checking code.
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Fix include.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
BlueCube3310
84e6ac9ecd
Web: Export ASTC/BPTC compressed textures
2025-01-06 12:31:22 +01:00
Elias Pozewaunig
8de13860e8
Added web support for all missing splash screen properties
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show_image, fullsize and use_filter are now supported too.
bg_color, image and minimum_display_time were already supported previously.
2025-01-03 17:56:05 +01:00
Fredia Huya-Kouadio
2d3f6963b2
Update the visibility for the custom templates for all platforms
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Hide the custom template options behind the `Advanced Options` toggle
2024-12-17 13:08:47 -08:00
ArchercatNEO
00a791f04e
Use temp dirs instead of cache dirs for export
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Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
Thaddeus Crews
17e8cf0d87
Merge pull request #99044 from Sticksman/bug-fix-98873
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Remove deprecated worker.js file
2024-11-22 14:54:41 -06:00
Elias Pozewaunig
4db5cd6e84
Display correct splash color on web export
2024-11-11 21:35:25 +01:00
Felix Yuan
1768a1b991
Remove deprecated worker.js file
2024-11-11 09:47:43 -08:00
Adam Scott
4431af9153
Fix web export infinite reload issue
2024-09-30 11:27:43 -04:00
bruvzg
07e986f728
Allow adding custom export platforms using scripts / GDExtension.
2024-08-28 10:29:01 +03:00
Yahkub-R
bcd776e441
Fix AudioStreamPlayer get_playback_position() for web build
2024-08-08 15:58:25 -04:00
Adam Scott
1e8e9f4b09
Fix web export state for remote debug
2024-06-26 08:37:56 -04:00
Fabio Alessandrelli
f59c1f08d7
[Web] Add "threads"/"nothreads" feature tags to export presets
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Following the "variant/thread_support" preset option.
2024-06-25 11:42:41 +02:00
Rémi Verschelde
34b9eef177
Merge pull request #91623 from adamscott/web-default-to-nonthreaded
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Default to non-threaded export setting for the web
2024-06-19 10:09:49 +02:00
Hakim
04aaa86039
Disable remote debug button when there are no runnable presets
2024-05-17 00:15:13 +02:00
patwork
b6536884cc
Fix quotes style in HTML shell head include
2024-05-12 01:37:13 +02:00
Adam Scott
c465dbb051
Default to non-threaded export setting for the web
2024-05-06 12:21:14 -04:00
Adam Scott
51d2ebf2da
Add more Remote Debug options to the web platform
2024-05-01 14:11:05 -04:00
patwork
7c8a4a9dab
Added splash image support and new progress bar for web export
2024-04-25 11:12:55 +02:00
Mikael Hermansson
a057158d75
Revert pack trimming introduced by #82084
2024-04-10 12:00:04 +02:00
David Nikdel
5e6adb4a2d
Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
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fixes godotengine#82061
fixes godotengine#61556
Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
Adam Scott
62cec03a06
Add option to ensure cross-origin isolation headers on web export
2024-02-12 09:27:39 -05:00
Fabio Alessandrelli
fdf6fa82c3
[Web] Move polling thread to EditorHTTPServer
2024-02-07 20:40:12 +01:00
jsjtxietian
ea974e1877
Fix data race regarding server_quit
in EditorExportPlatformWeb
2024-02-07 11:27:38 +08:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
Yuri Sizov
773b4d7764
Ensure more export errors are reported to users
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Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
2023-12-06 15:26:07 +01:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Aaron Franke
ada360affe
Add a button in the export dialog to fix missing texture formats
2023-08-17 02:56:42 -05:00
Yuri Sizov
63411859db
Merge pull request #79351 from Repiteo/dotnet-handle-warnings
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C#: Fix MSVC dotnet builds failing if running `dev_mode`
2023-07-26 18:40:06 +02:00
Thaddeus Crews
897334a366
Allow MSVC dev_mode builds to succeed with dotnet
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• Added #else section to mono #ifdef checks in relevant export_plugin scripts
2023-07-17 11:35:38 -05:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
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Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Hugo Locurcio
0b19ec3498
Display a message about missing C# support on Android/iOS/Web platforms
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When trying to export a C# project, this displays an error message after
creating a export preset for an unsupported platform.
Support for these platforms is planned for a future release.
2023-06-24 00:09:06 +02:00
Felipe Augusto Marques
26eb3db234
Added Image's load_svg_from_(buffer|string)
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No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Rémi Verschelde
90446fe9f3
SCons: Move platform logo/run icon to export
folder
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Follow-up to #75932 .
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.
The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.
So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
2023-06-20 13:16:37 +02:00