Thaddeus Crews
686b56fae9
Merge pull request #106434 from Ivorforce/invert-hashfuncs
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Reduce cross project includes by rewriting `HashMapHasherDefault`.
2025-10-06 09:06:37 -05:00
Thaddeus Crews
dd6ffaabdc
Merge pull request #105793 from Ivorforce/gdtype-the-first
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Core: Add initial architecture for first-class `Object` types. Optimize `is_class`
2025-10-06 09:06:36 -05:00
Thaddeus Crews
e8535bc27e
Merge pull request #111292 from WhalesState/tree-tooltip-crash
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Fix Tree column title tooltip crash.
2025-10-06 09:06:34 -05:00
Thaddeus Crews
d364dacac1
Merge pull request #110004 from Kaleb-Reid/divide-luminance
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Divide screen texture by luminance multiplier in compatibility
2025-10-06 09:06:33 -05:00
Thaddeus Crews
30a0a41982
Merge pull request #111274 from chocola-mint/include-optimization-logger
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Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`.
2025-10-06 09:06:32 -05:00
Thaddeus Crews
5b2d91ef31
Merge pull request #111270 from chocola-mint/include-optimization-control
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Remove `timer.h` include from `control.h`.
2025-10-06 09:06:31 -05:00
Thaddeus Crews
43a9999852
Merge pull request #111260 from devloglogan/compat-motion-vec-fix
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Add null check when getting motion vector fbo
2025-10-06 09:06:30 -05:00
Thaddeus Crews
ef5ecd95d7
Merge pull request #111254 from Ivorforce/object-no-rb-rw
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Remove `rw_lock.h` and `rb_map.h` includes from `object.h`.
2025-10-06 09:06:29 -05:00
Thaddeus Crews
925d7003f8
Merge pull request #111253 from mortifiedtux/that_header_is_a_execute
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Make basis_universal `basisu_astc_hdr_6x6_enc.h` non-executable
2025-10-06 09:06:28 -05:00
Thaddeus Crews
dac4704447
Merge pull request #111248 from J4RH/colorpicker-reverting-fix
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Check that ColorPickerButton popup is currently open in `_modal_closed()`
2025-10-06 09:06:27 -05:00
Thaddeus Crews
f9a2ecd184
Merge pull request #111116 from KoBeWi/fdm
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Unify FileDialog context menus
2025-10-06 09:06:25 -05:00
Thaddeus Crews
3b04c8464c
Merge pull request #107273 from DexterFstone/add-game-speed-controls
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Add game speed controls to the embedded game window
2025-10-06 09:06:24 -05:00
Thaddeus Crews
660bf91360
Merge pull request #111240 from Kaleb-Reid/compat-fix-backbuffer
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Always use RenderSceneBuffers to manage backbuffer in Compatibility 3D
2025-10-06 09:06:23 -05:00
Rémi Verschelde
ef5cd99604
Merge pull request #106837 from reduz/unique-node-ids2
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Add unique Node IDs to support base and instantiated scene refactorings
2025-10-06 14:08:24 +02:00
Rémi Verschelde
e277b3f0ce
Merge pull request #111301 from stuartcarnie/macos_disable_opengl
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macOS: Move includes inside `#ifdef` so OpenGL can be disabled
2025-10-06 14:08:20 +02:00
Rémi Verschelde
1043c3fd64
Merge pull request #111300 from stuartcarnie/net_unix_error_spam
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Unix: Don't print an error if `bind` fails
2025-10-06 14:08:16 +02:00
Rémi Verschelde
bc0342b3ef
Merge pull request #111290 from HolonProduction/lsp-restart
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LSP: Fix repeated restart attempts
2025-10-06 14:08:12 +02:00
Rémi Verschelde
900bd07d10
Merge pull request #111125 from BlueCube3310/lightmap-sort-bitshift
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Fix LightmapGI not being correctly applied to objects
2025-10-06 14:08:07 +02:00
Rémi Verschelde
6f0f5a9bd0
Merge pull request #111058 from timothyqiu/wnohang
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Unix: Fix retrieval of PID exit code
2025-10-06 14:08:03 +02:00
Rémi Verschelde
480f3d1119
Merge pull request #110017 from bruvzg/acomp_col_check
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Add column boundary check in the autocompletion.
2025-10-06 14:07:53 +02:00
Juan
faddd60c40
Add unique Node IDs to support base and instantiated scene refactorings
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The main goal of this PR is to safeguard when a base or instantiated scene changes (nodes renamed, moved or readded),
that the hierarchy is still maintained and the node and its overridden properties can be preserved.
What it does:
* Implements unique node IDs.
* These IDs act as a fallback to names when saving.
* The IDs are **USED AS A FALLBACK**, so they are just an addition. It should not break any current existing scene.
* If a scene renames or moves a node, inherited or instantiated scenes will no longer lose reference to it.
Unlike the previous approach, this one is intended to be a fallback, only used if the node is not found.
This makes it safer to implement and ensure that, at worst case, we fail to find the node, but nothing breaks.
2025-10-06 12:55:38 +02:00
Clay John
60b7b8b16e
Merge pull request #111234 from Kaleb-Reid/compat-fix-depth-scaling
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Fix warning spam in Compatibility when using depth texture
2025-10-05 21:33:00 -07:00
Lukas Tenbrink
9d44b68867
Remove rw_lock.h
and rb_map.h
includes from object.h
.
2025-10-05 23:29:04 +02:00
Stuart Carnie
94c7c2b780
MacOS: Move includes inside #ifdef so OpenGL can be disabled
2025-10-06 06:20:44 +11:00
Stuart Carnie
47d757d3dc
Unix: Don't print an error if bind
fails
2025-10-06 06:12:13 +11:00
Mounir Tohami
5a8c3bb0de
Fix column title tooltip crash.
2025-10-05 17:48:21 +03:00
HolonProduction
400c77f170
LSP: Fix repeated restart attempts
2025-10-05 16:09:21 +02:00
chocola-mint
ead282ff13
Remove file_access.h
and script_backtrace.h
includes from logger.h
.
2025-10-05 17:49:23 +09:00
DexterFstone
7ddce8ab26
Add game speed controls to the embedded game window
2025-10-05 11:13:15 +05:30
chocola-mint
19c47c5d99
Remove #include "scene/main/timer.h"
from control.h
2025-10-05 14:41:06 +09:00
Lukas Tenbrink
ad600125df
Rewrite HashMapHasherDefault
based on type traits - it is now possible to declare a default hashing function for any type.
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Remove cross-project includes from `hashfuncs.h`.
Improve hashing function for `Color` (based on values instead of `String`).
Move `Variant` comparison from `hash_map.h` to `dictionary.cpp` (`VariantComparatorDictionary`), where it's used.
Remove now unnecessary `HashableHasher`.
2025-10-05 01:49:11 +02:00
devloglogan
39c449fc60
Add null check when getting motion vector fbo
2025-10-04 13:18:59 -05:00
Kacper Gibas
0fc8aacc64
Make basisu_astc_hdr_6x6_enc.h
non-executable
2025-10-04 15:48:35 +02:00
Jared
3d0daf15e1
Add visibility check in color_picker.cpp
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Check that the Color Picker Popup is currently visible inside the tree before resetting the color and emitting popup_closed.
2025-10-04 21:30:49 +13:00
Kaleb Reid
e1f19d14dd
Always use RenderSceneBuffers to manage backbuffer in Compatibility 3D
2025-10-04 01:06:09 -07:00
Kaleb Reid
8ad335eae0
Divide screen texture by luminance multiplier in compatibility
2025-10-04 00:19:42 -07:00
Kaleb Reid
d616da4498
Fix warning spam in Compatibility when using depth texture
2025-10-03 16:13:54 -07:00
Thaddeus Crews
06827c91c6
Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization
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Minor Optimization to Occlusion Culling
2025-10-03 12:01:13 -05:00
Thaddeus Crews
f6aa5ba23c
Merge pull request #97210 from AleksLitynski/object-snapshot-debugger
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Add an ObjectDB Profiling Tool
2025-10-03 12:01:11 -05:00
Thaddeus Crews
6dfe5de9a8
Merge pull request #111158 from WhalesState/trivial-itr
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Refactor `Array` iterators to be trivially copyable.
2025-10-03 12:01:10 -05:00
Thaddeus Crews
d9ba9ba3da
Merge pull request #97151 from devloglogan/motion-vectors
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Implement motion vectors in compatibility renderer
2025-10-03 12:01:10 -05:00
Thaddeus Crews
cf3c00056c
Merge pull request #109974 from rsanchezsaez/apple/swiftui-lifecycle
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SwiftUI lifecycle for Apple embedded platforms
2025-10-03 12:01:09 -05:00
Thaddeus Crews
b35a75e429
Merge pull request #111194 from passivestar/secondary-lists
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Add missing ItemListSecondary and TreeSecondary theme type variations
2025-10-03 12:01:08 -05:00
Thaddeus Crews
fb572aff53
Merge pull request #107666 from Sch1nken/add-physics-interpolation-multimesh2d
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Add MultiMesh physics interpolation for 2D transforms (MultiMeshInstance2D)
2025-10-03 12:01:07 -05:00
Thaddeus Crews
554e16fac2
Merge pull request #95853 from bruvzg/win_no_id
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[Windows] Simplify ANGLE fallback list and remove ID checks.
2025-10-03 12:01:06 -05:00
Thaddeus Crews
71a485a1af
Merge pull request #104715 from Andrewyuan34/add-auto-scroll
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Add auto-scroll behavior when selecting text outside the visible area in RichTextLabel
2025-10-03 12:01:05 -05:00
Thaddeus Crews
1566eec9cf
Merge pull request #111191 from Nintorch/fix-joy-vibration
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Fix weak and strong joypad vibration being swapped
2025-10-03 12:01:04 -05:00
Thaddeus Crews
00f8f62be7
Merge pull request #106084 from Kaleb-Reid/fix-geometry-3d
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Fix ghost collisions in segment_intersects_convex()
2025-10-03 12:01:02 -05:00
Thaddeus Crews
38af23a654
Merge pull request #89409 from aaronfranke/server-folders
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Move server files into their subfolders
2025-10-03 12:01:00 -05:00
Thaddeus Crews
c3caa263bf
Merge pull request #111106 from aaronfranke/group-2d-cam-override
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Group together 2D camera override functions
2025-10-03 12:00:59 -05:00