Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								98a3296702 
								
							 
						 
						
							
							
								
								Removal of Image from Variant, converted to a Resource.  
							
							
							
						 
						
							2017-05-17 07:37:45 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7ba71fb243 
								
							 
						 
						
							
							
								
								Restored (And auto-generated) splash image  
							
							
							
						 
						
							2017-04-09 20:03:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fccf2816d4 
								
							 
						 
						
							
							
								
								-Fix eternal black screen on Windows  
							
							... 
							
							
							
							-Disabled warnings on windows, need to properly set up warnings 
							
						 
						
							2017-04-09 17:59:17 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4286aef693 
								
							 
						 
						
							
							
								
								Particle system is complete. Rejoice!  
							
							
							
						 
						
							2017-04-08 22:40:06 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								df61dc4b2b 
								
							 
						 
						
							
							
								
								Add "Godot Engine contributors" copyright line  
							
							
							
						 
						
							2017-04-08 00:11:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								74808ac4d9 
								
							 
						 
						
							
							
								
								New particle system, mostly working, some small features missing.  
							
							
							
						 
						
							2017-04-06 23:49:27 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								debeee56f7 
								
							 
						 
						
							
							
								
								Fix typos in source code using codespell  
							
							... 
							
							
							
							From https://github.com/lucasdemarchi/codespell  
							
						 
						
							2017-03-24 21:45:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								5dbf1809c6 
								
							 
						 
						
							
							
								
								A Whole New World (clang-format edition)  
							
							... 
							
							
							
							I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code 
							
						 
						
							2017-03-05 16:44:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								903a3aa5f0 
								
							 
						 
						
							
							
								
								a ton of bug fixes to the renderer  
							
							
							
						 
						
							2017-02-16 08:55:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5cc63dee0f 
								
							 
						 
						
							
							
								
								ability to adjust propagation in gi probe  
							
							
							
						 
						
							2017-02-06 05:12:15 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6f2e16306a 
								
							 
						 
						
							
							
								
								Several bugfixes, improving the import workflow  
							
							
							
						 
						
							2017-02-06 00:38:39 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								f44ee891be 
								
							 
						 
						
							
							
								
								Style: Fix statements ending with ';;'  
							
							
							
						 
						
							2017-01-16 08:49:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								35b404ba08 
								
							 
						 
						
							
							
								
								Unify naming of blendshape / morphtarget into just "Blend Shape"  
							
							
							
						 
						
							2017-01-12 08:34:00 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bc26f90581 
								
							 
						 
						
							
							
								
								Type renames:  
							
							... 
							
							
							
							Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray 
							
						 
						
							2017-01-11 00:52:51 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2ab83e1abb 
								
							 
						 
						
							
							
								
								Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector  
							
							
							
						 
						
							2017-01-07 18:26:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b085c40edf 
								
							 
						 
						
							
							
								
								-Conversion of most properties to a simpler syntax, easier to use by script  
							
							... 
							
							
							
							-Modified help to display properties
GDScript can still not make use of them, though. 
							
						 
						
							2017-01-04 01:16:14 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								3f3f5a5359 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/gles3' into gles3-on-master  
							
							... 
							
							
							
							Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :) 
							
						 
						
							2017-01-02 21:52:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c2a217c350 
								
							 
						 
						
							
							
								
								WIP particle system  
							
							... 
							
							
							
							Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering 
							
						 
						
							2017-01-01 22:16:52 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c7bc44d5ad 
								
							 
						 
						
							
							
								
								Welcome in 2017, dear changelog reader!  
							
							... 
							
							
							
							That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games! 
							
						 
						
							2017-01-01 22:03:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a62c99c4e4 
								
							 
						 
						
							
							
								
								Some fixes and clean ups  
							
							
							
						 
						
							2016-12-31 10:53:29 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								f4a56e7782 
								
							 
						 
						
							
							
								
								begin work on new particle system  
							
							
							
						 
						
							2016-12-30 08:35:54 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								289bc881aa 
								
							 
						 
						
							
							
								
								now it really works on window for real  
							
							
							
						 
						
							2016-12-25 08:05:23 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4e729f38e0 
								
							 
						 
						
							
							
								
								baking now shows a proper button, and bakes can be saved.  
							
							
							
						 
						
							2016-12-23 00:37:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f9603d8236 
								
							 
						 
						
							
							
								
								can bake for omni and spotlight  
							
							... 
							
							
							
							store normal when baking 
							
						 
						
							2016-12-22 10:00:15 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								075fde7f26 
								
							 
						 
						
							
							
								
								work in progress global illumination  
							
							
							
						 
						
							2016-12-20 00:21:07 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								22a90e8f2a 
								
							 
						 
						
							
							
								
								DOF blur, near and far fields..  
							
							
							
						 
						
							2016-12-10 01:13:20 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								18ebd22000 
								
							 
						 
						
							
							
								
								Multi stage glow with light bleeding from HDR  
							
							
							
						 
						
							2016-12-08 09:48:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8534ced22d 
								
							 
						 
						
							
							
								
								Tonemapping and Auto Exposure support  
							
							
							
						 
						
							2016-12-07 17:49:52 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a299c3ebf1 
								
							 
						 
						
							
							
								
								Support for SSAO  
							
							
							
						 
						
							2016-12-04 12:45:30 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a47c78aed1 
								
							 
						 
						
							
							
								
								Screen space reflection effect  
							
							
							
						 
						
							2016-11-29 19:55:12 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a732708b9d 
								
							 
						 
						
							
							
								
								Blend shapes using transform feedback (GPU)  
							
							
							
						 
						
							2016-11-24 20:46:55 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7cf8d75cf8 
								
							 
						 
						
							
							
								
								WIP immediates and proper buffers swapping  
							
							
							
						 
						
							2016-11-23 07:04:55 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								943d27f46d 
								
							 
						 
						
							
							
								
								Instancing is working! (hooray)  
							
							
							
						 
						
							2016-11-22 01:26:56 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c39d2b3f42 
								
							 
						 
						
							
							
								
								working reflection probes!!  
							
							
							
						 
						
							2016-11-19 13:23:37 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a7078a4be9 
								
							 
						 
						
							
							
								
								Done with lights and shadows (wonder if i'm missing something..)  
							
							
							
						 
						
							2016-11-11 12:27:52 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								cacf9ebb7f 
								
							 
						 
						
							
							
								
								all light types and shadows are working, pending a lot of clean-up  
							
							
							
						 
						
							2016-11-09 23:55:06 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6b2a27bbe5 
								
							 
						 
						
							
							
								
								shadow atlas allocation (work in progress)  
							
							
							
						 
						
							2016-10-31 08:47:46 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d6567010bf 
								
							 
						 
						
							
							
								
								-Many many fixes  
							
							... 
							
							
							
							-Gizmos work again 
							
						 
						
							2016-10-29 20:48:09 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								53d8f2b1ec 
								
							 
						 
						
							
							
								
								PBR more or less working, still working on bringing gizmos back  
							
							
							
						 
						
							2016-10-27 11:50:26 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								cb34b70df1 
								
							 
						 
						
							
							
								
								More scene work, can display a skybox  
							
							
							
						 
						
							2016-10-21 07:27:13 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4428115916 
								
							 
						 
						
							
							
								
								Everything returning to normal in 3D, still a long way to go  
							
							... 
							
							
							
							-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only 
							
						 
						
							2016-10-19 11:14:41 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								cf5778e51a 
								
							 
						 
						
							
							
								
								-Added ViewportContainer, this is the only way to make viewports show up in GUI now  
							
							... 
							
							
							
							-2D editing now seems to work
-Added some functions and refactoring to Viewport 
							
						 
						
							2016-10-05 01:26:35 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a6e9dc6153 
								
							 
						 
						
							
							
								
								make editor update by tracking changes in visualserverraster  
							
							
							
						 
						
							2016-10-03 23:46:24 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								22d83bc9f6 
								
							 
						 
						
							
							
								
								Begining of GLES3 renderer:  
							
							... 
							
							
							
							-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working 
							
						 
						
							2016-10-03 21:35:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fb4d6d1db0 
								
							 
						 
						
							
							
								
								More visual script improvements  
							
							... 
							
							
							
							-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! 
							
						 
						
							2016-08-30 23:46:41 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Geequlim 
								
							 
						 
						
							
							
							
							
								
							
							
								fdf914e53e 
								
							 
						 
						
							
							
								
								Add texture region support for stylebox render  
							
							
							
						 
						
							2016-06-05 00:45:53 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8be2fabbe5 
								
							 
						 
						
							
							
								
								Changed import workflow  
							
							... 
							
							
							
							-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types 
							
						 
						
							2016-05-27 14:19:11 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								89d87294db 
								
							 
						 
						
							
							
								
								ability to shrink all images x2 on load  
							
							... 
							
							
							
							this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility. 
							
						 
						
							2016-05-04 12:37:07 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								aec4f57f95 
								
							 
						 
						
							
							
								
								Merge pull request  #3528  from SaracenOne/baked_light_realtime_colourize  
							
							... 
							
							
							
							Ability to colourize baked lighting in real time. 
							
						 
						
							2016-03-15 10:22:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Saracen 
								
							 
						 
						
							
							
							
							
								
							
							
								24bc7d8db7 
								
							 
						 
						
							
							
								
								Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off now correctly disables shadows from affecting the instance.  
							
							
							
						 
						
							2016-03-12 16:51:17 +00:00