Marcelo Fernandez 
								
							 
						 
						
							
							
							
							
								
							
							
								ac9c400adc 
								
							 
						 
						
							
							
								
								Compile fix for clang error on spatial_editor_plugin.cpp  
							
							
							
						 
						
							2017-09-16 19:16:40 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								82f9836a1c 
								
							 
						 
						
							
							
								
								forgot to set proper default values for new camera interpolation  
							
							
							
						 
						
							2017-09-16 12:14:12 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								844c5e12e6 
								
							 
						 
						
							
							
								
								Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpolation.  
							
							
							
						 
						
							2017-09-16 12:12:41 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									toger5 
								
							 
						 
						
							
							
							
							
								
							
							
								1d6f19f3a2 
								
							 
						 
						
							
							
								
								swapped up down shortcut for freelook (to fit unreal)  
							
							
							
						 
						
							2017-09-14 01:36:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								97a2ed6fa6 
								
							 
						 
						
							
							
								
								Merge pull request  #11081  from djrm/pr_better_3d_grid  
							
							... 
							
							
							
							Better looking spatial editor grid 
							
						 
						
							2017-09-13 19:30:47 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								91a85d8805 
								
							 
						 
						
							
							
								
								Merge pull request  #11047  from toger5/interpolation_chnage  
							
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							Modify inertia implementation for freelook and orbit 
							
						 
						
							2017-09-12 14:06:04 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									toger5 
								
							 
						 
						
							
							
							
							
								
							
							
								226f2ae2f2 
								
							 
						 
						
							
							
								
								fix always updating +removed print +use EDITOR_DEF  
							
							
							
						 
						
							2017-09-11 22:54:49 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Daniel J. Ramirez 
								
							 
						 
						
							
							
							
							
								
							
							
								f8dad1e61b 
								
							 
						 
						
							
							
								
								Better looking spatial editor grid  
							
							
							
						 
						
							2017-09-08 18:49:30 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								b2a38854fd 
								
							 
						 
						
							
							
								
								Fix unused variable warnings  
							
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							The forth in my quest to make Godot 3.x compile with -Werror on GCC7 
							
						 
						
							2017-09-08 15:03:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									toger5 
								
							 
						 
						
							
							
							
							
								
							
							
								b1f804094d 
								
							 
						 
						
							
							
								
								Modify inertia implementation for freelook and orbit  
							
							... 
							
							
							
							- freelook now uses position based inertia (holding a key for a
   specific time always rults in the same distance traveled independent
of inertia setting)
 - orbit inertia now is angle bases. (not transformation based) ->
   camera always takes the same path.
 - added setting for orbit inertia
 - added setting hints for freelook settings. 
							
						 
						
							2017-09-07 15:55:58 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									toger5 
								
							 
						 
						
							
							
							
							
								
							
							
								44f12be3f4 
								
							 
						 
						
							
							
								
								Revert "Removed camera interpolation in orthogonal mode (I have no idea how to fix this due to how orthogonal works),  closes   #10718 "  
							
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							This reverts commit 895140389a 
							
						 
						
							2017-09-07 15:55:58 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								895140389a 
								
							 
						 
						
							
							
								
								Removed camera interpolation in orthogonal mode (I have no idea how to fix this due to how orthogonal works),  closes   #10718  
							
							
							
						 
						
							2017-09-07 09:58:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								7f262e484a 
								
							 
						 
						
							
							
								
								Merge pull request  #10907  from SaracenOne/spatial_edit_drag  
							
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							Added support for drag and drop in spatial editor. 
							
						 
						
							2017-09-04 23:05:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SaracenOne 
								
							 
						 
						
							
							
							
							
								
							
							
								d3cb8d12ff 
								
							 
						 
						
							
							
								
								Added support for drag and drop in spatial editor.  
							
							
							
						 
						
							2017-09-03 05:00:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								dac150108a 
								
							 
						 
						
							
							
								
								Merge pull request  #10846  from hpvb/fix-sign-compare  
							
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							Fix signed and unsigned comparisons 
							
						 
						
							2017-09-01 21:52:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8f30c52a37 
								
							 
						 
						
							
							
								
								Removed ontop property, added a material rendering priority system.  Fixes   #9935 ,  closes   #10135  
							
							
							
						 
						
							2017-09-01 13:01:08 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								f9467ec1ea 
								
							 
						 
						
							
							
								
								Fix signed and unsigned comparisons  
							
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							The first in my quest to make Godot 3.x compile with -Werror on GCC7 
							
						 
						
							2017-09-01 08:13:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								f00760b22c 
								
							 
						 
						
							
							
								
								Merge pull request  #10382  from toger5/dark_icons  
							
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							Light Theme 
							
						 
						
							2017-08-31 11:47:18 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									toger5 
								
							 
						 
						
							
							
							
							
								
							
							
								7793bfc544 
								
							 
						 
						
							
							
								
								added icon updating to most ui elements  
							
							
							
						 
						
							2017-08-30 21:47:09 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Daniel J. Ramirez 
								
							 
						 
						
							
							
							
							
								
							
							
								78c3cf6e68 
								
							 
						 
						
							
							
								
								Better spatial gizmo.  
							
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							Now it is posible to move spatial nodes along a plane. 
							
						 
						
							2017-08-28 20:39:45 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								7e8a7dea2e 
								
							 
						 
						
							
							
								
								Merge pull request  #10667  from Zylann/freelook_inertia  
							
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							Added freelook inertia 
							
						 
						
							2017-08-28 00:06:25 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								7ad14e7a3e 
								
							 
						 
						
							
							
								
								Dead code tells no tales  
							
							
							
						 
						
							2017-08-27 22:13:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								bd282ff43f 
								
							 
						 
						
							
							
								
								Use HTTPS URL for Godot's website in the headers  
							
							
							
						 
						
							2017-08-27 14:16:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Gilleron 
								
							 
						 
						
							
							
							
							
								
							
							
								28e1c88f6e 
								
							 
						 
						
							
							
								
								Added freelook inertia  
							
							
							
						 
						
							2017-08-27 02:21:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fbfed97a1b 
								
							 
						 
						
							
							
								
								Changed camera interpolation to work when LMB is pressed and no modifiers are pressed  
							
							
							
						 
						
							2017-08-26 09:10:57 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1894157c9f 
								
							 
						 
						
							
							
								
								-Massive clean up to gizmos  
							
							... 
							
							
							
							-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings 
							
						 
						
							2017-08-26 00:47:28 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andreas Haas 
								
							 
						 
						
							
							
							
							
								
							
							
								6134d8741d 
								
							 
						 
						
							
							
								
								Editor: Add some more translatable strings.  
							
							
							
						 
						
							2017-08-25 18:49:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								cacced7e50 
								
							 
						 
						
							
							
								
								Convert Object::cast_to() to the static version  
							
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							Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/  
							
						 
						
							2017-08-24 23:08:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ferenc Arn 
								
							 
						 
						
							
							
							
							
								
							
							
								d9d9571c8c 
								
							 
						 
						
							
							
								
								Fix the order of transformations for selection bounding box in spatial editor.  
							
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							This was broken in #7438  where the ordering of scaling in Basis::scale() was fixed, but this line of code (which relied on the incorrect behavior) wasn't updated correctly.
Fixes  #9894 . 
							
						 
						
							2017-08-22 20:05:41 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								541fdffc0a 
								
							 
						 
						
							
							
								
								Merge pull request  #10319  from neikeq/pr-engine-editor-hint  
							
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							Adds Engine::is_editor_hint() method 
							
						 
						
							2017-08-20 12:55:46 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Gilleron 
								
							 
						 
						
							
							
							
							
								
							
							
								a88c759ff1 
								
							 
						 
						
							
							
								
								Added option for mouse orbit sensitivity  
							
							
							
						 
						
							2017-08-19 21:57:43 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ignacio Etcheverry 
								
							 
						 
						
							
							
							
							
								
							
							
								90b8a5b71e 
								
							 
						 
						
							
							
								
								Removes editor_hint from SceneTree  
							
							
							
						 
						
							2017-08-19 01:29:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b1ecaaa22b 
								
							 
						 
						
							
							
								
								Merge pull request  #10307  from Rubonnek/update-argument-names  
							
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							Updated function argument names 
							
						 
						
							2017-08-16 17:17:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								6345347190 
								
							 
						 
						
							
							
								
								Merge pull request  #10326  from kubecz3k/spatial-click-improve  
							
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							spatial selection if subscene geometry is far from origin 
							
						 
						
							2017-08-16 17:13:27 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jakub Grzesik 
								
							 
						 
						
							
							
							
							
								
							
							
								78e72c8e79 
								
							 
						 
						
							
							
								
								spatial selection if subscene geometry is far from origin  
							
							
							
						 
						
							2017-08-14 09:53:46 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Gilles Roudiere 
								
							 
						 
						
							
							
							
							
								
							
							
								0d35d4d53b 
								
							 
						 
						
							
							
								
								Replace GUI anchor type by a float between 0 and 1  
							
							
							
						 
						
							2017-08-13 21:20:13 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Wilson E. Alvarez 
								
							 
						 
						
							
							
							
							
								
							
							
								428f03cf06 
								
							 
						 
						
							
							
								
								Updated function argument names  
							
							
							
						 
						
							2017-08-12 15:12:49 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jakub Grzesik 
								
							 
						 
						
							
							
							
							
								
							
							
								be8ae8df93 
								
							 
						 
						
							
							
								
								fix crash after click on MeshInstance with no owner  
							
							... 
							
							
							
							Due to how spatial selection works, after clicking on
MeshInstance that had no owner editor was crashing. 
							
						 
						
							2017-08-11 19:59:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jakub Grzesik 
								
							 
						 
						
							
							
							
							
								
							
							
								d2d62122e2 
								
							 
						 
						
							
							
								
								ability to click on spatial subscene to select it  
							
							
							
						 
						
							2017-08-09 18:40:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5e1116da4c 
								
							 
						 
						
							
							
								
								Added proper local transform snapping,  closes   #4985  
							
							
							
						 
						
							2017-08-08 07:55:21 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								3121b3a4f4 
								
							 
						 
						
							
							
								
								Merge pull request  #10141  from ISylvox/lower_case_godot_api  
							
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							Makes all Godot API's Methods lower_case 
							
						 
						
							2017-08-07 14:59:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								722011bb75 
								
							 
						 
						
							
							
								
								Merge pull request  #10082  from Noshyaar/pr-viewport2  
							
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							SpatialEditor: fix "Top", overflow preview button 
							
						 
						
							2017-08-07 14:42:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Indah Sylvia 
								
							 
						 
						
							
							
							
							
								
							
							
								5ae78fdf6a 
								
							 
						 
						
							
							
								
								Makes all Godot API's methods Lower Case  
							
							
							
						 
						
							2017-08-07 18:24:35 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Poommetee Ketson 
								
							 
						 
						
							
							
							
							
								
							
							
								1cc655a40d 
								
							 
						 
						
							
							
								
								SpatialEditor: fix "Top", overflow preview button  
							
							
							
						 
						
							2017-08-04 20:46:22 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Poommetee Ketson 
								
							 
						 
						
							
							
							
							
								
							
							
								b8feae4db6 
								
							 
						 
						
							
							
								
								SpatialEditor: uniform min/max of fov,znear,zfar  
							
							... 
							
							
							
							Clamp FOV to [0.01, 179], Znear and Zfar to [0.01, 10000] 
							
						 
						
							2017-08-04 18:23:10 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Poommetee Ketson 
								
							 
						 
						
							
							
							
							
								
							
							
								6dde105be7 
								
							 
						 
						
							
							
								
								SpatialEditor: fix transform dialog  
							
							
							
						 
						
							2017-07-31 20:00:02 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Gilleron 
								
							 
						 
						
							
							
							
							
								
							
							
								754679da0a 
								
							 
						 
						
							
							
								
								Initialize freelook shortcuts properly  
							
							
							
						 
						
							2017-07-27 04:00:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Gilleron 
								
							 
						 
						
							
							
							
							
								
							
							
								9d970b11ae 
								
							 
						 
						
							
							
								
								Added configurable modifier key to activate freelook  
							
							
							
						 
						
							2017-07-23 02:13:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								25678b1876 
								
							 
						 
						
							
							
								
								-Renamed GlobalConfig to ProjectSettings, makes more sense.  
							
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							-Added system for feature overrides, it's pretty cool :) 
							
						 
						
							2017-07-19 17:06:03 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bbada82f80 
								
							 
						 
						
							
							
								
								-Reorganized all properties of project settings (Sorry, Again).  
							
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							(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too) 
							
						 
						
							2017-07-17 22:18:58 -03:00