Commit graph

25 commits

Author SHA1 Message Date
Hugo Locurcio
db920eb7f0
Use Unicode arrow symbols throughout the editor
This does not apply to text printed to the Output panel, as the fixed-width
font may not have the glyph in its character set (or if it does, the arrow
character may be hard to read).
2025-12-02 01:36:35 +01:00
Rémi Verschelde
1575e3da90
Merge pull request #97620 from jj11hh/master
[Visual Shader] Fix nodes' relative positions changed in a different display scale.
2025-12-01 11:48:05 +01:00
Rémi Verschelde
8237bb4a32
Merge pull request #112124 from Chaosus/vs_expressions
Few fixes for expression node in visual shaders
2025-11-27 21:48:04 +01:00
Jiang Yiheng
dda1842b18 Fixed an issue where nodes' relative positions changed when opened in a different display scale. 2025-11-18 23:00:29 +08:00
Hugo Locurcio
8a22dba956
Tweak high-end mark in the visual shader editor's node creation dialog
- Use Forward+/Mobile terminology as support actually depends on the
  rendering method used, not the rendering driver.
- Use a standard warning color as this is no longer indicated as
  Vulkan-specific.
- Fix color on light theme (the text was being modulated instead
  of having its color overridden).
2025-11-18 01:40:49 +01:00
kit
e2cbfb53f1 Deprecate TextEdit background_color 2025-11-13 22:48:04 -05:00
kobewi
44358a586b Update VisualShader on theme changes 2025-11-04 11:44:49 +01:00
Michael Alexsander
e06f015f95
Add a new editor theme
Co-authored-by: passivestar <60579014+passivestar@users.noreply.github.com>
2025-10-30 00:31:54 -03:00
Chaosus
da0c60e10d Few fixes for expression node in visual shaders 2025-10-28 18:18:13 +03:00
Thaddeus Crews
b137476eb5
Merge pull request #109998 from aaronfranke/shader-toggle-files-organize
Organize toggle files button logic in shader editor
2025-10-24 11:23:12 -05:00
Thaddeus Crews
d1d28c0bcf
Merge pull request #111223 from Ivorforce/remove-iterator-include
Replace `std::size` usage with `std_size` to avoid `<iterator>` include.
2025-10-06 09:06:49 -05:00
Lukas Tenbrink
1db0a60dc0 Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders 2025-09-30 19:39:39 -07:00
Thaddeus Crews
fdf32d1b2a
Merge pull request #108577 from YYF233333/global_class_list
Simplify `ScriptServer::get_global_class_list`
2025-09-30 11:19:10 -05:00
A Thousand Ships
bd65cfa876
Revert "Replace many uses of is_class with derives_from."
This reverts commit 78b743cf4a.
2025-09-25 13:48:53 +02:00
Aaron Franke
23fa9d8508
Organize toggle files button logic in shader editor 2025-09-24 17:55:39 -07:00
Lukas Tenbrink
8ef4a43ada Replace many uses of is_class with derives_from. 2025-09-23 19:59:00 +02:00
kobewi
d61a337a70 Improve usage of String.split() vs get_slice() 2025-09-19 16:31:55 +02:00
Colin O'Rourke
c4559c02de VisualShader Conversion fails with Embeds
Potentially resolves https://github.com/godotengine/godot/issues/101375

VisualShader now has a has_node_embeds function that runs through it's child nodes to find embedded resources via object properties. Conversion plugin uses this function to catch the error.
2025-09-18 14:35:30 -07:00
Yufeng Ying
a50fc5acd8 Change ClassDB::get_class_list and related stuff. 2025-09-16 15:00:33 +08:00
Aaron Franke
0831b4b516
Make shader editor menu position consistent between shader languages 2025-08-26 06:56:55 -07:00
Talkashie
bc7e68dfd1 Typos 2025-08-19 18:32:59 -05:00
Giganzo
c21a03361a Add hover styles to buttons in Script/Shader editor 2025-08-16 15:05:07 +02:00
Colin O'Rourke
f26a66c630 Bug Fixes
More detailed logic to fix 3 errors.

* Using 0 as the default value for 'Saved_type' would cause new Particle, Sky, and Fog shaders to display incorrectly and fail to function.

* Passing Saved_type directly into edit_type_select would cause an error because Saved_Type is not the options button index, and can be out of bounds.

* Restoring some saved Particle types correctly requires also checking the custom mode box
2025-07-18 18:30:37 -07:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Renamed from editor/plugins/visual_shader_editor_plugin.cpp (Browse further)