Commit graph

8 commits

Author SHA1 Message Date
A Thousand Ships
f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Kiro
5a71e6a36a Remove allocations and memcpy that were not necessary 2025-03-12 08:34:24 +01:00
Lukas Tenbrink
512abc38b2 Remove implicit conversions from String, Char16String and CharString to data pointers. Make conversions to StrRange implicit to aid transition. 2025-01-17 17:31:58 +01:00
Yufeng Ying
34d8255947 Force build editor with regex module, remove checking code.
Fix include.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
Yufeng Ying
f241c1fda0 Remove unused header in editor.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
ArchercatNEO
00a791f04e Use temp dirs instead of cache dirs for export
Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
Thaddeus Crews
925b690c98
Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
bruvzg
501c15c5f5
[iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
Renamed from platform/macos/export/codesign.cpp (Browse further)