..
default_controller_mappings.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL community repo
2026-02-16 18:07:03 +01:00
godotcontrollerdb.txt
Sync controller mappings DB with SDL community repo
2026-02-16 18:07:03 +01:00
input.compat.inc
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
input.cpp
Style: Enforce #include validation hook
2026-03-18 10:41:59 +01:00
input.h
Merge pull request #115119 from Nintorch/joypad-unfocused
2026-03-04 11:20:39 -06:00
input_builders.py
Sync controller mappings DB with SDL community repo
2026-02-16 18:07:03 +01:00
input_enums.h
Input: Add missing MISC2-MISC6 gamepad button constants
2026-02-17 21:12:23 +00:00
input_event.cpp
Decouple node.h from scene_tree.h, minimize its other includes
2026-03-05 13:54:46 +01:00
input_event.h
Decouple node.h from scene_tree.h, minimize its other includes
2026-03-05 13:54:46 +01:00
input_event_codec.cpp
Move ProcessID typedef out of OS
2026-03-04 15:00:45 +01:00
input_event_codec.h
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
input_map.compat.inc
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
input_map.cpp
Add Shift+Enter and Shift+KpEnter as default shortcuts for newline
2026-04-29 17:36:05 +02:00
input_map.h
Synchronize the names for RequiredParam<T> arguments in header files
2025-12-03 04:14:52 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shortcut.cpp
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
shortcut.h
Rework FileDialog shortcuts
2025-10-11 14:37:40 +02:00