mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-30 21:21:10 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			42 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="SceneTreeTimer" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
 | |
| 	<brief_description>
 | |
| 		One-shot timer.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer].
 | |
| 		As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
 | |
| 		[codeblocks]
 | |
| 		[gdscript]
 | |
| 		func some_function():
 | |
| 			print("Timer started.")
 | |
| 			await get_tree().create_timer(1.0).timeout
 | |
| 			print("Timer ended.")
 | |
| 		[/gdscript]
 | |
| 		[csharp]
 | |
| 		public async Task SomeFunction()
 | |
| 		{
 | |
| 			GD.Print("Timer started.");
 | |
| 			await ToSignal(GetTree().CreateTimer(1.0f), SceneTreeTimer.SignalName.Timeout);
 | |
| 			GD.Print("Timer ended.");
 | |
| 		}
 | |
| 		[/csharp]
 | |
| 		[/codeblocks]
 | |
| 		The timer will be dereferenced after its time elapses. To preserve the timer, you can keep a reference to it. See [RefCounted].
 | |
| 		[b]Note:[/b] The timer is processed after all of the nodes in the current frame, i.e. node's [method Node._process] method would be called before the timer (or [method Node._physics_process] if [code]process_in_physics[/code] in [method SceneTree.create_timer] has been set to [code]true[/code]).
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<members>
 | |
| 		<member name="time_left" type="float" setter="set_time_left" getter="get_time_left">
 | |
| 			The time remaining (in seconds).
 | |
| 		</member>
 | |
| 	</members>
 | |
| 	<signals>
 | |
| 		<signal name="timeout">
 | |
| 			<description>
 | |
| 				Emitted when the timer reaches 0.
 | |
| 			</description>
 | |
| 		</signal>
 | |
| 	</signals>
 | |
| </class>
 | 
