godot/drivers/vulkan
Antonio Caggiano d8c3bc0e65
Fix acceleration structure barriers
Extract pipeline stage flags patching to a separate helper function and
remove all VK_PIPELINE_STAGE_*_SHADER_BIT flags.
2026-04-15 13:53:36 +02:00
..
godot_vulkan.h Remove unused includes in drivers with clangd-tidy 2026-03-14 22:38:02 +01:00
rendering_context_driver_vulkan.cpp Remove unused includes in drivers with clangd-tidy 2026-03-14 22:38:02 +01:00
rendering_context_driver_vulkan.h Merge pull request #102987 from ArchercatNEO/wayland-hdr 2026-03-16 11:32:54 -05:00
rendering_device_driver_vulkan.cpp Fix acceleration structure barriers 2026-04-15 13:53:36 +02:00
rendering_device_driver_vulkan.h raytracing: Fix shader binding table record alignment 2026-04-13 23:24:17 +02:00
rendering_shader_container_vulkan.cpp Style: Enforce #include validation hook 2026-03-18 10:41:59 +01:00
rendering_shader_container_vulkan.h Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
SCsub Vulkan: Update VMA to 3.3.0 2026-02-04 11:22:17 +01:00
vulkan_hooks.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
vulkan_hooks.h Merge pull request #116220 from dsnopek/foveated-rendering-vulkan-subsampled-image 2026-03-23 22:34:11 +01:00