godot/editor/debugger/debug_adapter
Rémi Verschelde 005e054245
Remove unused includes in editor with clangd-tidy
Also includes the few changes flagged in `main`.
2026-03-15 20:47:05 +01:00
..
debug_adapter_parser.cpp Remove unused includes in editor with clangd-tidy 2026-03-15 20:47:05 +01:00
debug_adapter_parser.h Merge pull request #109637 from van800/shakhov/dap 2025-10-24 11:23:05 -05:00
debug_adapter_protocol.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
debug_adapter_protocol.h Move RuntimeNodeSelect to its own files 2026-01-29 11:02:25 -03:00
debug_adapter_server.cpp LSP: log startup Errors 2026-03-01 09:56:49 +01:00
debug_adapter_server.h Remove unused private variables in godot/editor 2025-12-07 02:55:08 -08:00
debug_adapter_types.h DAP: Enable showing errors to users, previously they were hardcoded to 'showUser = false', this sets it to 'true'. fixes #112965 2025-11-19 21:10:08 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00