mirror of
https://github.com/godotengine/godot.git
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73 lines
2.4 KiB
Python
Executable file
73 lines
2.4 KiB
Python
Executable file
#!/usr/bin/env python3
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import os
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import platform
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import shutil
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import sys
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import urllib.request
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sys.path.insert(0, os.path.join(os.path.dirname(os.path.abspath(__file__)), "../../"))
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from misc.utility.color import Ansi, color_print
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# Base Godot dependencies path
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# If cross-compiling (no LOCALAPPDATA), we install in `bin`
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deps_folder = os.getenv("LOCALAPPDATA")
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if deps_folder:
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deps_folder = os.path.join(deps_folder, "Godot", "build_deps")
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else:
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deps_folder = os.path.join("bin", "build_deps")
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# ANGLE
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# Check for latest version: https://github.com/godotengine/godot-angle-static/releases/latest
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angle_version = "chromium/7219"
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angle_folder = os.path.join(deps_folder, "angle")
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# Create dependencies folder
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if not os.path.exists(deps_folder):
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os.makedirs(deps_folder)
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# Mesa NIR
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print(f"Downloading ANGLE {angle_version} ...")
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archs = [
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"arm64-llvm",
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"x86_32-gcc",
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"x86_32-llvm",
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"x86_64-gcc",
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"x86_64-llvm",
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]
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if platform.system() == "Windows":
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# Only download MSVC libraries if we can build using it.
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archs.append("arm64-msvc")
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archs.append("x86_32-msvc")
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archs.append("x86_64-msvc")
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elif platform.system() == "Darwin":
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# Only download macOS/iOS libraries if we can build for these platforms.
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archs.append("arm64-ios")
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archs.append("arm64-ios-sim")
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archs.append("arm64-macos")
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archs.append("x86_64-macos")
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for arch in archs:
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angle_filename = f"godot-angle-static-{arch}-release.zip"
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angle_archive = os.path.join(deps_folder, angle_filename)
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angle_folder = os.path.join(deps_folder, f"angle-{arch}")
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if os.path.isfile(angle_archive):
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os.remove(angle_archive)
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print(f"Downloading ANGLE {angle_filename} ...")
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urllib.request.urlretrieve(
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f"https://github.com/godotengine/godot-angle-static/releases/download/{angle_version}/{angle_filename}",
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angle_archive,
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)
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if os.path.exists(angle_folder):
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print(f"Removing existing local ANGLE installation in {angle_folder} ...")
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shutil.rmtree(angle_folder)
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print(f"Extracting ANGLE {angle_filename} to {angle_folder} ...")
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shutil.unpack_archive(angle_archive, angle_folder)
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os.remove(angle_archive)
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print("ANGLE installed successfully.\n")
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# Complete message
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color_print(f'{Ansi.GREEN}All ANGLE components were installed to "{deps_folder}" successfully!')
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color_print(f'{Ansi.GREEN}You can now build Godot with statically linked ANGLE by running "scons angle=yes".')
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