godot/modules/csg
Jesusemora a3d2811666 removed unused code
* vec_map is declared again in the _build_surfaces_default() method so it was doing nothing.
* removed the else branch, as an autosmooth with value < 0.1 should be flat.
2026-05-22 22:23:22 -03:00
..
doc_classes Improve editor-only class checking 2026-03-25 17:07:39 +03:00
editor Add vertex snap to collision shape vertices in 3D editor 2026-04-10 13:33:31 -04:00
icons Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
tests Style: Apply clang-format grouping rules 2026-03-17 20:11:01 +01:00
config.py
csg.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
csg.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
csg_shape.cpp removed unused code 2026-05-22 22:23:22 -03:00
csg_shape.h Fix CSG performance regression from autosmoothing 2026-05-18 18:19:21 +02:00
register_types.cpp rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00