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122 lines
4.7 KiB
C++
122 lines
4.7 KiB
C++
/**************************************************************************/
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/* test_grid_map.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "../grid_map.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/window.h"
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#include "scene/resources/3d/primitive_meshes.h"
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#include "tests/test_macros.h"
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namespace TestGridMap {
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TEST_CASE("[SceneTree][GridMap][MeshLibrary] Octant querying") {
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Ref<MeshLibrary> mesh_library;
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mesh_library.instantiate();
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int item1 = 0;
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int item2 = 1;
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{
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Vector<int> item_list = mesh_library->get_item_list();
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CHECK(item_list.size() == 0);
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}
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mesh_library->create_item(item1);
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mesh_library->create_item(item2);
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int last_unused_item_id = mesh_library->get_last_unused_item_id();
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CHECK(last_unused_item_id == 2);
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mesh_library->set_item_name(item1, "Item1");
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mesh_library->set_item_name(item2, "Item2");
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Ref<BoxMesh> box_mesh;
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box_mesh.instantiate();
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box_mesh->set_size(Vector3(1.0, 1.0, 1.0));
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mesh_library->set_item_mesh(item1, box_mesh);
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mesh_library->set_item_mesh(item2, box_mesh);
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{
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Vector<int> item_list = mesh_library->get_item_list();
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CHECK(item_list.size() == 2);
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CHECK(item_list[0] == item1);
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CHECK(item_list[1] == item2);
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}
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GridMap *grid_map = memnew(GridMap);
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grid_map->set_mesh_library(mesh_library);
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SceneTree::get_singleton()->get_root()->add_child(grid_map);
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grid_map->set_octant_size(8);
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grid_map->set_cell_size(Vector3(1.0, 1.0, 1.0));
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grid_map->set_cell_item(Vector3i(0, 0, 0), -1);
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CHECK(grid_map->get_used_cells().size() == 0);
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CHECK(grid_map->get_used_octants().size() == 0);
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grid_map->set_cell_item(Vector3i(0, 0, 0), item1);
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grid_map->set_cell_item(Vector3i(7, 7, 7), item2);
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CHECK(grid_map->get_used_cells().size() == 2);
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CHECK(grid_map->get_used_octants().size() == 1);
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CHECK(grid_map->get_used_octants()[0] == Vector3i(0, 0, 0));
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grid_map->set_cell_item(Vector3i(8, 8, 8), item2);
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CHECK(grid_map->get_used_cells().size() == 3);
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CHECK(grid_map->get_used_octants().size() == 2);
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CHECK(grid_map->get_used_octants()[0] == Vector3i(0, 0, 0));
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CHECK(grid_map->get_used_octants()[1] == Vector3i(1, 1, 1));
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AABB bounds;
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bounds.position = Vector3(0.0, 0.0, 0.0);
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bounds.size = Vector3(8.0, 8.0, 8.0);
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CHECK(grid_map->get_octants_in_bounds(bounds).size() == 1);
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CHECK(grid_map->get_used_octants_in_bounds(bounds).size() == 1);
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CHECK(grid_map->get_octants_in_bounds(bounds)[0] == Vector3i(0, 0, 0));
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// Edge margin is -CMP_EPSILON.
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bounds.size = Vector3(8.001, 8.001, 8.001);
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CHECK(grid_map->get_octants_in_bounds(bounds).size() == 8);
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CHECK(grid_map->get_used_octants_in_bounds(bounds).size() == 2);
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SceneTree::get_singleton()->get_root()->remove_child(grid_map);
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memdelete(grid_map);
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}
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} // namespace TestGridMap
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