godot/modules/visual_shader/doc_classes/VisualShaderNodeSDFRaymarch.xml
2026-04-08 12:05:22 -07:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSDFRaymarch" inherits="VisualShaderNode" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
SDF raymarching algorithm to be used within the visual shader graph.
</brief_description>
<description>
Casts a ray against the screen SDF (signed-distance field) and returns the distance travelled.
</description>
<tutorials>
</tutorials>
</class>